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#1 Re: News » Why Rampant Sales are Bad for Players » 2014-01-20 18:14:43

colorfusion wrote:

I don't think Jason's trying to say that his pricing method will get him more money.

Its always about the Money, dont be fooled.

I have a little Mind Experiment for you...
Lets say you write a book, something real epic thats never been there...
I am talking about a Story so fresh and so new, something like the Hobbit back in the days.. or Star Wars.
Now the day comes, and you put it up for sale (digital distribution) and price it at 1 Cent.
The Book goes Viral like a Youtube Clip, and the people going crazy buying it... 1 cent everybody got to waste wink
There are 7,2 Billion People on the Planet...unrealistic, but lets say everybody is going to buy it.

7,2 Billion times 1 cent = 72 Million Dollars.

Thats more cash a single person could spend in a Lifetime.

Moral of the Story?
Not the Pricetag determens how rich you gonna get... the Product itself does.

Thats also the Reason why so many Games fail this Days... the Games are just overpriced empty shells.
Copy of a Copy of a Copy.

Take DotA2 for example... originally it was a custom map in Warcraft, and it didnt cost a dime.
Now its a Multi Million Dollar Brand. And why? because everybody loves it.

I am all in for fair pricing, like 10-20 bucks for Indie / kickstarter... and 30-40 for AAA titels.
But Sales are necessary to promote a Product...to show the Community: look here, new Game, check it out... dig in.

Its like throwing Candy at the Kids really.

#2 Re: News » Why Rampant Sales are Bad for Players » 2014-01-20 10:31:30

PixelJunk Eden (Q-Games) proves you wrong Jason Rohrer ;-)

https://twitter.com/dylancuthbert/statu … 4639680512
http://www.gamestar.de/news/pc/3031476/ … l#comments  (German)

Within the 8 hour Sale periode (90% discount) he managed to generate the same amount of money he got in the last 23 Months selling for the full price.

Go figure wink

From a Customer Point of View, i am more willing to pay a Buck for a Game that "might" interest me...before i buy a Product at the full price, and end up with a game i dont like.
Blame the Economy,  the bad Quality of Games this Days, and the faked (bought) Reviews.

Customers lost their Trust.

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