Discuss the massively-multiplayer home defense game.
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It doesn't really matter how inviting you are unless you're fishing for bounties. Suicide robbers will still show up and die (usually to the entrance pitbull or to the pit next to the chihuahua; I think that leap of faith is too confusing).
I do have a house I use when fishing for bounties. It's cheap and insidious and a secret for now . When doing it I keep my prize pool low, build everything out
of wood, and present a trap that everyone immediately understands (and often incorrectly).
PS: Figure out how to get to the vault. This was a nerve-wracking house to do test runs for.
Well, since I died I might as well give you the whole thing. I don't want to reuse the design again anyway.
http://castledraft.com/editor/rLSEcy
I've really taken a liking to cats.
But you know what? If you really believe that you have a bunch of stored mapping knowledge, you should bounce back easily.
That's the goal, for sure. I haven't reached that level of stability yet. Yet.
Well, jere. You're going to be safe from me for a while now. I just died in a stupid way in a house I had practically solved =[. Although I wonder if welkin would be interested in the map I've compiled... he likes to stream himself breaking into top houses...
Panda: I suggest also including traps that robbers can accidentally disarm without realizing they did so. They will be less careful when they know it's safe to cross those grates; they never activated before; they must be a bluff.
how can you force them to use more than one ladder or an explosive and a ladder? maybe an example picture would be nice.
Visit me. I'm Gregory Jeffrey Andrus. The front door of my house immediately requires more than just 1 ladder and 1 explosive to get through. It isn't a combo lock.
Information still leaks out with every visit, and you can't really prevent an attack by someone who stockpiles maps (instead of pooling everything in their own house). It seems like the game was deliberately geared toward houses getting crunched.
Isn't the range of bricks 4?
The chihuahua moves into brick range because it moves on the same turn the cat does. The corpse blocking wont go into effect until next turn.
What about this version? I'm hoping this one is in field of view properly.
http://castledraft.com/editor/YwTSnV
3 bricks, 2 water. Consider placing the chihuahuas out of brick range. Also, you can save money by using fewer power supplies.
iceman: if you have two switches active at once, there will be feedback up the wire that causes additional pulses. I dealt with that using a one-way gate for each wire. It ate up a lot of space. Also, I think you have an extra bit of wire on the top left pulse generator.
Here's an attempt at a demuxer of the kind you suggested: http://castledraft.com/editor/Wc8qkK
I ran into trouble in that I need to OR three pairs of wires together, but I can't allow any feedback in any direction (or everything is borked). So I ended up using 6 additional one-way power gates. The size seems to be a bit smaller, but the savings wasn't as drastic as I was hoping.
redxaxder wrote:Yes. Please. Tell us more about it.
Now i know you robbed me! you are not to be trusted!!! email it to me jere!!
Not to be trusted? Pshhh. Name one hundred ninety thousand reasons I would use that information for evil.
If you actually build it, shift the whole thing down one row. So that the cats are all barely on screen.
Yes. Please. Tell us more about it.
shit!
That $28k was spent a long time ago. You have nothing to worry about
Oh! I'm the one who robbed you, Mr. John William Hanley.
One problem with your house was that the sightseeing cost was really low. I was able to leave and come back over and over for really low cost. Once I saw enough of your map, I was able to guess that the upper combo lock had a wire leading to your vault and sawed my way in.
Once you have a enough money in your house, it isn't enough to just protect your vault. You need to also protect information about the layout of the house. You should force every scouting trip that a robber makes to have a high minimum cost. A good example of this is the entryway of jere's (Mr. Charles Jeffrey Penn's) house. http://castledraft.com/editor/tTqh2D Leaving the house costs at least one ladder. Every time. This makes multiple scouting trips much more expensive.
Another problem is that it looks like you didn't plan for tool use. That bottom combo lock only takes 4 saws and 1 dog food to circumvent; the effective cost of bypassing it is $850 (it's better to consider sell cost rather than buy cost for the really common tools: saws, dog treats, water). That takes up a lot of house space for a mere $850 bypass cost. The pit and and door in the same hallway are redundant; either by itself is more expensive to get through than the saw route. Reinforce the weak parts instead of the strong ones.
I like the line of inactive grates toward the end. It forces the robber to have lots of wire cutters to go through that way safely, and wire cutters aren't one of the most common tools. It would be even better if a robber was forced to activate an off screen animal before stepping on them (even if it does nothing). That way there's an activation threat on every step.
The horizontal one is the correct one.
Hmm. I must have messed something up. I'll debug it when I have the funds.
*Edit:
I figured out the problem. The oscillators running the thing were on/on/off instead of on/off/off. So each of them had at least one cycle of overlap with the others and set off everything.
This one is tested and working:
http://castledraft.com/editor/ww4G0z
The question I have to ask myself is are you bluffing?
If I thought I could afford to get to your vault with my current resources, you'd have had more visits from me. So you can rest easy knowing that my house funds plus my accessible funds are not very high [=.
There's a lot of risk in not robbing people when you have the chance. They could die, get robbed, change their house. Why wouldn't you have already done it if you could??
Houses are indefensible. Information about your house leaks out with every visit and a robber with enough information will get to the vault.
The reason you shouldn't always rob every house you can is the same reason you shouldn't always bet your full bankroll in blackjack. Super high variance in outcome.
Otherwise I may feel obligated to pay you a visit.
I'm starting to realize that this is an awful defense. The most valuable resource in this game isn't your own house full of cash and tools. It's your collection of maps of vulnerable houses full of cash and tools.
While I don't doubt you could break my house if you wanted (I'm not even using the full map), it isn't much of a defensive measure and it won't earn you money. I only have $4k in cash + tools; well below the break-in cost. If you want to hit my real resources, you'll need to guess which houses I've mapped and preemptively rob them [=.
That said... my goal in the game has become collecting tapes of good robberies (or good bloopers). If the small prize pool isn't a problem then take a look around .
P.S. Unless the thing I found is a decoy, you should probably make some changes to your house. The orientation of that trap is really suggestive; a lot of space must have already been used leading up to it. I have a strong suspicion about where your vault is.
Don't mind me, Mr. Penn. I don't really know how to rob good houses yet. I'm just spending money exploring your house as an alternative to buying paintings :3. Those defenses are very nice. So very nice I might have to steal them for my own house.
PS: If you can tell me my in game name, that would be helpful. I brought five ladders five explosives and one crowbar.
it is definitely possible to implement bot that can solve basically any house in relatively short time.
If you're assuming the bot has full information of the house layout you're assuming you already have something that extracts the full map data from the game. This by itself is an enormous advantage. Enough to render a bot moot.
A bot that deals with limited information would have to guess about unrevealed areas of the house; there's no guarantee that every house will leak solution info without tool use. Designing a bot that plays in this manner seems like a really hard problem.
Also, the way you are throwing words around is extremely suspicious. A depth limit won't matter for the breadth-first approach you spelled out. Minmax is completely irrelevant to this problem; you don't have any unknowns to simulate.
http://en.wikipedia.org/wiki/Multiplexing
In telecommunications and computer networks, multiplexing (sometimes contracted to muxing) is a method by which multiple analog message signals or digital data streams are combined into one signal over a shared medium.
Mine does something different. I guess it would be called time division multiplexing.
jwg: That is a nightmare.
It actually makes it easier to reach the core electronics room for a brute-forcer, because they only have one line of walls to cut through.
Well, the idea was to reduce the number of wires that need to lead somewhere important. The control room can be farther away since the space/distance cost goes down. But with this big of an upfront space cost it's not worth it.
Jere: I'm confused. Are we using the same meaning of the word multiplex?
This doesn't seem too useful yet since I haven't gotten the size down, but here's an example of the concept:
http://castledraft.com/editor/C4lcVc
In the top left there's a 3 cycle (on/off/off) oscillator that's shifted twice. All three signals are fed through the switches and combined. At the bottom left the same signal is generated and used to read out which switches are pressed. In the bottom right it converts oscillating current to full current.
Unless I've made an error here, the each of the buttons should control the indicator light that's lined up with it.
but a pit!?!?!
The reason I started using safe move.
The entry fee to this carnival is pretty high.