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#1 Re: Main Forum » A note in response to the recent posting on steam sales » 2014-01-17 19:28:40

In any case looks to be worth 16 bucks...and 8 for sure.....course you can never go wrong with Pirates...YARRRRR!

I look forward to playing your game.

As a non-tech guy...what you said was surprising....However you have to have your reason and it still must be worthwhile.

#2 Main Forum » A note in response to the recent posting on steam sales » 2014-01-17 11:27:05

gaius214
Replies: 5

I found this game after reading a news blurb on Kotaku this morning.

After some thought and a bit of a look at The Castle Doctrine & forums here I came to two conclusions:

1) The developer in question is mostly right.  I'm one of those people that almost always waits until a game reaches one of two "tipping points" before I buy it on steam. Under $10 bucks or 50%+ percent off.  I've come to realize that I'm missing out on some great opportunities to build a connection with a game and its fellow players.  By waiting in some cases years before playing the game means that invariably the player base has thinned to low level and that the experience I get by waiting nearly that of other players who purchased at or near release is different and often poorer.  With the multiplayer aspects of the game having the most pronounced differences on gameplay.

2) The pricing model proposed and implemented should be utilized more often with a couple of caveats.
       A) That as customers we need to weigh the product in question against the chances of uncompleted/poorly produced end product.  This issue is non-existent with steam games on "super sale" as there is almost always a wealth of reviews/consumer data on games that are sale (and thus as consumers we know what we are getting into).

       B) Getting information out on the game early and in wide release is critical to both consumers and the developers.  Without information the consumer won't be able to become an early adopter and take advantage of the early low pricing this pricing model offers

       C)  Access to a pricing "roadmap" on any particular offering.  As illustrated with this product the developer has stated exactly how much the product will cost at each step along the way.  So, we as consumers can make an informed choice on where we want to purchase the product in it's cycle (In the Castle doctrine's case waiting until beta and paying $4 more, waiting until post release for another $8).  Developers who don't clearly communicate when and how the price will chance will more or less eliminate any value to this pricing model.



In conclusion a couple things:  I purchased the game a few minutes ago and I'm not sure it's my kind of game.  However, I came to the conclusion that buying this game for $8 is a reasonable risk especially as I get to support a developer taking chances and in the end makes this purchase a good bargain.

I hope the game is entertaining and we see more developers try the pricing model.

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