The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-02-06 16:25:48

Fire Wall - commonly used in meuseums and other secure locations. surround sections of your map with wired wall barriers, set it up so that cutting through any of these barriers triggers most of your trap system.
I do this often because, if someones actually brought cutting tools, chances are they can bypass most traps if they need to, but this method actually forces them to use up all thier saws quickly.
to to this, you put a single power source along the map perimiter and build your firewall using wired wall and cables where passage is needed, at the other end of the firewall add an inverted voltage switch and power supply which you then connect to any trap system you want to set off.

example http://castledraft.com/editor/3dUU0e

one of the only ways to bypass such a system is to short the firewalls trippable power supply. to its a good idea to wall it up good.
this can be used on both the small and large scale to punish people attempting to use the old 5 saws scouting method.

upgrades:
add wall dogs to other side of firewall
add a secondary backup trigger system
add a containment system by adding powered doors across key areas that are triggered by the firewall.
add a deadlock system that locks out all vault access if the firewall is breached.

goals - use up as many tools as possible. - secure vital areas of the house from penetration


this trap basically punishes anyone attempting to brute force the system.

#2 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-02-05 04:24:08

I have two traps I use alot that are quite successful.

Magic Dance/Combo Lock - put an animal in a maze with buttons in certain positions, lead the animal around inside the maze, works well if its a pitbull because there's a good chance it will kill anyone who breaks in to look at the layout, and can be easily disguised as a regular part of the map. - the end result is you basically dancing around the outside perimiter of a box with a maze in it. more advanced ones use your path through the house to move trigger the right buttons but at its core. its just a dog in a maze in a box.

Confusion Commitment gate - fill a room full of switches and wires and power supplies, wall it in, put some animals around the outside with windows, then put in 10 more cats than you need.  cunningly disguise your entry method within this by moving through the room in a very specific way.
people will be unable to figure out what does what and what is supposed to happen if done correctly. it is extremely effective against even skilled players. (use lots of wire bridges big_smile )

Board footer

Powered by FluxBB 1.5.8