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#26 Re: Main Forum » James Michael Henley... cheater? » 2014-04-20 17:51:55

That was me.
If you had been checking your tapes, I had been there over multiple lives shredding away at your combo locks. It's mostly your fault for buying paintings for me instead of changing the codes. If it makes you feel any better, here are the notes I took over the few days I had been visiting your house: http://pastebin.com/LwuX5w4q

Also: https://www.youtube.com/watch?v=vCmZwzv … e=youtu.be

You can try getting them back, if you dare.

#27 Re: Main Forum » Where is Connell? » 2014-04-20 15:53:57

Aw, man.
That place was like a historical landmark.
I liked that place and now it's gone ;-;

#28 Re: Main Forum » Luke Travis Brown » 2014-04-20 15:49:27

The deed is done:
6b6reTa.png
Little under $12000 and 6 paintings.
Being patient pays off, eh?
The funny thing is I came in with literally no tools at all.
By the way, none of my other robberies have ever come close to this caliber.
And, as promised, my hastily made map of his house(and by hastily made, I only went one way and one way only, and only mapped out parts of that.): http://castledraft.com/editor/4JLvAH

#29 Re: Main Forum » Windows OP! Plz nerf! » 2014-04-20 06:47:25

Possibly the new SUPER stealth dog commit.
But yeah, it doesn't even look like light can even get in from that angle... weird.

#30 Main Forum » Luke Travis Brown » 2014-04-20 06:46:06

pagedMov
Replies: 1

I found out the combo to BOTH his combo locks.
I'll release my map after I'm done looting his place for all it's worth.

#31 Re: Main Forum » I'm out » 2014-04-19 21:44:16

sergioG wrote:

Lord0fHam is on the list of cheaters. Enough said.

"Relevant Argument"

#32 Re: Main Forum » Connell: House of Doom » 2014-04-19 21:42:21

Lord0fHam wrote:

I thought I'd start this topic as sort of a fun thing. Whenever you stupidly die in Connell's house to some misplaced dog, you can list it here. I've died in there many times over the course of mapping it, and of course stray dogs. Some poor soul just died in there and I robbed it for a nice chunk of cash. Who was it? If you've ever stupidly died in there, let the world know! wink

Well, I've died in there before. Wasn't expecting a dog to be right behind the door I was mashing 'D' right into. Dropped a ~25k bounty that was gone in a flash.

#33 Re: Main Forum » I'm out » 2014-04-18 13:07:47

crazyace wrote:

Ah here we go again with cullman, the person who single handedly tried to ruin this game by spamming forums about cheaters constantly and bringing up so many fake problems and imaginary ideas. Now look he has to post he's quitting. LOL. Need more attention? He never had a house above $600 and could never resist 2k tools. Constantly blaming people when he sucks. Same crap every day. You called a forum spammer great. Good laughs. Good Riddens - Now new players won't be plagued with his BULLSHIT. The only donk to pay people because someone robbed his $400, $600 houses.

If you were so busy (which you say often in most forums) You wouldn't constantly write forum books about things that never even matter. You were just wasting peoples time and making the game look bad for new players. Turned a game about robbery into the vagina monologs.

edit: Jason Thanks You for all the multi accounts you helped him sell.

Monologues*
And just because someone's house value was lower than yours, doesn't automatically mean he's bad at the game. You don't know; he could have spent 50k on upgrading his house and been left with <1k. And besides, just because someone has opinions and ideas doesn't mean that we should harass them every single time they open their mouth. To be honest, this board we be a much better place without you.

#35 Re: Main Forum » The Bounty Issue » 2014-04-17 14:37:38

MMaster wrote:

Sometimes it is just a matter of one moved dog in well known broken house that kills good robber.

That shit killed me in Connel's house.
fukken 25k bounty man
Sucks that it went to that guy

#36 Re: Main Forum » Robbed by a multi-account & suggestion to combat them. » 2014-04-17 14:31:16

Pumaroma wrote:

Is there any proof that he is dual accounting? Couldn't it be a group of friends playing together and sharing information? You mention "teaming" up as a way to combat dual accounting. By your logic it is OK to have a group of people team up to beat a house, but not OK for one guy to have 2 accounts to beat a house.

As uncastlebar has stated in a previous thread, dual accounts is like playing monopoly but controlling two players. You could easily sell properties to your other player for literally nothing and get tons of rent. Not to mention you get double starting money. However, in a team both players in a team are equal. It's not like "hey buddy wanna come die in my house and waste your fortune so I can buy 50,000 walldogs?" obviously the answer would be no, but with two accounts the idea is completely different. It's fairly obvious that it isn't a team of players since, like he said, only the one that robbed anything actually cared about his life.

#37 Re: Main Forum » Robbed by a multi-account & suggestion to combat them. » 2014-04-17 14:27:47

Question: did bishop died???

I can't find his house anymore and I was this close to looting his shit

#38 Re: Main Forum » Neighboorhood News » 2014-04-17 14:26:05

MMaster wrote:

Ronald John Smith has been robbed by David Michael Scott. Rumor says that he left message: "What the heck?! I didn't even try to get to vault yet and there it was."

lol

#39 Re: Main Forum » Weird habits in TCD » 2014-04-17 14:16:17

Whenever I make 'magic dance' traps I never feel safe testing them normally; I always replace the walls with windows and wired walls with wires to make sure I'm doing it right because magic dance traps scare the shit out of me.

#40 Re: Main Forum » Robbed by a multi-account & suggestion to combat them. » 2014-04-16 13:51:40

Yeah, I'm in on this too. Here's the map I have so far: http://castledraft.com/editor/DY7fB0
Bring in some saws/drugged meat to find the right path but bear in mind that the right path requires a dog to get past because of a leap of faith dog commit trap.

#41 Re: Main Forum » The Bounty Issue » 2014-04-16 13:21:02

jasonrohrer wrote:

Jeez!  You folks found the major hole in the general idea of a "big pending bounty building up on a house."

Yeah, you could harvest this pending bounty with an alt account (so the alt robber has a huge bounty on his head) and then kill the alt robber in the main house to give that bounty to the main.  I can imagine this being really tempting for owners of top houses (why let this built-up money end up in someone else's house?), especially as time passes and a breach starts to seem inevitable soon.


The super-simple solution of reducing the murder bounty to at or below the cost of murder ($200) is interesting...  Might as well just buy tools with the alt and dump them in your main account (for $1000 in value) instead of trying to build up a bounty.  Already, vault-reach in a dead house to build up a bounty isn't worth it, because it requires at least one tool-dumping death in the dead house first to make the vault reachable again, which is $2000 wasted, and you only get $500 bounty for hitting a vault.

So, I'll do that for now and see what happens.  Best to keep it as simple as possible.

I like some of the formulas that you folks came up with here!

Following Cullman's already-scored thread-hijacking, the ability to use abandoned houses as chill-avoiding wealth-transfer points... this is an issue.  If X such dead houses are available, that would mean $X thousand in free money per day from a single alt account.  Cullman, your solution would work, but I'd rather have something simpler in place...

Speaking of dead houses, I'm actually going on a mission to throw all dead houses out of play. I've already taken all the money from Mr. Smith. Connel's next on the list, then Grant. Semple will come last. I think that this horrible investment will be worth it in the long-run.

#42 Main Forum » Dear Travis Charles Davis. » 2014-04-15 13:44:58

pagedMov
Replies: 1

Your days are numbered. You have been warned.

#43 Re: Main Forum » The Bounty Issue » 2014-04-14 17:05:37

iceman wrote:

Let me follow Cylence's example and just summarize what my current favorite solution is:


Pending Bounty(PB): How much a house's bounty is worth (i.e. how much robbing it will increase your bounty).
B: A robber's bounty

Bounties start at $100, pending bounties start at $0.

If a robber dies in a house, the owner recieves $B, and PB goes up by B/2
If a robber brings T amount of tools, PB goes up by T/100
If a robber reaches the vault, his bounty goes up by PB, and PB is reset to 0
(Maybe) If the owner resets his house, PB is reset as well


Basically, PB is a measure of how "good" that house is, while B is how "good" a robber is.  A house is considered "better" as people die in it (the better the robber was, the better the house is considered) and as they fail to brute force it.  Robbing a "good" house means a robber is "good" as well, and killing a "good" robber will give you much more money than an untested one.

Obviously, the numbers could (and should) be changed, but there's only 4 of them.  Starting bounty and pending bounty, what fraction of a bounty gets added to a pending bounty, and what fraction of tools get added to the pending bounty.


I'd also like if there was a system to tell how much a robber had to lose, based on both his house's cost and his wealth, and adjust the bounty payout accordingly, but that's independent of how to calculate a robber's bounty/"ability" (you could use Cylence's method to calculate bounty, and then adjust the payout).


Anyways, I have to go, so I don't have enough time to give examples.  I'm just wondering, Cylence, if you could explain exactly why you prefer your solution over this one (I'll do the same when I have time).

+1000
Althought the reset house = reset PB isn't exactly a good idea though

#44 Re: Main Forum » The Bounty Issue » 2014-04-14 16:48:42

I think I just had a good idea. When I was playing Borderlands a couple of seconds ago, I started thinking about this thread. Then I started thinking about money. Then I thought: what if there was something like taxes in place? With something that would take away a certain amount of money per x amount of time, people would probably be more compelled to go rob someone on their main account, since robbing on their alt wouldn't help the tax problem. This idea's kind of flawed, but I think it could work if we took bounty dumping out of the equation.

#45 Re: Main Forum » The Bounty Issue » 2014-04-14 15:12:14

cullman wrote:

I have a proposal.  I was doing some santa runs the other day, and I noticed a huge number of the sub $1000 houses have vaults in very easy locations sometimes right in view of the welcome mat, with super well protected wives and maybe total house value of just $46 or whatever.  In my mind, these house were designed and are left in zombie state to transfer money between alts to avoid chills directly between their alts.  For anyone that doesn't understand how this works, you take your alt account and fill it full of bounty or tools or whatever, take it into a broken house, die in there.  While you have your main constantly refreshing on that house to run in right after.  What if we did this....if a house is vault is broken, and someone dumps tools in it ESPECIALLY IF the bounty and or tools dump is greater than the previous value of the house, then that house does not immediately come back on the list for everybody.  First, it pulls a random number 0-25 (you'd actually use a deck shuffle rather than a random) 0-25.  If the first number is 0 then it allows any person who's name that starts with "A" to see the house.  Then it waits 4-5 minutes.  Then it pulls another random, number say the number 5, Now all players with names starting with the Letter F can now see the house.  Then waits another 4-5 minutes and another 1/26th of the population can now see this newly enriched house and so on until 90 minutes later everyone can see the house.  What do you guys think?  It would make coordination near impossible, most of the time, some other random person would get your proposed inter-account transfer.

I kind of like the idea of everyone seeing different houses.
+1 to this

#46 Re: Main Forum » The Bounty Issue » 2014-04-14 14:52:53

iceman wrote:
Cylence wrote:

I actually like having broken houses around. Legacy of retired players. Easier money for those who care to map it out. A house you can set a surprise trap for everyone looking for money in that house. It's another aspect that I think is interesting.

Yeah, I think I'd want broken houses to stay around- they just shouldn't give big bounties to people who rob them.

Cylence wrote:

I actually think turtle houses require as much skill to break. The dangerous houses trade off brute force cost for the possibility to kill. Which means it's cheaper to break. And I wouldn't call them uninspired, I've seen very interesting turtle houses. Although, I think the true skill measurement is getting to vaults that no one has gotten to (regardless of kills).

I can definitely see your points.  Maybe a house's bounty value could increase based on tools brought in, as well as kills?  That way, robbing a house that has withstood 5 $30k robberies would increase your bounty as much as one that caught several skillful robbers off guard and killed them.

+1

#47 Re: Main Forum » I quit, for serious this time! » 2014-04-14 14:16:34

StefanLindskog wrote:

Start a vendetta here on the forums - or go up against someone inside TCD. If you make someone feel threatened, they will come for you.

I can agree with this.
One time this guy was trying to scout my 30k house, and he had brought in almost 20k of tools each time.
So I shot his wife in her stupid face.
Needless to say he stopped poking his nose where it doesn't belong.

#48 Re: Main Forum » Is Money Destruction too Easy? » 2014-04-14 14:14:42

This actually sounds pretty cool.
Someone should mod a server with this to see how it goes!

#49 Re: Main Forum » The Bounty Issue » 2014-04-14 14:06:43

iceman wrote:
pagedMov wrote:

I've been thinking.. Maybe based on the value of all of the tiles in the house robbed, it would increase your bounty based on that. That would make $2000 0 0 houses be worthless for bounty boosting, and low level house worth a little bit, and high level houses increase your bounty a lot.

The problem with that is that then broken houses, like Connell's, would then give people *huge* bounties to potentially exploit.

Just edited post :3

#50 Re: Main Forum » The Bounty Issue » 2014-04-14 14:03:00

jasonrohrer wrote:

Yeah, so someone with an alt account would "waste" a lot of tools robbing a not-broken house because there are a lot of deaths built up there, to nab the bounty and dump it into the main account?

I wasn't saying +$100 per death on the house on the head of whoever gets through.  Right now, hitting a vault increments your bounty by $500 no matter what.  In the new system, the average should be about the same... you know, so maybe it's $5 per person who died before you.  So by breaching a 1-death house, your bounty would go up by $5.... a 1000-death house would make the bounty go up by $5000.

Wait... so... what if I build up a lot of deaths in my house.... then that house because valuable to me to use with alt accounts, right?  I can leave the house sitting there, and never fix it to clear the deaths.  Then have one alt dump a $100 tool in there (so that the vault is robbable again).  Then rob the house with the second alt to put a huge bounty on the second alt.  Then have that second alt die to dump the bounty wherever I want.  I can wait until tomorrow and do it again.

So... maybe it needs to be "number of people who died in the house since the last bounty was placed?"  You know, so each time the vault is hit, the "bounty to be added" goes back to 0.  Reaching the vault gives you whatever bounty increment is waiting there and then resets it back to 0 until more people die in there.

Maybe "money you had at home when you died" is a good way to measure it.... a good measure of "killing a good player."  But it would also be rewarded for killing a good house-builder (I want it to measure good robbers, mostly, to fit with the thematics of a bounty---built up for crimes committed).  Still, money at home can't be easily manipulated, and it's thrown away when you die, so you'd have to burn money to inflate a bounty (might as well direct transfer it instead, if that's what you're trying to do, right?).  What if bounty is 40% of the value you have at home when you die?  Then, if you're trying to exploit bounties with alt accounts, what you'll make will be less than just buying tools and dumping them in your main account.

Still, I'm not sure about this.... would be better to find a good measure of a "skilled robber somehow.... hmm... maybe when a robber dies in the house, the home-owner gets a bounty payment (as usual) AND the bounty-increment of the house is ticked up too.  So if a bunch of "good robbers" die in that house, you must be a really good robber to get through, so a huge bounty should go on your head.  If a bunch of bad robbers died there, it's not such an accomplishment to finally rob it, so very little bounty is put on your head for succeeding.  It's like, robbing Fort Knox gets you a huge bounty (so many of the brightest minds have tried and failed)...

ANYWAY... just to get the ball rolling, I've turned off bounty increments for murders.

I agree about counting the number of people the wife has killed... that may work its way in there too at some point...

I've been thinking.. Maybe based on the value of all of the tiles in the house robbed, it would increase your bounty based on that. That would make $2000 0 0 houses be worthless for bounty boosting, and low level house worth a little bit, and high level houses increase your bounty a lot. And perhaps, if a house has been sitting for long enough (maybe 1-2 months, 3-4 weeks?) or after a certain number of attempts/deaths it would disappear off the house list? Like, be reclaimed by the state because it was abandoned. This way, people like Glenn Christopher Grant don't boost people's bounty to infinity and beyond for little to no effort.

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