Discuss the massively-multiplayer home defense game.
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I understand that the easiest and fairest way to counter cheaters having access to maps is to give everyone maps. However, with all due respect, I don't think we're going to have much of a game if everyone has access to maps. Consider, what is the most difficult house to analyze with a map? Certainly not a maze. Nor a hall of doors and pitbulls. In theory, the most difficult system is still the combination lock. When you have a map, any maze with buttons that can be pressed reduces to a poorly optimized combination lock. Thus the home owner's best chance is to simply make a high bit count combination lock with stray wires. The goal then isn't to make an impenetrable defense. Just a target not worth the effort. Just like stealing a bike.
So if we want game play that goes beyond reading circuit diagrams (a worthy value in itself), we need to be more creative against the 'real' thieves.
Oh and as it stands, I really enjoy the thematic play in the current version. People accumulate wealth and build an 'impenetrable' fortress. But they're too afraid to get outside and enjoy life (breaking into non trivial houses). Us rich folk have nothing but our paintings and dead wives. It's a bit of existential critique. I get the sense that this isn't Jason's goal but it's a message that I enjoyed non the less and makes me want to continue supporting Jason.
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