Discuss the massively-multiplayer home defense game.
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http://www.castledraft.com/editor/SldSln
is the best i can come up with. Unfortunately, the weakness lies in the concrete, as it's difficult to thicken the walls further without preventing your own access to the safe. Minimum bruteforce cost would also be 2.6k, but it's a hell of a lot cheaper.
In any case, steel walls will be rather obsolete, just a stepping stone before concrete if these changes go through. That'd be a shame.
Yea splitting an already small community would be bad.. and deaths is a poor measurement. The better players are going to be the ones with fewer deaths, and newer players that just rush into houses and die instead of reading tutorials before they start playing are going to find themselves stuck in a much higher bracket than they're comfortable with.
It also means that scouting-go-home-to-die runs are easier to do now. With 2k, people could only afford 3 ladders on a 2k budget, so all I had to do was create 4 autoclosing trapdoors at the entrance so people could never leave after a scout run (along with thick walls around it). But now, I'd need at least 6. Also capable of busting 8 walls of concrete. Scouting runs looking so good right now.
These restrictions would cripple new houses as well, as they'd take substantially more money to just have simple lock systems. More simple lock/door systems are easy to overcome due to the low cost of door jams and such. Its worse that jamming doors doesnt cut the power, so there's no good method of detecting a bruteforce. Only electric floors cut power.
I'd really rather the game not be casual catered... A game with heavily punishing mechanics can still be popular, even if its hard for new players to pick up on all the intricacies on their first day. Just look at DayZ. Yea, veterans are going to kill you a mile away, and it's permadeath. Doesn't mean they cant retain a playerbase. They didn't need to hand everyone night vision or sniper rifles right off the bat to keep them playing.
It's a slower paced game, it should default to windowed, since you're not too worried about accidentally clicking outside of the window, but leave an obvious fullscreen option in the options...
Also, since the viewing window is squarish, so it makes sense to just play it windowed on widescreen displays.
I really wonder how cats will be used at all then...
Maybe have it so that buying a single tool is more expensive than buying a bulk number of the same type of tool, such that it wont drastically increase the price to brute force a high lvl house, but only for low level houses?
Yea sometimes pressing Alt again clears it. In windowed mode, it seems to clear it every time. If you were fullscreen though, sometimes it won't and it'll be permanently stuck. I've since stopped playing in fullscreen.
Some guy died nearly 2300 times in the past 7 days?
Sounds like exploiting to me.
You can't store stuff in your backpack and log out. After 10 minutes, your bag is emptied back into your vault.
You will die on a crash if you are mid robbery, but that has never happened to me... As for connection issues, the game will retry until it can re-establish a connection if you leave it running.
Use movement confirm during robbery if you're worried about accidental keypresses.
I did report it. He found the problem and is gonna fix it. Even still, that doesn't mean I don't have to start over through no fault of my own =P
Also, if you see no clear path at all, that means this guys family is dead already. He pays a big price for having no path like that.
>_>. I'll have you know that I had a ridiculous stronghold house a week ago, that was at the top, till a game bug reset my character. That was depressing. I started back up 2 days ago, and I'm already halfway to that state again, but the house pretty much is uncrackable with at least 15-20k in tools. And I didn't resort to doing the safe-at-the-front-door method either.
So, no, it's not impossible to start on 2k.
As for your experiences, you cannot crack a properly build starting house with JUST meat, if he has some sort of puzzle system or magic dance pattern, and tightly built hallways. You will need to figure out the puzzle at some point, or use some measure of bruteforcing. Also, if you enter a house that has been robbed recently, the safe may be emptied, so the remaining value you saw on the house was the value on the wife. Go find her. Tread carefully in a robbed house and don't lock yourself in.
Even if you have a good dog or two, on the initial 2000, you'll have paper thin walls somewhere. A simple saw will get you through and allow u to lead the dogs elsewhere to be drugged.
I find keeping the family alive basically entails that you thicken the walls quickly and hope for a bit of luck. That or succeed in robbing another house within the first 10 minutes of starting yours so you can lay down some concrete.
LOL. Someone just busted me with 58 Ladders. GG He stole at most half of that value (incl paintings, etc)
Actually, I find that alt tabbing can sometimes lock you out of the game, because it puts you into the escape pause menu, but the alt-modifier is still being held (and cannot be cancelled), so pressing escape again does nothing, and you're forced to quit. If you're in robbery mode, that's GG.