the upper dog kept opening the door every time and i've never got a grasp on it's mechanic.
@joshwithguitar will you release the map now?
]]>Good job! I'm surprised it ended up taking so long for anyone to get it considering how long it had been since any major changes. Funny thing is that one of my most recent changes intended to throw people off worked against me and the dance you did was different to the one I do. I've fixed it now (just deleted one tile) so would be interested to know if you can figure it out now.
It's funny how many times your main has died in my house while Henson lives on .
I just tried it successfully and suicided at your vault. When you mentioned that you changed one tile, I knew exactly what it was because it actually didn't make any sense to me so I figured it was not intentional.
The electronics in there is sufficiently complicated that even with everything laid out in front of you in castledraft, it is not entirely obvious what the heck you are supposed to do. It looks like you have two paradox circuits on the bottom and you change the electronics to switch between them at a particular step. Looking at it definitely gave me some direction; however, most progress I made simply by re-creating it with no pets and then running around hitting button and looking at the door. Once I figured out what needed to be done, it was just figuring out how to transition the state from the initial state to the desired state without choosing death. I literally had a replicated map with light floors and all the pets and everything and had to try it over and over to figure it out. It involved complex pet mechanics, complex state transitions, and complex electronics all together. What really made it difficult was just that it was very hard to judge how things appeared initially if you were to break into it and look at it. Plus- there was a lot to look at.
]]>It's funny how many times your main has died in my house while Henson lives on .
]]>I thought I had it originally based upon piecing everything together but I actually had it wrong and had to go back and continue to try to reverse engineer it. I'd been completely way off entire time. The only thing that made it possible was data I've gathered over long periods of time and I tore the bottom and top completely apart the other day. Literally, I spent a good 40,000$ to get the actual complete picture of the electronics in that house. Part of what makes it very confusing is it is hard to judge the initial state with the buttons and all the pets and so forth. Very good work!
I've understood for a long time that the electric floor was running a paradox circuit from the bottom and that there must have been one at the top that combined with the bottom to power the cat-door at the end; however, I had no idea what the wiring looked like at all. I found that just visiting the area was pretty much useless to figuring it out without having the entire picture of the electronics and pet positions. I had most of the top and the bottom completely documented, but putting together the initial state of it all took some work. Additionally, there were a few things I had to guess, but I had enough data to narrow down the variables and then just try each of them until I matched the exact behavior. At that point, it took a bit of experimenting to actually solve it in tiny replica that I created. I had to actually create several replicas of that entrance over time. I created a replica a long time ago so that I could try to understand it but it was incomplete because there was too many variables and I didn't know the electronic setup. More recently, I literally saw'd every single wall and documented every single tile on the lower and upper halfs. This data was enough to build an identical replica of the enterance. I eventually thought I had it and then I went to try to test this out for real with my main account. This did not pan out well because my main character died! I almost gave up at this point so I went back to screenshots that I took earlier to try to figure out the original pet positions. I found a few pets that were basically unaccounted for and discovered their original locations because those locations happened to make sense. At this point, the true dance to get to henson's vault w/o tools was in my grasp. When I actually went, it really struck me as to how incredibly easy this dance actually is, but it is just something that people normally never think to try.
You really have to admire the design from a security system standpoint. First, you have a entry way upon which you must follow all the rules. One pet watches you do make sure you do not travel vertically. Another to watch that your horizontal movements are according to the dance. Additionally, you are standing upon an electric floor while you enter in the code that will kill you if you make a mistake, while the electric floor seems calm, it is sending a pulse signal as a way to detect tool use and initiating lockdown. From what I can tell, the only way in is to brute force with numerous crowbars or to do the dance.
]]>I'm pretty sure that Cobb's house had some problems I could exploit. Also the lock is pretty big compared to mine. I imagine those shots are not of working houses? They don't look possible with the given vault position.
]]>http://castledraft.com/editor/Xr9WDh
I don't understand why I did NOT do this instead--- would have been much safer and simpler.
http://castledraft.com/editor/mUb7yV
Detects if you use tools on the first move. If so, the clock power shuts off and the cat locks itself in the vaults. I spent too much time trying to find every possible weakness and fix. The final test I actually did correctly, but somehow I had ruined it so the dogs escaped from the pens and then I was trapped. The combination lock is harder to figure out than most but I'm sure it *could* be pieced together if completely torn apart and mapped out, but that may be hard to do. Plus, would any *main* account have confidence they could pass the test when they have so much to lose without any possibility of using tools once they commit? This was the beauty of this map in my opinion. Even if somebody tore the lock completely apart by spending the money and mapping it out, would they have the true confidence to commit to a tool-less run? It isn't as simple as just knowing the combination and brute forcing your way out if it is wrong. If you mess it up, there is NO way out. Also, it is not as simple as hitting a combo in like 8 buttons, it is design to obfuscate things somewhat. More then likely they would just decide to brute force it, which could cost a huge amount and still be dangerous. I'm completely sure this is the most effective map I've ever built and it makes me realize that conceptually its like having a little tiny area where you enter in your password and the rest of the map is just a lockdown area.
Was quite proud of this one on my second account
http://castledraft.com/editor/AAsK66
Somehow I figured out how to make a solid electric floor kill if you use a tool ;however, once the cats run out, th epower goes on. Effectively it is a mechanical and electronic clock that stays in sync in order to save your life... Use a tool and they go out of sync and kill you. People kept coming in and killing themselves by cutting the floor, likely dying in confusion. I like to think that what I've done in this map is invent AC current and then use both mechanics and electronics to detect tool use, just as my other map.
Its sad that hardly anybody plays this game anymore. I don't know if I have the energy left to continue.
]]>"Now to convert my house into a super fortress where I can live out the rest of my days alone thinking about my dead family and plotting revenge."
Yes, we have so much to look forward to now don't we?
]]>Now to convert my house into a super fortress where I can live out the rest of my days alone thinking about my dead family and plotting revenge.
]]>I know it was because all I could view was tapes as couldn't leave my house, yet I knew/know Zimmerman is you....
Also you said "Also, even if I had only one account, I would have been back in 2 hours to rob it anyways." Even admit that you scouted with one account and then collected with the second....
It's no matter anyway, just means you will have to get use to working for the money when cullman's reboot comes out and you can't rely on building your house from your own two accounts.
Going to put this game down for a bit now anyway so i am fresh when the reboot comes. Have altered my house so i might do okay, other then that enjoy playing with your self.
I had no house when I robbed u - I have the video recordedGame to prove it. You *think* I already had a house because I rebuild the same exact entrance. I understand it would look like the same house but the name was not zimmerman.
As far as using a second account, as I have stated, it wouldn't have mattered if I had or had not in this case, so I'm not sure I understand what you are trying to get at. Aside from that, if you can spend less money to break into the vault by learning the puzzle of a map than just brute forcing your way to the vault, that could be the weak point in the map. If I tried to do that in Henson's house, it would never fly.
]]>Also you said "Also, even if I had only one account, I would have been back in 2 hours to rob it anyways." Even admit that you scouted with one account and then collected with the second....
It's no matter anyway, just means you will have to get use to working for the money when cullman's reboot comes out and you can't rely on building your house from your own two accounts.
Going to put this game down for a bit now anyway so i am fresh when the reboot comes. Have altered my house so i might do okay, other then that enjoy playing with your self.
]]>edit: I found the playback file so i'll have to split it somehow later when I have time.
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