2014-02-16T08:45:20ZFluxBBhttp://thecastledoctrine.net/forums/viewtopic.php?id=931There's a bounty timeout on repeated visits to the same player.]]>http://thecastledoctrine.net/forums/profile.php?id=442014-02-16T08:45:20Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9114#p9114lets just get this thread deleted and no one will ever know.]]>http://thecastledoctrine.net/forums/profile.php?id=21572014-02-16T06:04:54Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9082#p9082I just tried, and yes apparently you can.
Seems there are two scenarios:
house where owner has USED UP all money; here you can "rob" house for $0
house where owner has already been robbed previously; here you see a broken vault, and can't rob them again
]]>http://thecastledoctrine.net/forums/profile.php?id=21462014-02-16T02:56:10Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9059#p9059I thought you couldn't rob it if it was empty.]]>http://thecastledoctrine.net/forums/profile.php?id=21572014-02-16T02:07:48Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9049#p9049This comes from me finding a $0 house with the safe 3 steps from the entrance, and nothing stopped me from getting to the safe several times in a row.]]>http://thecastledoctrine.net/forums/profile.php?id=21162014-02-16T00:27:52Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9023#p9023you get a force ignore when you rob a house. or something]]>http://thecastledoctrine.net/forums/profile.php?id=16902014-02-15T23:23:30Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=9014#p9014Does reaching a vault with $0 in it from a house valued at $0 increase your bounty? Seems like that'd be a really easy dual account exploit if it does.]]>http://thecastledoctrine.net/forums/profile.php?id=21162014-02-15T09:11:01Zhttp://thecastledoctrine.net/forums/viewtopic.php?pid=8942#p8942