Most of my money comes from people who believe it is safe to walk right up to the button as long as they don't step on it.
I died to your trap thinking exactly that... you're evil.
I have more people dying by stepping in a pit 2 steps from the entrance than anything else.
I died to this misclick too... damn you and your ilk!
]]>I have more people dying by stepping in a pit 2 steps from the entrance than anything else. I guess dancing back and forth trying to find the clock cycle makes people dizzy enough to jump to their deaths.
]]>One thing that I'm surprised we haven't yet seen is a house that combines pets, buttons, and maybe powered doors with clocks to prevent you from walking back and forth and figuring out the clock cycle. I was considering building a house this coming weekend where the clock only begins once a door locks behind you, preventing the back and forth tricks to figure out the cycle. That would essentially force people to guess and die - but also mean that they went in with full knowledge of their death by locking themselves in a corridor of pits behind a door.
It would be pretty difficult to set up in a way that you couldn't make yourself safe with a doorstop and drugged meat.
]]>One thing that I'm surprised we haven't yet seen is a house that combines pets, buttons, and maybe powered doors with clocks to prevent you from walking back and forth and figuring out the clock cycle. I was considering building a house this coming weekend where the clock only begins once a door locks behind you, preventing the back and forth tricks to figure out the cycle. That would essentially force people to guess and die - but also mean that they went in with full knowledge of their death by locking themselves in a corridor of pits behind a door.
hmmm... interesting idea... and I like how evil it is...
However, I'm pretty sure I'd make less money with a house like that. One of the best features of the current design is that it looks like a regular commit gate, which lures a lot of players in to their doom. An electric door on the first square would scare a lot of people away. Most of my money comes from people who believe it is safe to walk right up to the button as long as they don't step on it.
]]>How bizarre, I just died to this house.
I am a bit confused though, as I can't understand how it was built in the first place. All the rules I have read say that family members need a clear path to the door, yet this house has no clear path. If I replicate building that first visible corridor alone, the game immediately heckles me for not leaving a clear path due to the electric trap tiles along the route.
Can you get around this by simply having all your family killed, then build a house as you want it? If so, that seems a bit of a strange way for the rules to work as you'd basically want your family to die so that you can construct a more lethal house. If I'm missing something or misunderstanding the rules, please let me know.
Yes, I had to let my family die. When I first built this design I had to leave a small space at the front for my family, and eventually they were killed.
In fact, I started this thread while fiddling around with this idea.
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I do feel really bad about this house, but as long as it works I'm going to keep it going.
]]>Can I also assume that a proliferation of clock levels is why I see people enter and then spend a few hundred steps bouncing back and forth on the same two tiles before leaving?
I will do that sometimes if the wife is visible behind glass one step inside the house. I wait to see if she comes to the front door with a shotgun. It is also common that her movement will be blocked by a child and never make it to the front door as well. Only takes me a hundred steps to figure that out usually!
]]>How bizarre, I just died to this house.
I am a bit confused though, as I can't understand how it was built in the first place. All the rules I have read say that family members need a clear path to the door, yet this house has no clear path. If I replicate building that first visible corridor alone, the game immediately heckles me for not leaving a clear path due to the electric trap tiles along the route.
Can you get around this by simply having all your family killed, then build a house as you want it? If so, that seems a bit of a strange way for the rules to work as you'd basically want your family to die so that you can construct a more lethal house. If I'm missing something or misunderstanding the rules, please let me know.
no family means no exit path required.
a lot of people seem to be trading insurance (partner holding 50% of cash) for security.
]]>I am a bit confused though, as I can't understand how it was built in the first place. All the rules I have read say that family members need a clear path to the door, yet this house has no clear path. If I replicate building that first visible corridor alone, the game immediately heckles me for not leaving a clear path due to the electric trap tiles along the route.
Can you get around this by simply having all your family killed, then build a house as you want it? If so, that seems a bit of a strange way for the rules to work as you'd basically want your family to die so that you can construct a more lethal house. If I'm missing something or misunderstanding the rules, please let me know.
]]>I died once to clock trap while having 100k house and it actually impressed me, and personally feel it barely different to screen-scroll cat/chiwawa death - and don't get me started on combo locks haha. I actually appreciate the irony of this trap. Robbers will have to wiggle around a bit upon entering like before
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