Discuss the massively-multiplayer home defense game.
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Thanks for the replies.
I think the player can still enter the house with as many tools as they want, but as soon as the value of what they have used goes over the amount in the vault, they will find that the vault won't open for them. I guess then they would just go around the house smashing things. Another strange thing some like to do.
As per usual, it is human players who can make the game fun or not. I really do wonder what is going through some people minds sometimes!
I like to keep small houses. I like to make them very solvable for people who do not have tools, and also allow people a chance to get out if need be. Generally, I try to make the house build the pressure on you bit by bit until you get rewarded or you leave, or you get flustered and make a mistake. I think of my houses as "fun for the beginner player" type.
This means my houses generally have a low value. This is why I wonder about the logic of some people. I have one dog, that you can skip around with a bit of footwork, a wife down an alley with a shotgun that you can easily avoid, and a couple of simple touch pads to open and turn things off. The house had a value of $400.
A guy just came in used drugged meat on the dog, shot the wife, and cut wires to a easy trap, spending a lot more than the house is worth. You know how much the value is, so how in your right mind do you justify those action. For the life of me, I don't get it. I don't see how the robber had fun, and how can you just go about making a loss!
I would like to see a game mechanic that means as soon as you have spent more on your tools than the house is worth, you can no longer open the safe. It is locked to that player for 24 hours.
Being forced to have an way for the family to get out even if they were dead would make it interesting.
Agree that it is the most disheartening part of the game. No idea how it can be fixed, but already I see them as they scout away. They aren't shy about it to be honest.
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