c) They have entered your house with tools
D) They have taken your vault
You cannot bring in tools in sale value that is greater than total house value into a house, unless :
a) the house has a painting(s)
b) the house has a value over $10k
This would also cut down on the last easy way to move money between alts.
]]>yes i realize the vault is completely unprotected. definitely keep an eye out for 2000 0 0 houses to remedy that. as soon as possible after you add some kind of obstacle on the vault path, wrap the red herring path in steel. obviously there is much to improve upon, but the general idea is to build a strong attractive looking commit that goes nowhere. it works surprisingly well, and i think may help you, as they can't brute force down the wrong path. also note that either sticky switch triggers permanent power thanks to the hidden power source. just an idea. but it might give you one.
]]>If I rob houses under 2k with my 2k tools, I suicide at the vault. Instead of ruining someones house, I show them weaknesses and then give them abit of money to be able to patch it up. I don't spend 2000 dollars of tools to get 199 (that was what the second robber got) out of a house.
Even if we had a larger player base, I'm sure you'd still see people enjoying the game doing $2k runs on houses where they can actually get to the vault.
If the seed money you started on wasn't enough to build a $2k proof house. Maybe it would have been better to throw that money into chain robbing a higher target for more of a starting base.
i sympathize with your frustration. suiciding at your vault would have been the proper play especially as he's just going to go home and suicide there. I think some players have an extremely Fuck-you attitude toward any house that tries to kill them.
I think the proper play would be to not build a place that can be brute forced with $2k.
I imagine a neighborhood where every house shuns away 2k runners and gives those robbers a choice of either getting better or quitting. I also imagine a world where all houses under $4k would not get any visitors. It would be a place where everyone took time to learn and break the bigger vaults (or feed them) and then after breaking would create a medium house themselves to try to grow into a big house.
]]>also congrats on the seed money. good luck
]]>there would be more money in the game and therefore more weak houses that are worth robbing. kills accumulate faster than most builders can update so 2k starter houses can be found holding ~10k, which is yummy, obviously. but with the player base small, fresh starter houses can quickly become the only option for new life robbers who are chilled out of the houses worth robbing. and when you wanna rob, you wanna rob. also why were you so attached to a house that had only a few hours and 2k invested? i don't think it's fair to blame a robber who may have 1. just been trying to rob one of the few houses available to him, 2. just having fun playing the game he paid for, 3. may be very new to the game and a. may not understand the profit/loss aspect of robberies or b. is practicing/learning with fresh lives on vulnerable houses.
]]>Edit: You beat me by answering yourself.
]]>