I.e. - If you, your two friends, all three had the game. Then with your Laptops or whatever, played together. One person could try the house, the other two watch. Then the second person tries, then the third. Nothing stops people from doing this. *shrugs* Though it seems unfair, it is how the cookie crumbles.
As for actual hacking, the source code for this game is open... so potentially, they'd have to somehow hack the server? or derive a program that translates everything into a number system, to regurgitate on a browser (Castle Planner, etc). I doubt the Creator of the game is actually going to be able to create an Anti cheat system for such a simple game (Yet frustratingly complex to play).
]]>No problem! This game makes people super-paranoid. I see patterns that aren't there all the time, even from my god's eye view where I can see all the tapes.
We'll be sure to forward our therapists' bills to you, then!
]]>No problem! This game makes people super-paranoid. I see patterns that aren't there all the time, even from my god's eye view where I can see all the tapes.
]]>So, I watch the tape myself. The first Guffey robbery was of a 4-bit combination lock (with a 1/16 chance of guessing correctly). The guy walked around a lot on the empty part of the map before settling in to try pressing buttons. After each button pressed, he walked over to check if the trapdoor had closed yet.
After pressing the first two buttons, guess what? The trapdoor had closed.
Now, 1/16 is if you can only make one guess. HOWEVER, with four sticky buttons, you can actually test 4 codes before you've stuck down all the buttons, so each "guess" is really four sequential guesses. This brings your chance of guessing closer to something like 1/4.
On the second Guffey robbery, he still knew the old code from last time, so he put that code in first, and now you have added TWO buttons as a sort of secondary code.
That means he has a 1/2 chance of guessing (pick which button to press first, check, then press the other button). And he guessed!
I understand. I guess I just saw a pattern that wasn't there. Sorry if I wasted your time
I call off the witch hunt, if that matters to anyone.
]]>After pressing the first two buttons, guess what? The trapdoor had closed.
Now, 1/16 is if you can only make one guess. HOWEVER, with four sticky buttons, you can actually test 4 codes before you've stuck down all the buttons, so each "guess" is really four sequential guesses. This brings your chance of guessing closer to something like 1/4.
On the second Guffey robbery, he still knew the old code from last time, so he put that code in first, and now you have added TWO buttons as a sort of secondary code.
That means he has a 1/2 chance of guessing (pick which button to press first, check, then press the other button). And he guessed!
]]>jere wrote:It's a white elephant! But anyway, thanks iceman!
You have been gifted with the curse of wealth
colorfusion wrote:iceman wrote:That was me, as a gift
I had just robbed 40k from a suicide run in Cardoso's house, didn't have time to build a house, so I figured "Why not, I'll just reward some random person with 40k worth of tools"
And I'm John Ronald Cardoso, repairing my security! Pretty neat that the whole chain is here on the forums. Also I think you're the first ever to actually properly solve my house.
Really?!?! It's such a relatively simple solution... I was expecting some sort of failsafe the whole time, to prevent people accidentally running through it (like I did). I'm assuming you're adding such failsafes now? =P
Yeah, I'm going to add something else as soon as I get cash up again, it's surprising how no one else so far had tried one of the most obvious things.
]]>It's a white elephant! But anyway, thanks iceman!
You have been gifted with the curse of wealth
iceman wrote:That was me, as a gift
I had just robbed 40k from a suicide run in Cardoso's house, didn't have time to build a house, so I figured "Why not, I'll just reward some random person with 40k worth of tools"
And I'm John Ronald Cardoso, repairing my security! Pretty neat that the whole chain is here on the forums. Also I think you're the first ever to actually properly solve my house.
Really?!?! It's such a relatively simple solution... I was expecting some sort of failsafe the whole time, to prevent people accidentally running through it (like I did). I'm assuming you're adding such failsafes now? =P
]]>If by 'reward' you mean 'paint a giant bullseye on', sure
It's a white elephant! But anyway, thanks iceman!
A white elephant is an idiom for a valuable but burdensome possession of which its owner cannot dispose and whose cost (particularly cost of upkeep) is out of proportion to its usefulness or worth. The term derives from the story that the kings of Siam (now Thailand) were accustomed to make a present of one of these animals to courtiers who had rendered themselves obnoxious, in order to ruin the recipient by the cost of its maintenance.
That was me, as a gift
I had just robbed 40k from a suicide run in Cardoso's house, didn't have time to build a house, so I figured "Why not, I'll just reward some random person with 40k worth of tools"
And I'm John Ronald Cardoso, repairing my security! Pretty neat that the whole chain is here on the forums. Also I think you're the first ever to actually properly solve my house.
]]>I had just robbed 40k from a suicide run in Cardoso's house, didn't have time to build a house, so I figured "Why not, I'll just reward some random person with 40k worth of tools"
]]>Added about $45k to my house..... Either a gift or some dual account shenanigans if you ask me.
]]>What I mean is, sometimes bad people get together to rob/beat/kill one poor guy. This is life, and Castle Doctrine is the same thing; it doesn't have to be fair.
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