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#1 Main Forum » Suggestion..probably just a nub raging though » 2013-12-21 18:16:37

LithiumTwist
Replies: 4

Hey all, I apologize if this has been suggested elsewhere but... I am very new to the game, i bought it and haven't closed my laptop for 48 hours strait because it rocks ~ however, I feel like there is a major balance issue that might be discouraging the new player base (this may not be an issue once steam rolls through but still) I have tried dungeons, died repeatedly and enjoyed it - I even got my dungeon to kill someone in my puzzle which was great. The problem I feel is happening, is that the folks in the super dungeons have no reason to risk taking on a dungeon on their level. When they could simply brute force a newbies 2k dungeon, (assuming I make it with around 1500, buy no tools and leave the rest as a lure). I get that the very point is to take the dungeon for all its got, but when I watch the tapes its 90% someone with more tools than a 2k dungeon can defend against, and rather than even trying the gauntlet they simply break it...and then since they are only making 250 or so from the safe or wife, they go around break it more. Forcing a doom run or restart, it keeps (me at least, i'm happy if I'm the only one) from progressing.

my suggestion thought... a lock out system...most pvp games need them, i.e lvl 50 cant pk a lvl 10 but can a lvl 40....I understand there is no level system, but say if you have a 10k+ dungeon, maybe you can only access 7k+ ones...something that forces the players on top to battle each other, instead of just bottom feeding.

--yes its everyone for themselves and its great that way, but no one likes griefing before they can even build a proper trap....I am willing to say that it is on me to build something appropriate with what I got, and that I may simply haven't found the right balance. As a new player though, after just spending 4 hours on a puzzle trap, someone gave me 5 minutes of exploring my work before using more tools than the place was worth to break it all -- that to me goes against the spirit of the game, the whole thing was solve-able with minimal risk, the point was that I wanted players to explore it and figure it out as long as they were paying attention, this happens enough that I'm posting here instead of just leaving the already small community...

-Lithium

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