Discuss the massively-multiplayer home defense game.
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Hey everyone,
the "chill timeout" ("How long a house stays purple after you die there or carry tools there and die elsewhere.") should be at 2 hours since the server start. It this not working correctly?
The "force-ignore timeout" ("How long after you steal from a house until you can see the new-life house of that owner after the owner dies and respawns.") is at 24 hours if I'm not mistaken. I could change this to 2 hours. Should I?
Frosty
Yes it is working, however, since the player base is low, perhaps a say 1 hour chill timeout would be better. What happened was that I ran out of houses to rob quite fast, and since bots don't steal, I had to just leave the game to return later.
Another solution would be perhaps increasing the number of bots so people would have a longer clear time before having to log out and just wait for the chill period to expire.
I honestly don't see the reason behind the force ignore rule. With such a small number of people playing it feels like a waste to prevent players from interacting. But maybe I'm missing something.
Cheers and congrats on the great work!
Since the player base at the free server is kinda low, shouldn't it be a good idea to reduce the time one has to wait before robbing a house in which died? I am currently with no houses to rob and sort of unable to play.
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