The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 Main Forum » This would probably be somewhat difficult to implement..(Suggestion) » 2014-02-28 18:13:21

Mortalfiend
Replies: 3

But push notifications would be an awesome option to be able to sign up for.  "Your house has been robbed, Michael Edward Scissorhands died after 131 steps."

#2 Main Forum » So tired of $3000 worth of tools to rob my $3000 vault » 2014-02-28 14:40:13

Mortalfiend
Replies: 3

My last five or so semi-successful (as in I've killed five-ten people) starting houses have been brute forced with either the same amount of tool-vault cash or sometimes even more tools than my vault has money.  I can only guess these people are stuck in the middle class and are taking their frustration out on new houses.  Truly classless.  Please move on to houses more worth your money.

#4 Re: Main Forum » [Suggestion]: Save Us From Ourselves: No Test-Run Permadeath! » 2014-02-24 18:07:29

Well as much as I hate to say this to you, because I can't swallow my own medicine, that's what indicator lights are for.

#5 Re: Main Forum » Help find my name » 2014-02-24 17:50:38

That's me.  Wow that's a terrible name.  I think I may have just ruined the game.  Now that I know my name, I'm attached lol

#6 Re: Main Forum » Help find my name » 2014-02-24 17:45:33

So I'm at 600 and I'm not DJG or ZJC

#7 Re: Main Forum » Help find my name » 2014-02-24 17:44:01

I prefer labs to pit bulls..  smile

#8 Re: Main Forum » Help find my name » 2014-02-24 17:39:57

I didn't step into the house at all so maybe it didnt take a tape?  I was welcome mat and out

#10 Main Forum » That feeling in the pit of your gut... » 2014-02-21 16:15:57

Mortalfiend
Replies: 4

When you realize you can't escape a house because of something stupid you did..Or was it stupid?
I just managed, completely through luck, to escape certain doom in a robbery.  With 3 doors to chose from and a dog in hot pursuit I chose one to the north and then was faced with 5+ more doors.  I chose the second and was rewarded with the most beautiful sight of my life: An undefended vault.  Huzzah!  Any other near-death-turned-unexpected-success stories?

#12 Re: Main Forum » Easiest/most compact way to make a counter? » 2014-02-19 18:09:48

Yes I've just caught up in the current thread about wireless propagation and that also helped me understand.  There was somewhere in the text where my eyes crossed or something and I ended up associating a 'cycle' with everything that happens in a single robber's step.

#13 Re: Main Forum » Easiest/most compact way to make a counter? » 2014-02-19 17:26:11

Ohhh.  I see what you were saying.  I misinterpreted something from the wiki.  Very well.  No, it's not that important, I'm just trying to get a better understanding of how the electronics work here

EDIT: Thanks again for your help(and patience!)

#15 Re: Main Forum » Easiest/most compact way to make a counter? » 2014-02-19 17:18:14

Thanks for the help that makes sense.  I could then just add delay gates to the latch to add a few steps to that, correct?

#16 Re: Main Forum » Easiest/most compact way to make a counter? » 2014-02-19 16:44:53

Well now I've just read about the cycle limit so I assume it wont be possible to stack that many delay gates and have the desired effect.  So I suppose I would need to use a clock?

#17 Main Forum » Easiest/most compact way to make a counter? » 2014-02-19 16:35:50

Mortalfiend
Replies: 10

I don't need a clock because I don't want a "square wave".  I want certain traps to activate after 70 moves.  Would the easiest way be to just stack a load of delay gates until I have the desired timing?  Thanks for any suggestions in advance!

Board footer

Powered by FluxBB 1.5.8