Discuss the massively-multiplayer home defense game.
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LordofHam, yes you got close to the vault on that occasion - there was a hard-to-spot final killer trap, that I won't go into - if you study the map and the solution well enough you'll figure it out, but it's far from obvious.
I need to work on my magic dances, because a few people did them by trial and error - which is odd to me because the final step was a leap of faith into a trapdoor, yet around 50% of those that took the leap had got it right.
Walter - it depends on when you did your raid as to whether you'd have been successful. The vault moved in my house frequently - the position it is shown on my map is the one it had been in for only around 8 hours. If I have any sort of a signature in this game, it is that my vaults move often!
Off to start over again, might hit a few $2,000 suicide raids first to see if I get lucky before starting over.
... is dead. To a goddam self test. I fell into a powered trapdoor that didn't power up when I expected it to, after I changed a magic dance switch combo...
I changed it because someone named Charles Christopher O'Keefe walked into my house naked last night and did the tool-free solution up until my last trap, which killed him. I put it down to some good scouting that hadn't taken my last (and newest) trap into account... so I changed the dance combo and killed myself. I just spent ten minutes figuring out what the hell I did wrong, and then I realised that I didn't make a vital screen-shift step prior to doing my magic dance. I want to punch myself in the face - I reckon my bounty was well over $50,000, I could have gifted that to somebody instead!
Anyway - here's my house. It was a work in progress, but claimed a few lives - some of you probably died in it or scouted it at some point, so I'd be interested to know what you thought of it. I will post a breakdown of the solution and explanation of traps later, though most are pretty straightforward.
God I want to punch myself in the face again. I think it was about 10 days old!
<sob>
I believe it's already been said that there won't be any sales, but honestly - I think pricing is the problem. It was ~£12 here, which is more than the game LOOKS to be worth UNTIL YOU PLAY IT for a while. The game is addictive, but you have to get people in.
If this game was £3-4 ($5-6?) then a lot more people would give it a whirl just for the hell of trying it, because it sounds kinda fun and it's only a few quid / bucks.
I wonder - could it not be implemented that you get the game for £4, but if you want to continue playing after, say, 3 weeks, you have to pay the rest?
I dunno...
I realise that there is some hypocrisy in saying I disagree with multi-accounting and then suggesting collusion against those who do it, however I'll try to explain my thinking.
Firstly, just because I don't like people using multiple accounts in this way does not mean it is 'wrong'. My opinion on the matter holds no more weight than someone who disagrees with me and who uses dual accounts themselves.
Secondly, what I suggested is not an exact like-for-like response. The reason this game has the 'Chills' feature is to prevent players from repeatedly scouting and dying in a house until they know enough of it to go and rob it right away. The 24 hour rule means that it will take them days to do so, which will give the house owner time to review the tapes, identify what has been scouted, and make changes if they wish to defend against the next intrusion. By abusing dual-accounts, people circumvent the Chills feature - this means that players like me, who cannot be constantly reveiwing their tapes, are vulnerable to a multi-account attack while they are working, sleeping, eating dinner, etc. In the space of five minutes, Bishop did what should, by rights, have taken at least 48 hours to do: scout me twice and die, learn enough to come back and rob me. If he hadn't been dual-accounting, I would have changed things after the first or second scout got as far as he did, before his chills ran out and that player could return armed with knowledge. This is why it is *my* opinion that dual-accounting in this way is wrong.
Bishop was one person using multiple accounts to gain in-game credits and gain an in-game advantage over other players.
I am suggesting a collective of people use their own accounts to team up against people like this, with the intention of restoring the balance and redistributing the funds that they got, in my view, unfairly. If it spoils the fun for them at the same time, great.
As for whether Bishop was one guy or a few friends sharing information - obviously I can't say who was sitting at the keyboard for each occasion, but it is quite obvious that the first two scouts entered the house with no expectation of surviving, whereas Bishop - who was the only one with an established house - came in with no expectation of encountering a problem. He brought four tools with him, and used four tools to get the vault.
If people are forming a team where one person suicide scouts while the other one defends a castle and carries out the final robberies, then sure - it isn't strictly multi-accounting, but it IS exploiting the system to circumvent the Chills feature which exists in the game for a reason. People are free to form such teams if they like, and those of us who don't like it are also free to gang up on them.
I often rob $0 houses. I can't say why... I'm currently on my first 'proper' life (that is to say, a developed house and several days' survival) so when I do die, as long as it's not to a self test, I'll be a big bounty for whoever gets it.
If I upgrade my house, even with something simple like an extra hot-floor commit gate or something, I replace every lethal option along the way with indicator lights and chihuahuas for the self-test to make sure I didn't cock up. This is becoming more and more time-consuming as my house fills up!
I also go into Shelton's house every time he resets it to $2000 0/0, simply because I assume he likes it being at 0/0 for whatever reason!
When I hit a $2000 0/0 'Gimme' house for the first $1k in the vault, I sit in it for a few minutes before taking it before rushing off to get a club for the wife. I do this because if I see a $2,000 Gimme but I am too slow and someone gets in it before me, I go get a bat right away and wait for it to show up as a $1,000 1/0 - I expect others are doing the same, so I make 'em wait and hope they get fed up of waiting so I can come back for my extra $1,000!
Ah okay... I've just blown most of my cash on house upgrades but I'll look into adding to it as soon as I can afford tools. I'll also wait and see if anyone has strong opinions against this, and if so what they are... I know some established forum members openly multi-account, but I want to be clear that I am only interested in attacking those who abuse it to spoil the fun for others, not those who use them for legitimate enjoyment of the game.
Apologies if I've covered old ground - I'll scroll down older topics, cheers Stefan!
EDIT: re: 'obvious abusers' - I'm not posting the videos yet because remodelling my house will take some days, but once the significant traps are altered from how they are now, I'll post the videos - there is no doubt at all, and I am usually he one to doubt foul play!
Okay guys, please bear with me - I know the issue of multiple accounts is like a bad smell that crops up in almost every thread, and I'm also a relative newcomer to the game so I'm not going to start bitching and moaning and demanding changes. The bottom line is some people use multiple accounts to enhance their own enjoyment of the game.
Some do it in order to enjoy the fun of scouting and robbing while maintaining a top house without the risk of blowing it, some (ab)use it to manipulate their income, bounties, etc. Some deliberately use suicide and low-value accounts to scout, then take down the score with their main account secure in the knowledge that they are safe to do so. Whether these things are fair, right, or allowed is not the point of this thread. They happen, there's no way of stopping it, and that is that.
I personally don't like it, as I think it detracts from the game as a whole and makes players unequal. I have a single account. If I go on a robbery, the stakes for me are much higher than they are for someone using an alt account, and therefore it will be more difficult for me to conduct a big heist because I am forced to be very conservative and consider the cost of tools, escape route, etc.
A short story: today my vault was taken for just over $10,000 by Robert Dale Bishop, on his first ever visit to my house. The italics are the story - skip this part if you're not interested in details.
Robert Dale Bishop has at least two alternative accounts that he used to suicide-scout my house first. Their names were Michael Leslie McClain and Daniel Ernest Gill. My house is modest, and I knew it would struggle to stand up to the attention that a $14,000 tag would bring. It is not a fortress, but it has some tricks and traps that make the tool-less solution very difficult.
Gill came in naked, checked out the entrance, and left. He returned with a 2K toolset, and fumbled around the house, drugging dogs and smashing windows. He happened across my first (crude) magic dance and solved it by trial and error with lots of jiggling about. He then got into my 'endgame room' but had no way of beating it because he needed a particular combination of tools to brute force it. He died.
Right away, McClain came in, and his first 30 steps were IDENTICAL to Gill's, right down to smashing the same windows from the same side, and taking a dog to the same location to drug it. I have not seen anyone else tackle my entry by this particular route. He then got directly to my 'endgame room', using the same tools as Gill had done, but this time he nailed the initial magic dance first time. In the endgame room, he used a tool to ascertain which one of several one-time-chance multiple choices would lead to the vault, but he was now lacking in the final tool he would need to brute force it. He jumped into a pit.
Immediately, Bishop came in (first ever visit) with the exact combination of tools required to brute force his way through the lot. The average number of steps for previous intruders who have made it into my endgame room is 300-400. Bishop took my vault in 89 steps, including no hesitation on the multiple choice which his McClain account had already narrowed down for him. This is not down to Bishop scouting in a previous life and returning after the chills, either - I change the multiple choice frequently, and only one person has ever picked the right one before anyway - and that was when my house was very very simple.
In summary - Bishop is a triple account holder and uses two accounts to suicide scout and then take down the money with his main. We all know it happens, opinion is divided on whether it's fair or not.
So what to do about it? Well, why don't those of us who disagree with it try to fight back a little? I mean, I knew my vault would probably be taken while I was out today - my house needs work, and I am aware of the weaknesses. But it pisses me off no end that Bishop used three accounts to do it. I've been alive, with my house growing, for several days now. I've put a lot of hours into it, and when I go scouting and burgling other houses - which I do - I risk it all with every step. Why should Bishop be able to hack at my house with impunity and stroll in with a successful robbery once he's learned the secrets?
Here's what I suggest, I'd like to know what the community think: If someone is clearly (ab)using multiple accounts to spoil the game for single account users, let's out them. Let's flag up their main account houses and crowd-source it. When I get back on my feet, I'll scout Bishop with a few tools and post a map of what I see. Then if someone else wants to go in with different tools to scout some more, add to the map and update it. I can only afford to scout with a few tools every few hours at the most. If I die in there, I can't go back in for 24 hours. But if a dozen or more people mucked in, using the publicised maps and adding to them as they go, people like Bishop would lose their houses much quicker.
This is only a suggestion. I'd like to know what the community thinks, and I'll take that into account before posting any such thing, but I think it would add an extra dimension to the game.
And finally - if you're Bishop: Fuck you.
I don't want to weigh in with any opinion on whether people are cheating here, but I feel I should add this:
Last night Peter Nolan Clark (the OP's robber) took my vault for ~$3500. He came into the house on a first ever visit with $2,200 worth of tools - slightly more than your standard 2k but the selection was typical (saws, water, meat, bricks, bat). He did not take the house efficiently, wasting tools where there would be no need to do so if he knew the map beforehand. He did happen to have just the right tools to exploit a weakness (now fixed) that eventually got him access to my 'endgame' room, however the tools he used for this were the same tools I would have had with me on a 2k suicide run.
The only thing slightly fishy is that part of my endgame is a one-chance multiple choice, which he got right on the first (ie. his only) shot.
I've just watched the tape again, and to be honest I don't think he was cheating. If he was, then he went to a lot of effort to look lost and confused in my house, wasted a lot of tools, for basically a $1300 gain.
Pohaku wrote:... some measurable factors that should go into determining a player's bounty increase when they commit a robbery:
1) Number of deaths in the house they robbed SINCE THE LAST SUCCESSFUL ROBBERY. This neutralises the 'Connel Factor';
2) The amount spent to build the house they robbed. This makes $2000 0/0 'Gimme' houses worthless in term of bounty, and will be a crude measure of how difficult the house was to rob;
3) A ratio of stolen amount:tool cost. Anyone can brute force a $10,000 vault in a house that cost $70,000 to build, if they take $30,000 worth of tools with them.* So take into account how much they spent on tools to take down the vault.2), just because a house is "expensive" doesn't mean it's better. Imagine a house full of powered trapdoors with the vault right in front. It's the most expensive house you could build, but really really easy to rob.
3) I do like the idea of measuring how many tools it took a robber to rob a house. However, since you can make multiple trips, how do you account for someone using $100k in tools to figure out the no tool solution, and then coming back with no tools?
2) It is only a crude measure - but it is a measure of sorts. There are possible exceptions of course, but generally speaking if a house has had $20k put into it building traps, it will generally be more difficult to crack than a $2-3k startup. If this was just one of the variables that was used to calculate bounty, it would help out with the $2,000 0/0 Gimmes, because the multiplier for those would be 0 (ie. not a single dollar has been spent on defences) and the bounty would therefore be 0.
3) I'm not sure this is a problem. If someone uses a lot of tools to figure out the no-tool solution, then comes back and cracks it toolless, then I would say that makes them a very good player and deserving of the bigger bounty. Brute-forcing your way to a vault is a long stride from brute-forcing your way to it AND figuring out the no-tool solution in order to come back naked. So I stick with this one - calculate size of loot/cost of tools to get another number that can be used in the bounty calculation.
I also just noticed I made my reply without realising there were another 2 pages of (very good) responses to this, so apologies if I seemed to disregard what had been said before me etc. Told you it was 4am and I was tired! Not to mention I got home from work to a broken house and had to carry out repairs and amendments, then do the self-test while struggling to keep my eyes open!
Poh.
P.S. Mr Carpenter, you'll know my name when I come for you, this time! ;-)
It's 4am and I just got home from a 12hr shift so I can't think maths, but some measurable factors that should go into determining a player's bounty increase when they commit a robbery:
1) Number of deaths in the house they robbed SINCE THE LAST SUCCESSFUL ROBBERY. This neutralises the 'Connel Factor';
2) The amount spent to build the house they robbed. This makes $2000 0/0 'Gimme' houses worthless in term of bounty, and will be a crude measure of how difficult the house was to rob;
3) A ratio of stolen amount:tool cost. Anyone can brute force a $10,000 vault in a house that cost $70,000 to build, if they take $30,000 worth of tools with them.* So take into account how much they spent on tools to take down the vault.
*figures are hypothetical, possibly poor ratios, but my point remains.
Anyway - I'm only a beginner, but that' my tuppence-worth.
Poh
aka Mr. ?????????? ;-)
How do you know which one I am in the list?! The 7.1k is mostly discarded tools from $2k suicide scouts, meaning I have a shitload of meat and water - I can't bring myself to sell it at half price and then pay full price for other tools, lol...
Lowery. The guy who wants my wife. He's been back another four times this morning, on one occasion he got through a wall which worried me but he didn't see the important part! I wonder if he's here...
I was thinking the same thing, though I'm not established enough to effectively scout him yet.
Ah, that must be it then. Well I've only done a few easy ones, though I did splat somebody's wife earlier today, too. Mind telling me what he's worth, just so I have some idea of whether to expect him to turn up with 50 guns while I'm asleep tonight?!
I haven't hit any big heists, so no enemies on that front - however, this morning I put up a $2k new build. First guy through the door checks out my entrance, comes back 30 seconds later with a piece of meat, makes some dumb choices and drops a bounty of over $6000. I guessed it might have been someone trying to transfer money to an alt account, and so I stayed in build mode for over an hour (not even daring to watch the tape!) to stop the alt coming back, and to use most of that bounty money to massively improve the house. So if there's anyone in the world with a vendetta, it's the alt account (if there is one) of that $6k bounty dump. He wants his money back!
Strangely, Lowery is still showing up time and time again even as I type, yet his house is just not in the list. At all. Not with chills, not without... odd...
I've refreshed the list (with filter on his name) numerous times since he showed up. It's as if he's only ever out of his house when he's in mine, if that's the case...
Lol... here's what I go through numerous times a day:
Scroll down houses...
Scroll up houses...
Scroll down houses...
Scroll up houses...
THERE!
A $2000 0-0 'Gimme'! GO GO GO!
Ah... fucking Shelton again.
Scroll down houses...
... has developed a hard-on for my wife.
I can't see his house in the list though. How can this be so? It's been way over the initial five minutes for his place to appear if he's new, and from the amount he's spunked on tools trying to break my house I can tell he must have more than the $2k starting allowance.
You cut a hole in the wall to the switch room, so I cannot perform the magic dance without the chihuahua escaping and failing to hit the switches! I could just dump the vault in front of my entrance of course, but I can't make the place secure enough to collect any bounties etc.
It's cool - I was a bit peeved that you went to so much expense just to flatten me, but I was getting bored with the house too... also, kudos to you for doing the scouting/burglaries with your own account which has your $5k house and growing - I gather a lot of people just refuse to risk raiding when they're established, and either sit tight and collect bounties or pick out easy hits only.
I'll be coming for you though.
And there's little point having tips on how to improve it, as you left it damaged unsolvable and with a balance of $0 I was forced to suicide anyway!
It cost about $4k to build, so yeah - I knew there were weaknesses against $7k+ worth of tools. Thirteen saws will be pretty effective against a house that can't afford to steel/concrete all the walls, but thanks for highlighting this 'weakness'!
I'll see you around, Carpenter...
Yes, you did.
I saw you get through to my magic dance wiring the first time, and I've been trying to raise enough money to redesign and reinforce it since, as you kept coming back. My steel walls almost thwarted you on the last vault run, but I haven't been able to afford to make enough changes to defend against someone like you - hell bent on robbing me for a few $$$ regardless of the cost of the tools.
I will be starting afresh with a new name and a new design, because I want my wife intact.
I'll be coming for you, though... if someone doesn't get you first.
I was wondering though - other than a personal vendetta, or revenge, why would you blow $7400 on tools to brute force a house for $3000? You would have been significantly better off if you'd just not bothered!
Every now and then I get a good one. On one of my first ever start-up houses, I hit a $3100 bounty - the guy came in with a few tools, brute forced his way to my vault, and committed suicide next to it. I still have no idea why - it's not as if my house was a great one, for which he would get satisfaction from showing off simply that he could break it. I also had no idea how awesome an opportunity that was for me to turn my house into an impermeable death trap, and so I spunked the money on stuff I wasn't using properly and then died on an amateur robbery!
Generally, I reckon about 19/20 of my bounties are $100. However, this is because I'm still not worth enough for any experienced robbers to spend money on tools to try and get me, so I'm just catching naked scouts and the odd $2k beginner robber.
A cheap entrance I like to use will force player left or right when they enter, with a commit gate on one option. This pushes the 'just-having-a-peek' people into the other option, where you can tempt them to look around a corner which gives line-of-sight to a pitbull lurking in the first option, preventing them from making it to the door if they want to bail.
It's only a meat away from them escaping of course, but you pick up a few bounties from naked scouts as they often go for that one step to look around the corner and then they're doomed.
It is indeed the Hawai'ian word - I think the translation isn't perfect as it depends on context, but it generally refers to a large or beautiful stone or rock. If your wife has a Hawai'ian name then you probably have more knowledge than me on that!
I took it as my online handle years ago, as it referred to me being a poker player (a 'rock' is a particularly tight/disciplined poker player) and I wanted a Hawaii'an word because I've been twice and love the place... and obviously, such words are less likely to be duplicated in online places than the English ones.
I may jump on if I play on my gaming rig, I'm relegated to the laptop at the moment without a headset! Cheers though... Flowers, I like it! I see you checked my hallway out, lol