That's the part that was causing me confusion, thanks.
]]>They remain "down" or in whatever state the last robber left them in just for you to see them in your first post-robbery edit (as you're inspecting the damage). As soon as you go back to self-test, you'll see them pop back up. And they will remain popped back up if you leave the self test and return to editing.
Sleeping pit bulls are another example of this. When you first return home, you will find them asleep (so you can see how the robber got through), but as soon as you toggle to self-test and back (by pressing Done), they will wake up.
The idea with animal-triggered switches (where the animal moves and gets stuck somewhere) is that the animal WON'T be able to hit that same switch again next time (because it won't be in the same position. But the switch won't stay down forever.
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