Matrix wrote:But as you can see there's a lot of assumptions.
But, all of your assumptions are correct. I purposely made the exact same steps, etc., while testing. I'll see what I can find out with the playbacks.
Playbacks are awesome. Especially for this kind of things
]]>But as you can see there's a lot of assumptions.
But, all of your assumptions are correct. I purposely made the exact same steps, etc., while testing. I'll see what I can find out with the playbacks.
]]>Ok, so how about this?
I just tested a very complex level with a chihuahua about twenty times to make sure that I could do it... Worked flwlessly every time. Then, I replaced the chihuahua with the pit bull and tested and the pit bull got me!
Arg... Shouldn't that have worked?
Thanks...
Assuming that the chihuahua never got to you in the testing phases
and assuming you didn't change anything else or in case you did, assuming that the changes didn't affect the system logic
and assuming that you performed the exact same steps
it should have worked.
But as you can see there's a lot of assumptions.
You can always replay your last recorded game by copying the file from the recordedGames folder into the playbackGame folder. Watching replays is the best way to analyse mistakes.
]]>JUST AINT WORTH IT. Combo locking and dancing is far far simpler.
]]>I just tested a very complex level with a chihuahua about twenty times to make sure that I could do it... Worked flwlessly every time. Then, I replaced the chihuahua with the pit bull and tested and the pit bull got me!
Arg... Shouldn't that have worked?
Thanks...
]]>Oh, my... Now I feel like a complete idiot. Thank you for this revelation (which, of course, probably isn't one).
Yeah that's the essential part!
But there's more... the cost of new/changed parts of your house is only deducted from your money if you reach the vault. That means that you can test your house by using safe elements and then replace them once you know that the system works as intended without losing money. You can do this in many situations and for most traps, sometimes you just need to use a bit of imagination.
Here's a few tricks that I personally use:
1. Make extra emergency exits in walls so that you don't get stuck when testing.
2. Temporarily replace walls with windows to see if your system is acting like you want it to.
3. Temporarily replace part of the Electric Floor/Pits with normal wire and test movement/trap triggers on that instead of the Electric Floor/Pits itself.
4. Temporarily replace Pit Bulls with Chihuahuas, they both have the exact same mechanics, but Chihuahuas won't kill you.
5. Once you double check that everything works as intended (don't walk into the vault but leave the house instead), replace everything with the right tiles and perform the dangerous proof run (reach the vault).
Last time I died due to a mistake in my own house was a month ago when I was still learning the game. So it works.
]]>In my last house I had one place that would lock you in about half way through, but after dying twice to that design I added a way to disable that trap, except that unlocking the exit also meant releasing a pit-bull that would chase me to the door. It was quite exciting, and made testing a lot easier, because I didn't need to create an exit path for myself each time.
]]>But I propose a compromise: keep permadeath for self-test, but allow the player to take along their backpack. They have to get to the vault without using any tools for it to count as a successful self-test, but they can use tools to escape if they accidentally trap themselves. Any tool-induced damage stays.
]]>Probably 9/10 of the deaths i ever get are deaths to my own trap. I forget to reset my trap after a burglar has successfully got to my vault
Exactly, but you've already walked past the traps that lock you in, and even though you know you made the mistake, there is no undo button and you lose it all.
]]>