Well, there have also been quite a few cases of crashes through something else than the game (I'm not the only one who had the win 8 fullscreen crash issue), so in that case it would be brilliant for the game to remember what was the case.
"Please kill yourself before logging out" is actually a brilliant message I would like to see.
]]>A few things:
--if there's something in the game that is causing a crash, then it will likely crash again when you reload the state that lead to the crash.
--The game currently retries forever when the network goes out.... so, you can just let it sit there for five minutes, if need be, until the internet comes back.
--In the case of an accidental quit (like during a robbery), there's really NO time when you'd actually want to do that, and I get that it's easy to quit accidentally at the wrong time. I should probably just block the quit feature whenever you'd be killed by quitting (you'd have to suicide first before quitting, if you really want to ditch a robbery or self-test).
]]>The suggestion was that the client allows for pickup of a previous game upon crash or temporary loss of internet connection. Many people have had crashes cost them a lot during the game, and there seems to be no reason why the client shouldn't cache the state of things during robberies or self-test and allow you to pick up on them. The server could still kill you if nothing happens for 5 minutes.
Sounds like a major improvement to me and abuse seems unlikely.
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