Discuss the massively-multiplayer home defense game.
You are not logged in.
Yeah unfortunately this game has a difficult learning curve. Also because it is a small community and there are a few veteran players, it makes it even worse. The fact that there is a 2 hour chill period does not help either as people can constantly hit your house. This really weakens labyrinth style houses. The problem is that anytime you reach a fork in the road, you learn which way to go by dying. The trick is to set up a trap where the robber does not learn anything from their death. For a maze style house, try to dupe the robber into thinking it is not a dead end somehow. Many times this can be a powered door with a power supply behind it (never to open). Or even just make a trap with a wooden door at the end of the hall. This sorts of things waste the robbers time and make it difficult to make progress even with tries.
lmao sorry I was just exploring and I accidentally took the safe when I meant to do a santa run
Good job! I'm surprised it ended up taking so long for anyone to get it considering how long it had been since any major changes. Funny thing is that one of my most recent changes intended to throw people off worked against me and the dance you did was different to the one I do. I've fixed it now (just deleted one tile) so would be interested to know if you can figure it out now.
It's funny how many times your main has died in my house while Henson lives on
.
I just tried it successfully and suicided at your vault. When you mentioned that you changed one tile, I knew exactly what it was because it actually didn't make any sense to me so I figured it was not intentional.
The electronics in there is sufficiently complicated that even with everything laid out in front of you in castledraft, it is not entirely obvious what the heck you are supposed to do. It looks like you have two paradox circuits on the bottom and you change the electronics to switch between them at a particular step. Looking at it definitely gave me some direction; however, most progress I made simply by re-creating it with no pets and then running around hitting button and looking at the door. Once I figured out what needed to be done, it was just figuring out how to transition the state from the initial state to the desired state without choosing death. I literally had a replicated map with light floors and all the pets and everything and had to try it over and over to figure it out. It involved complex pet mechanics, complex state transitions, and complex electronics all together. What really made it difficult was just that it was very hard to judge how things appeared initially if you were to break into it and look at it. Plus- there was a lot to look at.
Yeah it is hilarious! Long live henson.
Figured out the dance. It was NOT easy to figure out.
I thought I had it originally based upon piecing everything together but I actually had it wrong and had to go back and continue to try to reverse engineer it. I'd been completely way off entire time. The only thing that made it possible was data I've gathered over long periods of time and I tore the bottom and top completely apart the other day. Literally, I spent a good 40,000$ to get the actual complete picture of the electronics in that house. Part of what makes it very confusing is it is hard to judge the initial state with the buttons and all the pets and so forth. Very good work!
I've understood for a long time that the electric floor was running a paradox circuit from the bottom and that there must have been one at the top that combined with the bottom to power the cat-door at the end; however, I had no idea what the wiring looked like at all. I found that just visiting the area was pretty much useless to figuring it out without having the entire picture of the electronics and pet positions. I had most of the top and the bottom completely documented, but putting together the initial state of it all took some work. Additionally, there were a few things I had to guess, but I had enough data to narrow down the variables and then just try each of them until I matched the exact behavior. At that point, it took a bit of experimenting to actually solve it in tiny replica that I created. I had to actually create several replicas of that entrance over time. I created a replica a long time ago so that I could try to understand it but it was incomplete because there was too many variables and I didn't know the electronic setup. More recently, I literally saw'd every single wall and documented every single tile on the lower and upper halfs. This data was enough to build an identical replica of the enterance. I eventually thought I had it and then I went to try to test this out for real with my main account. This did not pan out well because my main character died! I almost gave up at this point so I went back to screenshots that I took earlier to try to figure out the original pet positions. I found a few pets that were basically unaccounted for and discovered their original locations because those locations happened to make sense. At this point, the true dance to get to henson's vault w/o tools was in my grasp. When I actually went, it really struck me as to how incredibly easy this dance actually is, but it is just something that people normally never think to try.
You really have to admire the design from a security system standpoint. First, you have a entry way upon which you must follow all the rules. One pet watches you do make sure you do not travel vertically. Another to watch that your horizontal movements are according to the dance. Additionally, you are standing upon an electric floor while you enter in the code that will kill you if you make a mistake, while the electric floor seems calm, it is sending a pulse signal as a way to detect tool use and initiating lockdown. From what I can tell, the only way in is to brute force with numerous crowbars or to do the dance.
Or they have house and they never entered your house under that name and suddenly come in with a new user and rob your house the first try without tools and pretend on the forum like they don't know anything about it. Or they use duel accounts and just lie about it instead of being honest about it. The thing is, the only reason the duel account problems exist is because people make shitty houses. The developer has already stated that this is more a problem of the types of houses that exist in the neighborhood, so why do people keep making crap houses. I personally do not care if a multi-account user attacks my house because it just offers a greater challenge to defend against, so bring it on. That being said, why don't the players try to keep the neighborhood clean and free of transfer houses? The problem is that people have to rob and people have to build houses or this game loses all value. If somebody gets to try to rob me more often, its just more ways for me to watch them die. Yes allowing people to scout is going to make it harder to defend against; however, it is not more of an advantage than a blueprint.
Okay so first of all, just before I died, I robbed cullman, who had robbed me on like the first try with out any tools. Cullman didn't claim responsibility, but I know it was him because the house he built was the same design he always builds (Just curious right?). When I robbed cullman I basically knew the entire house because it is a design that has been around forever. I attempted to rob you by attacking the lower side cat flaw and died with the money that I stole back from cullman. Secondly, after I died, I came home from work the next day and there were two houses with money. The first had 12k in and was extremely easy, literally solved with only 2 dog meat. From what I could tell, somebody else was trying to pump it up so they could rob it later, but I happened to get there first. The second was another house that held 8k that I am pretty sure was built by cullman on a secondary account because I know several of his designs from playing this in the past. I can't tell you why it had money but it was a super easy house that pretty much only needed 2 dog meat to solve easily. The house happened to be broken because it had been robbed previously and solved w/o tools. The fact is that the only way to solve it was with tools and the easiest way was with 2 dog meat. I happened to know the design like the back of my hand because it was the SAME designed that was re-used a million times and never really changed. Again, I'm not one to point the finger as far as cheating because, as we all know, it is pretty much impossible to stop people from doing it. Unfortunately, its that same talk that pretty much ruined the game. On the other hand, why would somebody rob me for over 100k on the very first try and then pretend like they had nothing to do with it? After getting these two crap houses I found with ~ 20k in them after returning from work, I turned to henson again because I know there is a flaw with the cat that can be exploited. I already tried the bottom so it made the most logical sense to exploit the top.
Lets face it. Here is a game that I really loved that is pretty much laying flat on the table in the emergency room on life support begging to be taken off. I'm sorry community, I'm just not ready to quit yet, I still have a few more things that I want to do electronically in the game if other people play it or not. My original mission was to rob henson because it was the de-facto BEST house EVER. Secondly, once I understand the principle behind the design, I set out to make something that could be competitive with it. honestly, I just can't improve upon the cat puzzle yet- no idea how it works. The cat bunker grid is an amazing idea as well, which I've incorporated. However, after creating similar designs I realized that there was a pretty big flaw with the cat. The purpose of the grid is to give a 2 dimensional set of cells where the vault could be located. The house owner counts on the user walking the straight path, causing the cat to go alll the way to the vault. By trapping the cat, you essentially reduce the search down from a square area to a straight line.
For one thing, I avoid robbing 2k houses. If you do you can only get 2k from that house before the owner dies and the house will not be visible to you. The only time I would do that would be if I absolutely needed 2k. Much smarter to wait for the user to accumulate lots of money and then rob them. The problem comes when you can't see all the houses on the account because you robbed all the 2k houses and then one or two of them happen to pick up 5-10k. The other thing is, many time my main will die in bond or something because somebody moved a dog. Then 2 hours later I come back and collect my massive bounty before anybody else. The sad fact is there is just not many people playing left and the people who do happen to do a lot of santa runs.
Haha yep.
I was robbed for all my money. I was able to rob a small chunk of it back and decided to throw it into trying to rob you. I actually did not believe I could succeed, but I honestly thought I would have left safely. I incorrectly assumed that the floor would have been hot upon return and brought water instead of wire cutters.
Yeah well they stoled it but I stoled it back. Changed the dance so lets see if you can guess it again guzman.
Pretty sure that is me, and that I was robbed blind of 115203$ today by a person who guessed the dance! Whoever you are, I hope you enjoyed the experience of walkking as freely through my castle as its owner does.
I was hoping that somebody would have tried to brute force me instead but I think that my dance is clearly too simple and that I need to work on making it more complex.
The house itself has an electronics system that detects any tool use and when it does it locks down the back end. Additionally, the lock is mildly obfuscated to prevent one from building the solution based upon tearing into it. The hope was that it was obfuscated enough that anybody with anything serious to lose would ever attempt the dance but instead go for a brute force. The key is, once you commit to the dance tool use is impossible. Additionally, if tool use occurs at the doorstop, the cats lock down the vaults making brute force extremely costly. when I rebuild I'll work on making it harder to guess. I was afraid that a new life robber would accidentally solve the lock, so I was completely correct in my fears.
Yeah sorry I had moved a few things in castledraft, but that was for all practical purposes what the house was like. I had a theory I could rob you for a relatively small amount of tools and I turned out to be correct, but I barely just got it. I rebuilt a basic house with a fix to the flaw that I've been talking about - the same flaw that helped me rob you for only around 10k in tools. At any rate, the only way to fix the flaw is to use multiple cats. If you enter my house now there is 3 cats at the end that will travel on 3 different paths. Ideally, I could have more cats and more paths, but I built this house out just to test the concept.
Got tired and did something stupid. Tried way too hard to prepare to make it perfect and ended up self testing too much and eventually made a mistake.
http://castledraft.com/editor/Xr9WDh
I don't understand why I did NOT do this instead--- would have been much safer and simpler.
http://castledraft.com/editor/mUb7yV
Detects if you use tools on the first move. If so, the clock power shuts off and the cat locks itself in the vaults. I spent too much time trying to find every possible weakness and fix. The final test I actually did correctly, but somehow I had ruined it so the dogs escaped from the pens and then I was trapped. The combination lock is harder to figure out than most but I'm sure it *could* be pieced together if completely torn apart and mapped out, but that may be hard to do. Plus, would any *main* account have confidence they could pass the test when they have so much to lose without any possibility of using tools once they commit? This was the beauty of this map in my opinion. Even if somebody tore the lock completely apart by spending the money and mapping it out, would they have the true confidence to commit to a tool-less run? It isn't as simple as just knowing the combination and brute forcing your way out if it is wrong. If you mess it up, there is NO way out. Also, it is not as simple as hitting a combo in like 8 buttons, it is design to obfuscate things somewhat. More then likely they would just decide to brute force it, which could cost a huge amount and still be dangerous. I'm completely sure this is the most effective map I've ever built and it makes me realize that conceptually its like having a little tiny area where you enter in your password and the rest of the map is just a lockdown area.
Was quite proud of this one on my second account
http://castledraft.com/editor/AAsK66
Somehow I figured out how to make a solid electric floor kill if you use a tool ;however, once the cats run out, th epower goes on. Effectively it is a mechanical and electronic clock that stays in sync in order to save your life... Use a tool and they go out of sync and kill you. People kept coming in and killing themselves by cutting the floor, likely dying in confusion. I like to think that what I've done in this map is invent AC current and then use both mechanics and electronics to detect tool use, just as my other map.
Its sad that hardly anybody plays this game anymore. I don't know if I have the energy left to continue.
Yes, it finally dawned upon me that there was a flaw I could exploit by simply killing the puzzle-related pets and the kids- a flaw that is erased from my map; however, my puzzle must be easier to figure out than yours. I am still not sure if this would have guaranteed victory as I thought. I ended up making a mistake where I destroyed the electric floor. The original plan was to kill all the puzzle pets and then save the state. Then, next time I enter, the cat should never leave through the door. I accidentally destroyed the electric floor, which ruined my original plan, which I had to rely upon crow-bar the door and leave and come back. I am lucky that I got it because I would have blown every last penny with nothing to show for it.
"Now to convert my house into a super fortress where I can live out the rest of my days alone thinking about my dead family and plotting revenge."
Yes, we have so much to look forward to now don't we?
I know it was because all I could view was tapes as couldn't leave my house, yet I knew/know Zimmerman is you....
Also you said "Also, even if I had only one account, I would have been back in 2 hours to rob it anyways." Even admit that you scouted with one account and then collected with the second....
It's no matter anyway, just means you will have to get use to working for the money when cullman's reboot comes out and you can't rely on building your house from your own two accounts.
Going to put this game down for a bit now anyway so i am fresh when the reboot comes. Have altered my house so i might do okay, other then that enjoy playing with your self.
I had no house when I robbed u - I have the video recordedGame to prove it. You *think* I already had a house because I rebuild the same exact entrance. I understand it would look like the same house but the name was not zimmerman.
As far as using a second account, as I have stated, it wouldn't have mattered if I had or had not in this case, so I'm not sure I understand what you are trying to get at. Aside from that, if you can spend less money to break into the vault by learning the puzzle of a map than just brute forcing your way to the vault, that could be the weak point in the map. If I tried to do that in Henson's house, it would never fly.
You are SO wrong about that. If I find the time I will prove it with the video.
edit: I found the playback file so i'll have to split it somehow later when I have time.
First, I had no main house to begin with anyways. When I robbed you, that was with a new life because I had not even had a house. If anything Iblew a bunch of money that I robbed to learn the puzzle for what, a 1000 dollars more? I built a new house with the proceeds. I also rob with my main account all the time and die as well. Also, even if I had only one account, I would have been back in 2 hours to rob it anyways.
I rob places with my main account taking risks all the time, which is nearly always why I'm dying and having to start over again. The fact was I had just lost my house the other day because I stepped on a trap that looked innocent the other day. For the past few days I'd been Santa running places and trying to get a good robbery just so I could start a new house.
I understand your frustration getting robbed, but honestly it wasn't that much money to lose anyways. Imagine you robbed henson's 250k and then lost it because you stepped on a dog in his own house while trying to understand his puzzle (with the main account no less)?
I can't wait for the reboot, if actually has a decent population I will be happy to play with one account. Using duel accounts isn't like a super cheat like people think anyways. The main thing is you gotta make your house defensive against that sort of thing by 'requiring' a large sum of money just to break somebodies puzzle. I think Henson's house is a perfect example of this trade secret. The problem was that I had scored some money on a new life and decided that it was worthwhile to explore the cat area, because your house just had so much money, I thought it would be worth it. When I saw what was back there, it was pretty easy to piece together an experiment and then a subsequent robber, all of which would have taken place with chills anyways.
Actually practically the only thing I do is I santa run everybody with my accounts and I try to leave money for other people so they can build stuff, because, I want more people to play.
Besides, I practically did you a favor as your house is currently unsolvable. You already almost re-accumulated your value.
how drastically are the game mechanics changed?? Do the electronics still work the same way, tool use, etc?
yeah well I can't say I feel sorry for you. I try not to totally expoit duel accounting. For example, I could have used my 2nd account to try to rob money to get some money after trying to rob you, but Instead I went robbing with my main account. I thought I was being careful but I was taking *risks*. Usually I don't take any risks and I always bring the right tools, but sometimes I get sloppy when the house appears to be easy.
haha I was trying to rob it for 1000$. the first time I went in it appeared that the electric floor did nothing. I used a saw and then safely left. When I came back I brought 4 waters and no saw because it seemed like the floor did NOTHING. However, this time around the floor lit up and killed me, so that was actually my bounty that pumped up kantor (I think).
After I died I santda runned everybody - except for you because I had already robbed you in a previous life.
Such a bad day for me...
I have an understanding of where the pets and buttons are but I don't really know how everything is wired up so, I have really no idea what does what. I honestly thought it might be the dog that I drugged that opens the cat gate.
Also, I noticed you changed things recently so I was trying to see if you made a mistake that would let me through.
What money? Sometimes its bounties. I had like a 3000$ bounty die in my 2nd house this morning and then I somehow died due to trying to self test a broken house.
GotABigTrap wrote:First design of the new house is ready...
Due to the binary clock and alternating trap door/electric floor, you cannot use tools unless from the doormat. However, if you use a tool at the doormat, my security system will detect it and initiate lockdown! This does kind of steal an idea from JWG's map and then I incorporate some more clever electronics into it to detect if the player has used a ladder on the first move.
Did Jason have this in mind when he created the game?
probably not, but it's obviously a good solution against well funded robbers.
nice design, i'm inside right now, and i wonder... how do you detect the usage of the first ladder?
Its pretty simplistic, just rig the cat to send a 1 time only pulse, if the clock is out of sync, the pulse never activates the battery that powers the door. By the time you can do anything with tools to close the door, the cat would already be through.
As far as I can tell, if you set the front up right the only tool that can be used is 1 ladder. The only way you could by pass it is if you can somehow figure out a way to use 2 tools from the doorstop.
Using a pulse instead of power on is better because it protects against using a tool twice on step 1.
First design of the new house is ready...
Due to the binary clock and alternating trap door/electric floor, you cannot use tools unless from the doormat. However, if you use a tool at the doormat, my security system will detect it and initiate lockdown! This does kind of steal an idea from JWG's map and then I incorporate some more clever electronics into it to detect if the player has used a ladder on the first move.
Did Jason have this in mind when he created the game?
Soon my new house will be up!!! I spent some time today doing testing to see if the trick will would work and it seems to. I wasn't completely sure if there is an exploit to get by it (that's why I had to do testing). The initial house will be pretty fairly primitive but should still be a decent house in theory. This way I should be able to create a house that can compete with Henson.
In a way it will combine both of the concepts, a tool-less map entry with a grid of cat bunkers; however, I have an interesting electronic solution to the cat lockdown procedures.
haha its all very true, but the whole experience has allowed me to come up with a new technique to incorporate into my design. My pre-emptive attack on henson was a failure, but if I had not done it, I was doomed anyways. The only hope at complete victory rests on figuring out that damn dance! But it is true in my reincarnation I have found a new secret.