Discuss the massively-multiplayer home defense game.
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Hey,
First off, this is my first post so I would like to say that I am really addicted to this game. I just can't stop playing, the house building part is fantastic !
So I was reading this thread and I came with a bunch of ideas. To me, there are two main reasons why bruteforcing is problematic :
1. Money is not a problem when you own a top house,
2. There is no challenge in bruteforcing, each trap can be dismissed with the proper tool.
Combine the two together and you can basically eliminate the competition, even at a loss. Don't get me wrong, I like the fact you can eliminate the second in the list with the avantage of your money (and tools) but it shouldn't be effortless. The risk should be higher. It shouldn't only be a matter of selecting the right tools and digging a way in the house, you should plan your robbery, be aware of traps. Be SCARED of traps.
The main reason you are not scared of traps is because destroying is harmless for the robber, IF he has a lot of tools (I think bruteforcing is fine for low/mid-houses, correct me if I am wrong but people seem to agree with this). So why not offer new house objects which react to destruction ? Why not punish bruteforcing with new traps ?
Let me give some examples. Keep in mind these are just examples, to show you the idea behind it :
- An alarm: could be triggered by cutting/sawing a wire. Family members start to move, pets move the same turn the player is visible to them.
- Security window : Generate a single pulse when broken. Does not need a generator to function. It only works for one turn when the robber throws his brick.
- Electrified wall : Does not conduct current to the adjacent tiles but fries the robber if he tries to destroy it (could be a bit overpowered though). It looks like a normal (steel?) wall, except it has to be connected to a generator to work. You could introduce a new tool to test the current, to help the robber recognize potential deadly walls.
- ...
These are just ideas to demonstrate how bruteforcing could be more challenging. I personnaly like the fact people have to use theirs brains to rob a house. Sawing a wired wall could cost more than just 400$ !
My two cents
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