The hardest part with this strategy is probably keeping one's family safe during the mid game, due to space constraints and build expenses.
]]>What I did was I built a started house that's really effective. I'm not going to share cause I don't want anyone knowing it. Then, while it's going, I planned on Castle Draft an entirely new and awesome house. Then when i got enough money, i just removed my starter house and built a whole new one, all at once.
that's my way too, i build a solid house that takes only the lower part of the house, than i start planning/ upgrading the rest of the house (that way, i test new contraptions, but during the final test i just have to pass the same part over and over). once everything is in place i just erase the entrance and make a new one.
]]>Just so you know leveller, your house was pretty brute force-able. It only takes 1 gun, 1 wirecutter, 4 waters, 1 explosive, 1 cutting torch(or 3 waters, 2 explosives and no cutting torches), and 2 saws to get to the vault.
Yes, i know. The problem is i make a simple but effective starterhouse, then i have trouble expanding...
]]>Thanks for sharing this house What I like best is the gigantic red herring in the upper right. Drill and drill and find a litterbox!
]]>I think I poked into this house a few times... it was slowly climbing over the last few days.
Putting your vault 1 wood wall from the combo lock logic was a bit risky, but I guess you were just worried about the 2k raiders.
Well I do take some money to make it a bit harder since yesterday I got over 10k and few of them almost got to my vault so I need to make it harder to steal...
I do uses this house to rob other people and so far I did a good job at it, but if I lose the house I won't be able to continue robbing. =/
]]>Putting your vault 1 wood wall from the combo lock logic was a bit risky, but I guess you were just worried about the 2k raiders.
]]>If you want to kill yourself in a house or try to take your wrath on someone steal me > Stephen Dennis Reed
]]>I was Dane Willis Padget.
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