The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-25 22:39:59

Well, right. That is pretty nice wink
Will take you quite some time to enter you code...

#2 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-24 14:38:24

bgorven wrote:
Chase the timing cat to the corner, then he stays there until you step on the doormat. If the robbers are stepping back and forward between just two squares, they might never activate the switches.

Great, I like the cats! smile

Anyway I was thinking about a combination timing lock like this:
The top dog needs to be more to the right but I run out of space... This map needs to be bigger wink

You need to step on the right field at the right time.
If you make one wrong move the lock will be blocked and can't be opened anymore.
There will be no feedback until you... die smile

Here I build three timers but I designed it so you can start cheap and build one timer with $2000 and build it up later.
I tried different versions until I came up with this.
Each timer is only two fields height so you can build up to 15 timer locks!
Triggered with e-doors you can make the timers wait for each other.

Compared to a normal combination lock with switches this is cheaper because you don't need big walls that can be broken if you have family.
Also there are more combinations because instead of 1bit switches you have >7 step timers.
16bit: 2^16=65.536
7 timers with 7 steps each: 7^7=823.543
This is not the maximum, so if you manage to build a 32bit lock this still beats you easily: 7^15 > 2^32

#3 Main Forum » Wiki get's spammed » 2013-04-23 07:25:31

Replies: 2

I did not find any emailaddresse so I am posting it here. Wiki pages are spammed by some stupid bot.

See … entChanges

#4 Re: Main Forum » More thoughts on too-hard houses » 2013-04-22 23:05:59

I think combination looks are ok. What I would like to see is a way to disable e-floors when they are powered off. We could use the wire cutter for this.
Also I am thinking about a mobile battery or wires to take a long. This way you don't have to solve the combination you can just power up what ever is blocking you.

#5 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-22 22:23:17

segarch wrote:

I have definitely seen people try to hack my electric floor trap ( by going back and forth 90 or so times, and then dying.  At the time I was like, what the hell do they think they're doing?
So I'd be cautious about a system that doesn't create a narrow window for success (unless I'm missing something here)

I optimized your version and got this:
It is 130$ cheaper an there is only one move where you can pass over the e-floor.

I wounder how you could improve this. If you are willing to die a few times you can easily break this...

Board footer

Powered by FluxBB 1.5.8