I like your rug idea. I'm sure iceman, if not Jason, will hear you out on it. As for the second idea, I think this game needs to be exactly as harsh as it is.
Your right about how harsh the game needs to be. I should of just exited the house before heading afk and it was my own fault. Glad you like the rug idea, I'm hoping this game continues to be tinkered with and grow. It is addictive and fun. I'm really glad I went to the youtub and watched Aavak, Rooster Teeth and a few others showcasing this game. Now I'm trying to get a friend to buy it as well, he seems interested.
]]>If i want to try a new Family protection path (pitbulls, cats, pits) i just have to assume it will work, chihuahuas are useless for that kind of test.
]]>Second idea relates to being idle in your house too long while self testing. I noticed it does not warn you that five idle minutes = death though it is implied it is simply just like robbing anyone else. I was self testing and had to unfortunate go afk for longer than I hoped to help my wife, when I returned of course I was dead even though there was clearly a safe path back to the exit. Could it be possible at least for self tests when idle as long as there is a safe path back to reset the house the same way it does during build mode? I understand not having all self testing reset a person because if you corner yourself in your own trap you deserve the death you devised but if it is all chihuahua's and indicator lights it could just dump you back to the neighborhood screen.
]]>-Keyboard shortcuts
I would really like to play this game more by keyboard. Except for the building process, you could cycle through the buttons by "tab", use "enter" to confirm your selection and arrow keys to go through lists. Additionally you could provide shortcuts to the buttons by highlighting the corresponding letters/keys.
I don't know how much work it would be, because I don't know the framework.
But for example in neighborhood view I type the name of the house owner and hit return to search and then I always want to hit enter again to rob. ^^
If desired I can create a consistent mapping of all the actions and keys.
]]>The newly addicted player. But I am poor again. And I need advice.
I am starting to realize how stacked the game is against poor people.
I'm good at building the $1700 house ($300 vault) that will defend itself against $2000 players and higher. But two deaths and my house is above $1000. (or 2000 in tools) This attracts the rich people Who will come down to my slums and attack me with 5K of tools.
With the high price of tools I can't make a decent robbery without first having somebody die in my house.
Even if I spend money on tools most $1-2K houses are people pretending to be poor. OS i scout the $1-300 houses looking for something i can get with 100 in tools to turn a profit. but i quickly find out most of these houses have been robed or can defend 2k of tools like me.
This is happened many many times, it feels like I'm caught in a Catch-22. the way i end up playing the game is ether scout and rob for no profit or build. The game is fun when you get enough funds, but Geting started im getting frustrated.
Maybe when your house is above a certain value you shouldn't be able to attack lower value homes. I mean I can't tell you how many times people walked into my starter homes with three times The value of my home in tools.
Any advice?
Make a new thread for that.
]]>I am starting to realize how stacked the game is against poor people.
I'm good at building the $1700 house ($300 vault) that will defend itself against $2000 players and higher. But two deaths and my vault is above $1000. (or 2000 in tools) This attracts the rich people Who will come down to my slums and attack me with 5K of tools.
With the high price of tools I can't make a decent robbery without first having somebody die in my house.
Even if I spend money on tools most $1-2K vaults are people pretending to be poor. (why the rich come to my neighborhood?) so i scout the $1-300 houses looking for something i can get with 100 in tools to turn a profit. but i quickly find out most of these houses have been robed OR can defend $100 me.
This is happened many many times, it feels like I'm caught in a Catch-22. the way i end up playing the game, is ether 1) scout and rob for no profit or 2) build. The game is fun when you get enough funds, but Getting started im getting frustrated.
Maybe when your house is above a certain value you shouldn't be able to attack lower value homes. I mean I can't tell you how many times people walked into my starter homes with three times The value of my home in tools.
]]>yes I know it can be done with clever electronics but it is a button since when did a button require clever electronics and lots of space?
Jason is interested in reducing redundancy and so I imagine would only add such a button if it provided interesting new possibilities, which I'm arguing it doesn't. Both examples I put up take up very little space and fulfil the purpose that you intended.
]]>Smegskull wrote:Is a non sticky button plausible? we have switches to toggle on and off and we have a once on stay on button but no button that is only on when stood on. an example for use would be a powered trap-door that will only let you through if some thing is following you or a cat running from you to the button you have to be the correct distance behind it for it to be up when you walk over it
Pretty much anything you'd like to do with momentary pressure buttons is possible through clever use of wiring and electronics.
For the two examples you gave above, the first can be achieved by just using the classic electric floor - trapdoor commit gate:
http://castledraft.com/editor/vgnrdRThe second can be simply done with two switches that the cat treads on one after the other:
http://castledraft.com/editor/Y0WfVqMore complex things can be done by having you have to tread on a switch at the same time as a dog treads on a separate switch. To do this you can us a similar setup to ukuko's design here: http://thecastledoctrine.net/forums/vie … 8878#p8878. Using something like this you could have a door open for you only if you have a dog following you down a hall (you'd have to start the dogs switch "on").
yes I know it can be done with clever electronics but it is a button since when did a button require clever electronics and lots of space?
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