Discuss the massively-multiplayer home defense game.
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EDIT: Anyway - more accounts = more money. I still think that doing something like that only gives you some time advantage - your house won't be any better and you won't be better robber. It just takes you less time to get money. Is it cheating? Technically yes. Is it really game breaking? I don't think so. But if it would be somehow solved of course the game would be better.
- In FPS games, using an Aimbot only gives a player some advantages with aiming and shooting, but doesn't help with other skills such as like map awareness and teamwork.
- In RTS games, using a maphack only gives a player some advantages with map awareness and scouting, but doesn't help with other skills such as resource management and unit micro.
I don't like Aimbots and Maphacks, and I get annoyed whenever I see them because in my opinion, games are always better when players compete on a level playing field.
Sometimes, when I am handily defeated by a player who used a grey-area advantage, I am tempted to even the playing field by making sure I have what they have. That is not desired behavior, nor is it good sportsmanship... more like human nature.
The bottom line is, TCD's bounty system and money awards, as they stand, are being increasingly abused. Will this change or will it stay the same?
Howdy Osmium_Planet!
The general idea is that you aren't supposed to know your own name, but any degree of cooperation (e.g. participating in a discussion forum) between two or more players makes it possible.
The information you gave along with your question ($1k, 7/7 electric floor) should be enough for a kindly neighbor to help you out (I would, but I'm too busy to log in today).
Mr. Bartlett didn't come here to make friends, he came to wee-in.
Rumble in The Castle... this conflict should come to a head tonight!
Bookies (wholly in my mind) are putting the line at 3:2 Costanzo based on estimated hours played.
iceman, you are my hero -- the wind beneath my wings.
Damaged fixtures and family or pet corpses are the telltale of a broken house. Under the current system, if your house is broken your actions are extremely limited until you self-test to reset it.
Broken houses are a very interesting part of the game and also the most commonly exploited mechanic. In my opinion, they need a small adjustment to prevent abuse.
I'll never forget you, Mr. Knight and Mr. Loos!
This is so excellent. Thanks for posting those GIFs gyuri!
Welcome to the forum all you cool new people!
Chills are a little confusing and I can't find information on the wiki, but I know through experience that Kimenzar and mala are both correct.
Chills exist for balance reasons, to prevent the same player from endlessly attacking the same house after dying there (and other various money transfer exploits).
You get a "chills" in house X if you die there OR carry tools in there and die elsewhere. They last 24 hours.
I do not know the exact moment the "chills clock" starts, but my guess is that it's the moment of death.
Only a piece
Howdy Lord0fHam,
No, wasn't me!
I think that the two seconds immediately following a price update are the most popular two seconds to pull the trigger on a purchase. Sorry about the painful coincidence... I'm sure you can work something out with Mr. Hammons
*wobbles cigar Groucho-style* ... That's the kindliest Screw You I ever hoid!
Do they have "Justice for Sergei"?
JKesler22, I can feel the frustration in the tone of your post, and I certainly agree that The Castle Doctrine can be very frustrating at times.
Would you mind explaining, in specific detail, exactly what behavior other players are engaging in which has ruined the game for you? Currently, it's unclear.
1) If you walk on a sleeping dog it will awaken and kill you.
-Keep this in mind if you're trying to ensure an escape route for yourself during scouting or after a botched vault attempt.
2) Pets will *never* walk on a tile containing any dead pet (even if the robber is standing right there!), and will *only* walk on a tile adjacent to a dead pet if they can kill a robber by doing so.
-This makes dead-pet tiles useful for a house owner in some situations.
3) Robbers, ostensibly dog owners themselves, haven't the heart to club a sleeping dog, but they can shoot one from a distance.
-This helps maintain a balance between the well-chewed, but not quite holey, trinity of anti-dog tools (club, "treat" (drugged meat), and gun).
This game behaves like a roguelike in that sometimes you'll get lucky and break through to survive the (tough, unforgiving) start and advance to the midgame, and sometimes you won't. Even "perfect play" and a streak of good decisions won't save your family when the Flying Fickle Finger of Fate is pointing their way.
Should you ever snag a major bounty or rob a $10k+ vault, slow down and make the most of that opportunity, because it's' your ticket to the big time!
As soon as you you can afford it, procure a gaggle of pitbulls and space them out on the (long, twisty, concrete&pit ) family path so each would require a gun to advance past (spaces are required -- if dogs are adjacent a robber can club through the line for a fraction of the cost).
Edit: If you make nothing but good decisions you'll never die - I meant to say "your family"
Hi TheNinja!
There's no in-game way to see your own name, but someone could tell you if they recognized your house, or your visit to theirs.
I never even considered using this technique to build towards a pre-drafted house... great idea! You can even seal up your incomplete construction site with $2 wood to reduce inspections until it goes live.
The hardest part with this strategy is probably keeping one's family safe during the mid game, due to space constraints and build expenses.
Hey Nakula, I'm humbled by your response. In hindsight I feel that my post was harsh because you were simply asking the questions a lot of people are thinking about, and you also brought to light a rare pet trick we can all learn from.
Your post was also solid and full of content and raised an interesting discussion, and the replies were on point. Expressing a different viewpoint is the limit of my control over this kind of stuff... If "The Neighborhood" of Castle Doctrine has any behavioral rules at all, I certainly don't dictate them!
I hope your next robbery is a smashing success.
I visited this house lots but the powered door right at the entrance frightened me so I ran home.
Thanks for sharing this house What I like best is the gigantic red herring in the upper right. Drill and drill and find a litterbox!
I think it's uncouth to go begging for solutions to a house you can't solve.
If you want to learn a trap or pet mechanic, discuss it, learn it, but I don't see why one player needs to be involuntarily singled out.
If the forum sets a precedent of rewarding the OP with free vaults, it can expect to see many more threads just like this one, and one day it'll be your own precious family and belongings under the microscope.
Permanently closed powered doors... the final frontier.
Howdy Stefan,
I'm absolutely loving your back-and-forth in the robbery thread. I hope you swedes don't stumble upon my house and use it to finance your next op!
JoshWithGuitar, who I consider to be the most skilled and knowlegdable player in TCD (props, yo), has a "Wiring Tutorial" thread here:
http://thecastledoctrine.net/forums/vie … php?id=523
Youtube has some resources that I think will help you, as well.
JoyofTrapping, who actively asssists other players on these forums, has a a YT video specifically about the wiring of Bitlocks:
http://www.youtube.com/watch?v=vnOiCj3sXsU
Aavak, Youtube's most prolific TCD YT author, has 20 videos on the game, and the most recent deals specifically with the wiring of clocks:
http://www.youtube.com/watch?v=4hlk2CXU … P4kNOvcTjl
No time to make check grammar or spelling or add slick hyperlinks right now, but I hope this helps!