Discuss the massively-multiplayer home defense game.
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If you successfully rob/wife kill more houses, you successfully create more 2K robbers, genius. If this game had 100,000 new players, eventually we'd arrive at the same economic stagnation until people realize they can't grow by sitting on a concrete deathtrap house and the dam breaks.
Incidentally, if you have a super impenetrable entrance with trapdoors, wiring, concrete, and intricate dance systems, what the hell do you expect? The people that ARE going to go out and rob with tools are going to go after the ones that look possible. People with boring traps and low value are surprised that idiots aren't rushing to suicide down the first few steps? I mean come on, really.
There's some pretty interesting economics going on with this game, btw.
I've been WAITING for this thread!
This will probably get lost in the cyrillic whirlwind, but here is my beloved first house:
http://www.castledraft.com/editor/mtnuUV
When I started out, I was really more into learning about robbing, which meant much death, which meant less house. But I built this one night before I went to bed, and I'm SO glad I did. No house yet has yielded such entertaining security tapes (I even got a couple high bounties, which of course immediately attracted a sensible robber with 4 meat and a club).
Really simple, and the only 'trick' is that you need the dogs to catch up to you, so that they don't slide east along the wall to cut you off... and a lot of people thought the vault would be in one of the two far corners. Teehee.
Just speaking for myself, I would never, ever, ever enter a house that has a powered door next to the entrance without tools. It's obviously a dog, and then if I was dumb (or broke) enough to go any further, it doesn't matter what triggers it, I just assume it will trigger, forcing me to try and figure out the house with no tools on the first guess (aka suicide).
That clock just as easily could be a cat you see when scrolling down that triggers a button that traps me, or a chihuahua, or a wife hitting the panic button, or a clock, or whatever it doesn't matter. Point is, if I walked into this house, I'd immediately leave, & wouldn't return unless I spent a measly $100 on meat (after which I'd scout until I found your family, and maybe come back with a club or a couple saws + water or whatever).
You need more ways to die, either via more traps, or by getting more mileage out of your current ones
Because I just got this game like a week ago.
"I like this idea, seems like it would be pretty hard to brute-force."
… one minute after the successful brute-forcing of the house.
Cool house, instructive video. It's a little annoying that the guy didn't figure out the house, even after perfectly transcribing the mechanics - practically ALL the mechanics - right there. Also, interesting that the wired wooden wall was the achilles heel for the attack.
Do someone know another gif site that support bigger gifs?
photobucket.com ?
I just died, too, in a house that looks like a built up version of ursaphobe's pit-dog dance trap. I'm now going to guess that was Kinezan that toured my house, and you have now literally opened vast new doors for me as a robber. I have to go, but if I crack a decent house soon, I'll try and figure out how to share it.
no saws, 2 wire cutters though.
you beat it with a brick and meat (plus one more meat for exploration).
Well, I just read this seconds after watching someone easily brush past my defenses with 2K tools, explore my entire house, and hang themselves next to the vault. Thanks, I think :d
Okay, well I honestly thought more people would be behind this. Thanks for the FAQ answer, that's a great idea. If I could suggest one slight copyedit: 'meant to be punishing' not 'mean to be punishing'.
iceman, I've already read many of your posts, I'm aware you are a mad genius (at least when it comes to wiring), and I'll admit I didn't expect to read a story of someone so thoroughly enjoying the thrill of discovery on a self test. Then again, I think you might be a bit of a masochist (as probably are most of TCD players). I don't get the same feeling, at all, from self-tests as I do robberies... but who knows, maybe if I keep playing long enough I'll enjoy one.
I still disagree with:
Also, as you'll be subjecting many others to your deadly traps, it is only fair that falling to them yourself will have the same consequence.
I'm not sure where this idea of 'fairness' comes from, because it's already a completely different situation going into a maze blind, and going into one that you drew entirely yourself. I maintain that the 'meat' of the game is basically codemaking vs. codebreaking, and one debug error should NOT, in my opinion, cause your entire code to be erased (that's not realistic, that's dumb). On the OTHER hand, make a mistake while codebreaking, and I 100% agree with a harsh penalty.
Reading Jason's comments, the argument against nerfing seems to be "I made this game to be unique, not to be fun." Well, I hate to say this, but it is fun, and "hard" games with masochistic hoops you have to jump through are nothing new. Just look at any old arcade game ever. Many of them are obnoxiously, unnecessarily, even sometimes arbitrarily unforgiving. And people still tried them, despite the defects. That doesn't mean those games couldn't have been made better (like, why the F did Marble Madness have a timer?).
Anyway, it's not that big of a deal, and I'm gonna just go back to playing the game. Thanks for the replies!
Well, misstep prevention is what the enter-confirm system is for. Or if even with enter-confirm you still mess up, your tool-less sequence might just be too complicated and needs simplifying.
I don't understand this, can you clarify?
Are you saying (1)the point of the test-run (with or without death traps) is to keep yourself from making mistakes in your own house?
Or are you saying (2)the point of a chihuahua run is to prevent missteps?
I disagree with the first; the test-run is to ensure your house complies with the game requirement: being able to reach your vault with no tools. The point is NOT for it to be any kind of challenge where you have to prove with your own skill that you can reach your vault. It's a feasibility test, nothing more.
As for the second, yes, I know, and I think it's redundant.
Or were you saying something else?
Also, come on, really? Nobody agrees with me? I'm not knocking this game at all, I think it's great. I just think it would be more fun (and not in a way that changes or harms the essence of the game) if the player didn't die on his own self test.
Really? None of you have died on a self-test and been at least a little disappointed? Is that fun?
Edit: Okay, to respond to the comparisons with real life:
No shit. You would actually die in a deathtrap in real life, in your own home.
But in real life, pit bulls are really sweet, you can climb in and out of pits without dying, nobody has controlled explosives (nor robs houses with them), nobody puts high-voltage wiring on the FLOOR in a house with children (wtf?!?!), and on and on and etc. etc.
Like, seriously?! This is a game. A fun game. A game about creating devious puzzles of devilish ingenuity, and admiring & exploring the genius of others (really amazing, by the way!). Not about pretending I'm some pixelated dude with a blank square face trying to steal cash from other people's homes and murder all their pets & kin... though maybe that's what this game is for some of you. Ugh.
I thought indicator lights were for causing seizures.
But seriously, how does that explain anything? Even with rigorous indicator/chihuahua testing, you can still make a misstep during the 'live-fire' phase, and the penalty still doesn't make sense. The fun part of this game is designing traps & discovering others' designs. 'Proving you can get to the safe' isn't a fun mini-game, it's the function that makes the rest of the game fun.
edit: Yes, I know, you can lead the chihuahuas out of your house so you don't have to pay for them. But if you can cheat the price that easily, then why is it an extra step? Why not just let the player set the deathtraps and respawn with impunity? (only in the self-test, of course) It just seems tedious, less fun, and kind of unnecessary.
Hello! Fun and addicting game.
... that would be even MORE addicting if I didn't lose everything testing out some new weird house plan. YES, I should've written it out in careful detail on a piece of paper using a T-square and calculator during class instead of paying attention to the five important bumper crops in America around the late 1840's because it will be on some dumb multiple choice test and will have no practical bearing on the rest of my life...
but really, I just want to have fun and play the game, and toss around some ideas in my house without one misstep erasing hours and hours of work. the penalty is too harsh, and it makes it less fun.
can I get an amen?