Discuss the massively-multiplayer home defense game.
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im the guy who broke in 4 or 5 times quite recently also maybe consider upgrading that second lock out from the combo, the walls without wires would be quite easy to get through. if your still around i'll give it a shot tomorrow, spamming houses is no fun
cbenny, richard henry..something..just tried robbing you...im the guy who screwed up the timer...
(edit) richard henry perry
and i just entered this house...and somehow made it impossible to cross over that clock..really...stupid saw...basically i sawed a wall and made it so clock timer left me two spaces away instead of one...yay useless water!
So i'm kinda curious about my name, but also really don't want others to know what it is....decisions decisions.
I just shove them up front directly in front of the door, people who kill the kids will do it without being forced, always get rid of them within an hour or so.
and wow...we are horrible people..
So, registered just for this discussion.
I was on board with the fuel option discussed in the last thread.
I also really like the "more tools=less time" option. It is Glorious! It simply means the more skilled you are at brute forcing and knowing mechanics, the more tools you can bring. Essentially a more skill = more reward option, but I still think this hurts the poor in one way. The poor are going to have less sprawling complex, so you can brute force a cheaper house with less time. You could argue that they won't use more tools than what they may gain, but this is also the game where we have seen people go and kill a family and destroy everything AFTER finding a vault.
What if we combined the two and added the heat option to promote scouting?
For fuel maybe a 2% instead of the 5% that was suggested for each item? Make the increase start after say 3 or 5 of a tool instead of just 1? This "soft" cap of tools means that it is better to carry a good variety of tools instead of just trying to tear down every wall.
For heat make it so that you have 15 seconds free, after that it starts to count, and for certain values it locks you out for a certain amount of time. I would say it shouldn't be linear, like only a minute for up to 30 or 45 seconds, then another for 60, but then for every 5 seconds after add a minute until it hits a cap of like 20 min? It's no longer a scouting trip if you are probing every defense, it's a full fledged break in at that point.
As far as the "more tools=less time", it is pretty self explanatory. The more you rely on crutches, the better at the game you will need to be. If you don't know typical trap set ups or layouts then trying to brute force will leave you with not enough time to succeed. It will force the player to make yet another calculated risk before even heading to the house, time or tools?
Now it would take LOTS of money, a scouting trip, and quick thinking and knowledge of the game mechanics to successfully brute a house, instead of just loading up, picking a house, and winning.
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