Example sentences that could be left:
-The complexity of your house has bested me.
-You were lucky I did not have any more meat.
-I admire your house.
-I'll be back.
-I'm sorry.
-Revenge is sweet.
I'm sure the forum members can think of many more that would convey different feelings about dying / failing to rob a house, as well as killing the wife / kids in a house.
]]>I say we need catnip to draw cats in your LoS toward you. Seriously!
LOOOL!
No man, no. We cannot have catnip. Seriously. I am way too cat obsessed for that. I would probably just end up holing up in a crappy house with a bunch of cats in stupid situations that were extremely non-lethal, and spend all my time out in the neighborhood going on Cat Interaction Runs, where I would just bring tons of catnip and try to pet as many cats as possible.
This cannot happen.
]]>Yeah, I purposely kept all direct communication out of the game for some pretty obvious reasons.
It's not that I mind direct, "obscene" harassment so much, or that I want to protect "innocent" people from abuse, but that I feel like it would detract from the atmosphere and mystery of the game. That's part of the reason why there are period-specific names assigned in the game instead of xxxOOO_*_*_L337_HANDLEZ_*_*_OOOxxx.
Did any of you ever play Journey? Pretty amazing in terms of a very consistent and smooth multiplayer integration (so much so that it was hard to tell you were playing with another human---many people didn't even realize it).... BUT, they spoiled at the end when they gave you a list of PSN handles that you played with. At least they had sense enough to keep those out of the game itself.
You know what I would like? A spray paint that you could use for tagging the house you're robbing, that would be cool.
In journey everyone have his sign, so we wait =P
]]>not really sure why it would be "good" to cause people to mistake players for NPC's... you goin for a feigned AI man? thats cheating.
]]>It's not that I mind direct, "obscene" harassment so much, or that I want to protect "innocent" people from abuse, but that I feel like it would detract from the atmosphere and mystery of the game. That's part of the reason why there are period-specific names assigned in the game instead of xxxOOO_*_*_L337_HANDLEZ_*_*_OOOxxx.
Did any of you ever play Journey? Pretty amazing in terms of a very consistent and smooth multiplayer integration (so much so that it was hard to tell you were playing with another human---many people didn't even realize it).... BUT, they spoiled at the end when they gave you a list of PSN handles that you played with. At least they had sense enough to keep those out of the game itself.
]]>If there was at least some small postage cost it would at least cut down on totally random insults, so maybe that would be a workable solution.
]]>The ability to send someone a letter, now some may say people would then be able to collude and collaborate together but that already happens and it can't be stopped. Its easy to figure someones name out based on how much cash they have. SO being able to send letter's between players wouldn't be game breaking. But it would... Create an identity for you and your home, For example i was just scouting this person out about 8 visits i did in a matter of 20 mins i like to play it safe, He was online and saw this and quickly spent 4000 to drop under the value of my time/tools but being able to send him a message saying "you may have eluded me this time but i have my eye on you" would be pretty cool then he may even get the balls to come scout me out. Just an idea i think it would be pretty cool.
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