Firstly, just because I don't like people using multiple accounts in this way does not mean it is 'wrong'. My opinion on the matter holds no more weight than someone who disagrees with me and who uses dual accounts themselves.
Secondly, what I suggested is not an exact like-for-like response. The reason this game has the 'Chills' feature is to prevent players from repeatedly scouting and dying in a house until they know enough of it to go and rob it right away. The 24 hour rule means that it will take them days to do so, which will give the house owner time to review the tapes, identify what has been scouted, and make changes if they wish to defend against the next intrusion. By abusing dual-accounts, people circumvent the Chills feature - this means that players like me, who cannot be constantly reveiwing their tapes, are vulnerable to a multi-account attack while they are working, sleeping, eating dinner, etc. In the space of five minutes, Bishop did what should, by rights, have taken at least 48 hours to do: scout me twice and die, learn enough to come back and rob me. If he hadn't been dual-accounting, I would have changed things after the first or second scout got as far as he did, before his chills ran out and that player could return armed with knowledge. This is why it is *my* opinion that dual-accounting in this way is wrong.
Bishop was one person using multiple accounts to gain in-game credits and gain an in-game advantage over other players.
I am suggesting a collective of people use their own accounts to team up against people like this, with the intention of restoring the balance and redistributing the funds that they got, in my view, unfairly. If it spoils the fun for them at the same time, great.
As for whether Bishop was one guy or a few friends sharing information - obviously I can't say who was sitting at the keyboard for each occasion, but it is quite obvious that the first two scouts entered the house with no expectation of surviving, whereas Bishop - who was the only one with an established house - came in with no expectation of encountering a problem. He brought four tools with him, and used four tools to get the vault.
If people are forming a team where one person suicide scouts while the other one defends a castle and carries out the final robberies, then sure - it isn't strictly multi-accounting, but it IS exploiting the system to circumvent the Chills feature which exists in the game for a reason. People are free to form such teams if they like, and those of us who don't like it are also free to gang up on them.
]]>However, in a team both players in a team are equal. It's not like "hey buddy wanna come die in my house and waste your fortune so I can buy 50,000 walldogs?"
Um, you scan still form a team where one person scouts and the other defends. You're under the assumption that everyone wants to have a house or has a fortune to waste.
A team could consist of anything that a group of people agree on. Could be a temporary team with a big goal and plans to split the profits at the end and then house build.
Is there any proof that he is dual accounting? Couldn't it be a group of friends playing together and sharing information? You mention "teaming" up as a way to combat dual accounting. By your logic it is OK to have a group of people team up to beat a house, but not OK for one guy to have 2 accounts to beat a house.
As uncastlebar has stated in a previous thread, dual accounts is like playing monopoly but controlling two players. You could easily sell properties to your other player for literally nothing and get tons of rent. Not to mention you get double starting money. However, in a team both players in a team are equal. It's not like "hey buddy wanna come die in my house and waste your fortune so I can buy 50,000 walldogs?" obviously the answer would be no, but with two accounts the idea is completely different. It's fairly obvious that it isn't a team of players since, like he said, only the one that robbed anything actually cared about his life.
]]>I can't find his house anymore and I was this close to looting his shit
]]>I got pretty far into your house, mapping of course, then the next day i came back and was like "Aw shit! It's different." I probably could have figured it out my i noticed to late.
have fun finding your way
sometime i also change the entrance, but right now i'll stick to my "futurama suicide booth", too much fun
]]>i've adopted a funny way to deal with chain robbers and every other robbers as far as i can tell.
My house project is made so that in some areas i can swap the power flow direction, thus house solution, by just moving a couple of wires/walls.
Each day i trow a couple of dice to randomly decide the "state" of those areas (north/south, east/west, on/off, etc.) so that you cannot trust the solution you've found so far.My house has been on top of the list for almost a week now (i'm Earl John Mitchell), i've had a tons of suicide robbers, a couple of serious try, only 1 disconnect scout, and as far as i can tell no one has ever seen 1/2 of the house.
I got pretty far into your house, mapping of course, then the next day i came back and was like "Aw shit! It's different." I probably could have figured it out my i noticed to late.
]]>Like playing monopoly in real life:
And one person is playing for two players. He can give his alt credit, sell houses for nothing, and on and on.
Nobody will do this in real life.
My sons of bitches friends did this to me. I always beat them at Monopoly so what they did was give all of their money and property (from 4 people) to one guy that way he had so much cash that i couldn't win.
]]>Uncastlebar, that was my doing. I stole lots of paintings and put them to auction.
]]>this is exacly what I m doing now with my code switches.
So all the theories and discussion about figure out by trying are useless
Edit: BTW why are the paintings so cheap now?
]]>My house project is made so that in some areas i can swap the power flow direction, thus house solution, by just moving a couple of wires/walls.
Each day i trow a couple of dice to randomly decide the "state" of those areas (north/south, east/west, on/off, etc.) so that you cannot trust the solution you've found so far.
My house has been on top of the list for almost a week now (i'm Earl John Mitchell), i've had a tons of suicide robbers, a couple of serious try, only 1 disconnect scout, and as far as i can tell no one has ever seen 1/2 of the house.
]]>welcome to the experience club
A good analogy for this problem is:
Like playing monopoly in real life:
And one person is playing for two players. He can give his alt credit, sell houses for nothing, and on and on.
Nobody will do this in real life.
But this is a computergame with anonymos players.
And some of them will ever try to get an advantage also by not fair things.
This is just a small indipendent 8-Bit game.
And the players should have a moral to play it fair.
But it isnt. And so for me the game is broken.
Correcting the bounty issue will nothing change.
You can try around a bit but dont play serious.
To Pohaku, I hope this team robbing starts up.
]]>cullman, if you have any meaningful research or statistics that will support your claim, it will be helpful.
Would you like me to point out all the threads where people say they are quitting because of cheating vs. all the threads where people are saying they are going to quit because of the 8-bit graphics? Additionally, all the other factors are well represented before you buy the game, the fact that it's 8-bit graphics, the fact that's it's permadeath, the fact that Jason himself said that the average person wouldn't even understand the game until 10 hours in (that was the article that caused me to buy the game). All of the other things you have named are right on the label of the game practically. Yet, every day someone throws up their hands and a thread complaining about cheating and says they are giving up. I see no other threads saying that there is any other reason to quit. Again, I think another huge problem is the community just shrugs their shoulders at this as the game slowly dies. I will say that Jason's fixes to the bounty have already had a massive impact. Notice how many paintings are all the sudden very affordable in the auction house. Just one week ago, when I said that dual accounts were free money, everyone was arguing with me that, sure maybe you can pick up an extra couple $100 a day dual accounting. I think we've shown that was not the case - so why are people still arguing with me about the next sticking point. I have one goal, it's to make this cool game mechanic of puzzle maker and puzzle solver survive in some form or another. My preference would be for that surviving version to be this version of the game.
]]>...to share information with the whole community in an effort to destroy them.
the ironing is delicious
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