Hmm.... interesting!
This wouldn't be too hard to do (record number of ms per move into the move list).
I'm guessing this would be best if it only affected the "normal speed" playback. As soon as you hit the FASTER button, it should revert to being robotic again. (Could just half the ms per move every time someone hits FASTER, but that would still leave some longer pauses in places.... when you're hitting FASTER, you often want to get on with it).
Awesome!
]]>This wouldn't be too hard to do (record number of ms per move into the move list).
I'm guessing this would be best if it only affected the "normal speed" playback. As soon as you hit the FASTER button, it should revert to being robotic again. (Could just half the ms per move every time someone hits FASTER, but that would still leave some longer pauses in places.... when you're hitting FASTER, you often want to get on with it).
]]>The tempo of someone's movements is a key insight to their emotional state. Watching some hurtle along a hallway just to stop for a few seconds once they've realized they've taken the wrong path and are now about to mauled by 4 pitbulls would be priceless!
Right now, since all moves are the same length of time it provides a very "cold" and robotic sense of the player. Harder to get a sense of what they're going through.
]]>As for the "why not just give it to us" part.... well... aesthetics! Watching logged security tapes is one of the greatest and most unique pleasures of this game. Spying on someone else, and seeing what they were doing, and watching them fall into a trap. It's made more special (if only slightly) because you are the only person in the universe who can see that tape. It's your house, your tape. Not even the robber can see the tape (thus, you are truly spying on them, without their explicit awareness).
Granted, this is a subtle point. But this is the way that I approach game design. I think the subtle points matter...
]]>Hop out of the game. Then find the relevant file in the recorded games folder, copy it into the playback game folder and load it up again. You will see a complete replay of your entire game session.
]]>If someone wanted to they could just record with fraps or something though, so why not just give it to us!
]]>You don't know your own name. In v6, you can't see your own blueprints. Etc.
This aspect of CD connects to a theme that has run through some of my other games: the relationship between the self and the other.
So, you can't see a tape of your own robbery. You can't see yourself as you appear to your victim. Your victim can watch that tape over and over and study your behavior, though.
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