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#1 Re: Main Forum » I'm back from vaction (and plans moving forward) » 2013-10-13 09:21:02

Wasn't the original tool-dump invented for this purpose?

With current design restrictions, a labyrinth of commitment traps would still occur imho.

I think what we are forgetting right now is that animals behind walls weren't all bad. They meant that there was stuff to figure out and I did manage to crack the odd dance and go for the booty. Simple dances aren't the problem, they can be cracked sooner or later by starter-robber-players, as long as they can't be an entire row of switches. In a way, they made houses less safe than what's going on now and they allowed for creative defenses.

I would say again that the game would flourish if the best defense was a diversified, non-obvious house made up of different elements, not just a simple design for max. thickness. Restrictions need to apply to the size of bits of design but if they make 90% of previous design choices impossible, we can all see what happens... (In v15 that defense strategy was working brilliantly by the way...)

I still think that something similar to sight-activation for animals applied to electronics - effectively limiting the range of  power distribution - would have brought about houses that would be open to trial and error starting robberies as well as to sophisticated cutting in the right places, but where the less obvious houses would have been a lot safer than the usual fortress.

#2 Re: Main Forum » Fork or funeral? » 2013-09-26 16:55:04

Very interested here!! It might be that this game is best played with some accountability, as in people know each other, invitations and all that. I always got the impressions that the dickery was due to people playing anonymously. I felt alright raping the houses of random people (the few times I did it) but knowing it's only going to be four or five people I know (and knowing THEY know I did it would change that...).

I had this suggestion of introducing a circuit-blueprint-tool that I liked. Meaning: Plug that thing into ANYTHING connected to a power source and get a reading of all electronics connected to it. That would mean that a.) you have to carry it and b.) labyrinths etc. are invulnerable to the tool but carry other restrictions (weaknesses of doggies etc.). But that's probably the most annoying solution to implement. [edit: And I loved the notion of having to guess the walls! Combined with restricted animal movement it would be highly pleasing to guess some electronics without knowing the walls etc.]

I'm a bit reluctant towards v8 since I'd be anybody's bitch for lack of electronic or logical thinking, but it was the most polished the game got.

#3 Main Forum » Fork or funeral? » 2013-09-26 15:39:46

bey bey
Replies: 5

Judging from what's going on here it seems that we are at an impasse.

I'd like to know if anybody has set up a fork server yet? V8 or v15 would work for me. V8 is more viable but v15 might be more fun. wink

May the voltage meter be with you!

#4 Re: Main Forum » Why have people stopped playing? » 2013-09-26 15:35:15

Idk, I really REALLY felt v15 was almost there and only needed some minor balancing with the electronics. We had gotten to a point were among three houses, I got by very well with a house that relied on deceit and multiple paths instead of brute force security, I got broken less frequently than other top houses that took a lot more cash to take down. This is the kind of forced creativity I was looking forward to in the game, always with the restrictions of scarce cash and the thrill of having to make it past your various levels of security every self test if you build a house in various stages.

AND the robberies were getting better and more predictable (each animal you "activated" meant something could happen, but you always had a choice and it was your own choices that killed you. I had really gotten back into robbing people since I could be sure that I could get out of any house alive if it wasn't for stupidity.

I always supported a building voucher system (4k build only plus 2k to build or rob with or similar) to adress some imbalances since it seemed to make more sense than tweaking tool prices because of scaleability. But I don't think that's what broke it.

The time consumption was tough, but it was an awesome experience how this game could give you real considerations of "should I spend the night at my girlfriend's place or rather go home to check on my house and make sure it gets through the night". This, also, would have had to be solved at some point but so far I was enjoying it.

#5 Re: Main Forum » Why have people stopped playing? » 2013-09-24 03:32:57

joshwithguitar wrote:

I personally find electric floor mazes both fun to create and explore in the current versions. There are a lot of neat electronics tricks you can use to make them interesting but you can still solve them with the right set of tools.

Combo locks were even easier to create in v15 than v16+, so I'm not sure why they have helped to ruin things. Further, it costs less for the tools to get past them - you could get to the electronics of Mr Temples house with $2400 for the crowbar and another $1500 or so to get past the dogs. Compare that to how much it would cost to get to the electronics of a similar cat lock system in v15 that was attached to a long line of trap doors. You could easily set it up so that 10 explosives were needed to get to the cats, making it cost $5000. Then you could have each cat run down a corridor before it gets to the button and put dogs down the corridor.

Combo locks were one of the problems that were supposed to be adressed with 16+ yet all that has happened is that a more devious version has emerged. At the cost of everything else ceasing to be viable.

I still feel that a less radical limiting of power usage (such that power sources have a max range) would have gone a long way without breaking the game. You could even have kept the intrigue connected to the animals being activated but then moving out of sight.

All I'm saying is that with two or three bits of design floating around, it doesn't seem worth the bother. And from what I read here, most people seem to have voted on this by stopping to play.

#6 Re: Main Forum » Why have people stopped playing? » 2013-09-22 11:19:03

I quit because the change to electronics means I don't feel I can do interesting houses anymore. (I figured out the kittie-bit-lock thing in the first 10 minutes and then didn't feel like even expanding upon that house until it was completed.) I keep checking back here to see if things change but the "show me yours..." thread shows me only ugly things I wouldn't want to either play or build.

So far, the highlights have been v8 (different game but very playable - I'd definitely play a fork of that every now and then, even though it's a puzzler instead of an adventure!) and v15 (ALMOST there, but went to crash and burn...).

#7 Re: Main Forum » A club is coming, and animal jump-back » 2013-08-26 17:48:01

largestherb wrote:

it's the rockin'est club in town!

This is one of the most disturbed things I have seen in quite a while. I blame global warming.

#8 Re: Main Forum » Idea to mix things up » 2013-08-25 08:46:35

Well, but it would only mean it had to be designed the other way around. Make a house so that getting to the safe is easy but you need all the steps and stuff to get out and drag along a line of pitbulls. Same shit. wink

#9 Re: Main Forum » making houses is more fun than robbing* » 2013-08-23 08:54:46

Yeah obviously. I disliked the house once I was done and didn't feel like fortifying it. (I only built it since I happened to get lucky on my first robbery checking out if the game was working and felt it unfair to leave 5k and a painting in an empty house.) To make it secure, I guess I would have added a few pits, concrete, all that shebang, but why bother for something this pointless.

#10 Re: Main Forum » making houses is more fun than robbing* » 2013-08-23 06:34:46

Idk, the problem now might be that there is basically no complexity possible without at least 10k I'd say if you're not going for v8 type electronics and I don't think that's the most interesting thing to deal with. Something that used to be possible in a square of 5x5 will now take up half the house space.

Most houses are safe next to the door thingees. At the moment, or one-time-things. (I mean, with current tool prices just string a few chase combos together and it's practically unbreakable.)

The sad thing is that I find it hard to build an INTERESTING house. I robbed something simple, found out the best thing to do was a bit-lock (and afterwards realised that somebody else had made a much better bit-lock based on the same principle (cat runs out of sight)). That's a bit sad since I never thought I'd be doing bit-locks.

#11 Re: Main Forum » Full world reset coming » 2013-08-23 04:49:07

largestherb wrote:

the 5 minute timer kills my ability to very quickly build up $80,000 to make a ridiculous test house big_smile

Yeah, that was precisely the point of the suggestion if I'm not mistaken. wink

#12 Re: Main Forum » Ding dong it's the irony patrol! » 2013-08-22 11:41:13

I still think all we needed was limited range of electronics. A magic dance behind max three deep walls isn't that much of a problem in the end.

Oh well, at this stage the game seems unplayable for me. You need 30k or so to even get started designing something hideous and uninteresting. Idk, some kind of bit-lock with combined electric-floor-pitbull-wiring or so. Yuck.

#13 Re: Main Forum » Ding dong it's the irony patrol! » 2013-08-22 11:03:12

Sadly, the Greathouse family seems to have bought the entire block. *grumbles*

#14 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 18:42:33

Kudos!! Actually implementing a breaker switch surrounding the entire house was a brilliant thing to do and probably the only reason why I didn't kill your wife despite having enough cash and tools in the vault after you had come for me. wink

#15 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 18:12:22

Haha, yeah, I liked those sorts of gimmicks. This kind of "dammit what just happened?!", but not as a complex thing where you walk along a corridor with no chance of survival but rather with this feeling of "Oh if only I had brought two ladders!!". This is what I hoped could be kept alive by severely limiting the range of electronics. Not "real" magic dances with ten steps but something where the one or other hidden switch is possible and you can kick yourself for not guessing where it might strike. wink

#16 Re: Main Forum » A proposal that needs feedback » 2013-08-21 17:58:06

Yeah, I think I'll sit out v16. I can't for the life of me imagine anything remotely interesting happening, and I really don't want to get into the deeper electronics of how to wire something according to new rules so it's still impenetrable. I might check in occasionally to see if I was wrong, but all this sounds more like I was right...

edit: I enjoy playing this , not this (no offense!)

#17 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 17:53:14

That's what the additional trapdoor below is for: If you take that extra step to the left, you get a different field of view, so you can walk across the pattern. Then you have to go back down right and send the kittie to activate the upper trapdoors I think. Interestingly, nobody got this despite the window being visible.

And you needed to take along the first chihuahua to walk past the dogs behind doors so that they chased you for the switch thingee but that's obvious I guess. wink

This was probably the house I was fondest of so far since it was all about lots of small, intermixed bits instead of one massive security system, and I could move the safe around quite a bit in reaction to how close people got to it (AND it kept my family safe by distracting people!!!!!!!!!!!!). I hoped to refine this so there were actually many paths to different safe locations, possibly combined with minuscule changes that made certain things work in different ways depending on what I wanted while looking the same. Quite sad that this complex kind of thing is impossible with v16. hmm

#18 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-21 10:55:40

Last few hours before the reset and I'm off to a BBQ so the spoils are up for grabs: go get them:

#19 Re: Main Forum » Full world reset coming » 2013-08-21 10:53:57

Shucks, I was only just done with the house and lots of people started poking around in it. wink

#20 Re: Main Forum » Salary calculation changed » 2013-08-21 10:46:21

Interesting and odd thing to do, but why not. (Not ALL that more elegant than say different kinds of money. wink )

I really wonder though if this won't dry up the cashflow in the game. Simply since it makes a lot of sense to bring your house down to zero rather than be a target, so that source dries up. Or even worse: after there has been a robbery and all the houses are only stacked with about 10$, you're left with 0 cash and no chance of getting any apart from 2k jackpot houses.

edit: this of course makes it A LOT more important to keep your wife alive!

I'm really looking forward to what will happen now. big_smile

#22 Re: Main Forum » ERROR: Unexpected response from server » 2013-08-20 08:56:09

Didn't somebody (Josh?) post that same thing a bit earlier? Something where the client and the server are mismatched in calculating visibility, thus your client game and the server side simulation don't match and you get killed (to prevent modded client cheating...).

#23 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 07:32:58

Yeah, it's somewhat sad, also how pulsating it can be. A week or so ago we had three pages of houses (which I hadn't seen in a long time) and now we're back to a few boring ones. Might be that it's just holiday time, might be that those are kind of natural mechanisms of prey vs. predators etc.

The "newbie problem" is a huge one. Maybe somebody with a server should just set up a newbie server, with unlimited starting cash or something like that and permanent houses to try one's skills on where damage isn't saved, and maybe where the shroud can be deactivated. I'd definitely contribute a few houses to that (and there are already lots of castlefortify & castledraft links in the forums that could just be inserted). I'm not anything with IT and don't have the resources but there must be others...

It would be contrary to Jason's concept for the game and I do support the notion of being thrown into the deep end (which is even modeled on the real life experiences of moving into a tough town) but if it makes it easier for newbies, an unofficial server is a good solution and I don't think anybody would mind that.

#24 Re: Main Forum » Some other problems and potential solutions. » 2013-08-20 06:17:01

gumshoe wrote:

Ok, no problem, your house is awesome, what about ray carl jhonsons bieng harder to break now thats it's broken? (I loved that house man T_T) Or the two exploit houses? Are contributing/not actively hurting the game enough not be adressed? As for the 10 k.... it was never there... dont come looking for it.

Thanks mate. wink

Yeah, there was one house with an openly accessible wife carrying 5k or so and another similar one which I didn't want to take since I just logged in to blow some of the accumulated cash. But those get snatched up quickly I guess. I'm all with you on the exploit house and Johnson front. Both are problems. Johnson still has a wife which could have been killed using about 10k or so. I might have done that instead of building. Well, next time. It's a shame he doesn't repair it because it looks interesting and I almost got to the safe once I think between houses.

Either way, it's sad that the creativity seems to have gone from the game somehow. Little tidbits strung together are a perfectly viable house now. E.g. do something like this by blip in a 2k fashion as a first step into a house, followed by something else etc. The climate for this is more or less perfect, but it doesn't happen...

#25 Re: Main Forum » ??? » 2013-08-20 04:45:21

AHHHH!! Silly me, it was about the website...

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