Banakai wrote:Someone was using an exact copy of your starter house and I just died from it.
Wish I had read this earlier.
I love it when people use my starter houses that I post. It makes for great free money.
My only worry if I was robbing this specific place would be that the combination could be easily changed, making the solution different than my original one.
the greatest part of this game is that you cannot copypaste things into your house, yesterday i found a copycat house from the forum, just opened casteldraft and went to the vault without a single tool easy peasy 4.5k^^
]]>Someone was using an exact copy of your starter house and I just died from it.
Wish I had read this earlier.
I love it when people use my starter houses that I post. It makes for great free money.
My only worry if I was robbing this specific place would be that the combination could be easily changed, making the solution different than my original one.
]]>Someone was using an exact copy of your starter house and I just died from it.
Wish I had read this earlier.
I saw the same thing yesterday. I managed to kill the wife by sawing through the wall next to her, but I'd already trapped myself in by that point.
]]>Wish I had read this earlier.
]]>Yeah, I often have trouble keeping the changes I'm making to my house stored in my head. Once I have a lot to lose from death, I usually take a mapshot before a self test and compare that to my previous mapshot, just to make sure I've only changed what's necessary. Of course, after two weeks, I thought I knew this house like the back of my hand. I clearly didn't.
This is the reason why I'll never going to make a super ultimate house than worth over 450k+ of money again.
No matter how amazing and impossible to rob your house may be your house greatest weakness is still yourself...
That's why I'm going to keep making lower tier houses from now on and keep myself at around 5-20k with simple traps so that's why I'll never kill myself again and waste over 1-3 weeks on hard work.
If I kill myself again on such a simple and yet effective traps I better off deleting my steam account, take PC and burn it.
]]>Woooow... Nice abattoir house man. When we are building huge homes It seems that sometimes we reach the point where we can't handle the complexities of the very things we are designing, had a moment like that a few days ago, but with a way more humble home.
Yeah, I often have trouble keeping the changes I'm making to my house stored in my head. Once I have a lot to lose from death, I usually take a mapshot before a self test and compare that to my previous mapshot, just to make sure I've only changed what's necessary. Of course, after two weeks, I thought I knew this house like the back of my hand. I clearly didn't.
RevealingGekco wrote:Did anyone make it to the disco floor?
i really doubt, none has ever gone past my first trap, i'm starting to think about this house model from now on:
Anonymous entrance to fool scouts,
1st area unsolvable with the 2k tools,
rest of the house based on preventing bruteforce (nothing but that will tear your house apart), tight space, always chased by animals (both visible and invisible), floor completely covered by pits and electric grids
Exactly. Nobody could bruteforce my house without simply destroying everything on their way to the vault. And even if they got there, they had better hope that they have a crowbar as well. Also, nobody made it to the disco floor. The furthest somebody made it was three tiles to the right of the top left corner. They sawed the wired wall, walked up, saw the dog, walked left, and were trapped by two electric floors. They chose to die by stepping forward, placing them at the forefront of robbers in my house.
]]>Did anyone make it to the disco floor?
i really doubt, none has ever gone past my first trap, i'm starting to think about this house model from now on:
Anonymous entrance to fool scouts,
1st area unsolvable with the 2k tools,
rest of the house based on preventing bruteforce (nothing but that will tear your house apart), tight space, always chased by animals (both visible and invisible), floor completely covered by pits and electric grids
]]>