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#1 Re: News » Why Rampant Sales are Bad for Players » 2014-01-17 03:58:32

It's not nearly as simple as you lay it out. Minecraft was cheaper at start because it was effectively pre-alpha. As it fills up with features, over a long time, the price increased - because the market would bear it. Your game is no Minecraft (which I do not mean disparagingly in any way - there are no other games like Minecraft, it is unique in its success model).

I must counter the "screwed fans" point, because it is completely backwards. As a fan of a few franchises, I will buy the game when released, or even when pre-released, and be happy. If there is a sale the week after, great, that will bring in more people and grow the community! I have certainly not been kicked in the teeth; I have received a game I wanted at a price I was willing to pay.

However, when it comes to games I am not familiar with, I wait out the first full price wave to see reviews, hear from friends and the like. That doesn't mean I always wait for a sale; sometimes I do, but to be honest that is with games I probably will not play, and would never have bought if there was no sale. And when the word is out that the game looks good, that people enjoy it, I go to buy it. And if it then costs more than at launch ... there is your kick in my teeth. I won't buy that game, even if reviews tell me it's the best thing since sliced bread.

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