Yes.
You can have 100k and die, it all goes back to the bank.
Is it a problem? I don't really see it as one.
And having a tool market is cool, however I wouldn't make the normal costs variable. And it doesn't address the fact that money can go out of the game easily.
If I wanted a tool market in this game, it would be allowing players to have their harvested tools be sold to other players at a price they choose (min bank resale value, and max being retail value. i.e. saw $200-$400). So as new players and your $2k might go a longer way by buying the $300 market rate of saws collected, instead buying a $400 saw. And as a house owner, you can decide how to price your tools and how much. Then people can visit houses to buy tools from people willing to sell them. It would probably be a lot to implement but would be the idea is fun.
]]>tigey101 wrote:The only other solution I see is having the price of tools change with the amount of money in the game. That could help balence the market after a robbing spree happens.
That would enable speculating in tools. Could be fun.
Could make holding on to tools a investment which would be intresting.
]]>The only other solution I see is having the price of tools change with the amount of money in the game. That could help balence the market after a robbing spree happens.
That would enable speculating in tools. Could be fun.
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