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#1 Re: Main Forum » Random thread on preferred paintings » 2013-08-05 08:46:15

bey bey wrote:

Ahhh the glamorous world of physics. Have any busty blond waitresses moved in next door already? A little less particle acceleration, a little more action please! smile

Mine's theology / philosophy.

Sadly no. I feel like I was misled as to what life in my program would be like wink

I'm not sure I know any sitcoms detailing the exploits of theologians and/or philosophers, so am at a loss for a witty comeback...

#2 Re: Main Forum » Random thread on preferred paintings » 2013-08-04 21:28:34

jere wrote:

Interesting! I never recognised any Indie game developers, but then again this is probably the only Indie game I ever played for a longer period of time so no surprises there.

Really? Please tell me you've heard of one of the following: Fez, Lone Survivor, VVVVVV, Spy Party, Spelunky, Super Meat Boy, Hotline Miami??
Those are the indie games made by developers I recognized.

I just sort of got into the Indie game scene myself (after watching Indie Game: The Movie one afternoon), so while I've heard of Fez and Super Meat Boy, I think Braid is the only other indie title I've plaid recently.

bey bey wrote:

Aaaanyways, since I just embarked on the journey towards a Phd I guess I'll get to know a lot more games over the years to come.

I'm right with you bey bey smile What is your field? (Mine's physics.)

But back to the topic of the OP, I tried once to theme my paintings. There was a Bebe named Counterpoint, so I paired it with another titled something to do with music to kind of get a theme going. Unfortunately my vault was shortly thereafter raided, so the theme didn't last long.

#3 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-04 11:09:21

bey bey wrote:

Well, I'd say less is enough. The robber only has to ASSUME there are lots of concrete walls. Sometimes, one can fool people into attacking in the wrong places. Or better still - to just leave. Nothing is safe forever, but it can work. I once did an experiment between houses only placing traps without electricity or anything, bought a few 1$ paintings etc. and it took a solid few robberies until somebody smelt the bacon.

That's true to a certain extent, but some players simply will keep burning $2000 worth of tools and killing themselves elsewhere to find a weak spot. Plus, I think you can see through the walls well enough to distinguish between thicknesses of 3 and 4.

#4 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-03 18:17:41

Cent wrote:

Even if you have a good dog or two, on the initial 2000, you'll have paper thin walls somewhere. A simple saw will get you through and allow u to lead the dogs elsewhere to be drugged.

Exactly. You need at least 4 concrete between the robber and the rest of the empty house or else they just bust out and lead your dogs out into the open to get drugged. Just lost my wife again to that since I let too much money get built up.

I do find it very frustrating how hard it is to keep my family alive. I feel it's important if I ever want to rebuild after a robbery, but it's just infeasible unless you religiously log in every hour or so to spend your money and make sure no one feels like spending the money to take them out. Maybe I'm just bad at this part of the game, though.

#5 Re: Main Forum » Show me yours I'll show you mine. » 2013-08-01 19:51:05

Ludicrosity wrote:

I remember a while back when you were first building it, you had your vault next to the entrance, behind a closed door. I got so used to running in there to grab a few hundred dollars for free that I ended up losing my own house when one day I barged through the door without looking around and instead found no vault but trap doors and a power door that closed behind me. Whoops!

Surprise! I think doors are a fun element for that reason (not that it was fun for you at the time...). I didn't even plan such a bait-and-switch, but the ability to even superficially hide information like that just adds another level to a house's atmosphere.

bey bey wrote:

It's an odd strategy that has evolved as of now. I assume it's an attempt to make it to a safe house with a family alive, which usually fails during mid-game when the wife gets killed because she's less well protected than the safe. Focusing on the other element (i.e. the wife) is an interesting way to get around this problem.

That's the way I've always used houses like that, as a temporary stop gap until I can adequately defend both my wife AND safe from the $2000 start-up crew. Leaving a house like that is for sure boring, but I think it's a reasonable starting strategy seeing as your money is replaceable while your wife is not (and you must decide on one or the other at the beginning or risk ruination...).

#6 Re: Main Forum » Show me yours I'll show you mine. » 2013-07-29 23:05:12

Logged in this evening to discover my family had been brutally murdered! A Shawn Timothy Perkins spent in excess of $15000 to pry $1444 from my wife's cold fingers...

That wouldn't have happened to have been you now, Ludicrosity, would it wink

Here are my plans, since I certainly don't have enough money to repair:

My favorite touch was the first trapdoor trap, but that also may have earned me the privilege of being visited by Shawn Timothy for such a poor return rate...

#7 Re: Main Forum » Dogs Moving Next to Dead Dogs? » 2013-07-18 22:59:35

dalleck wrote:

Anyway, the new dog movement is going to probably need some adjusting.  I think they need to actively move away from dead dogs and not remain.  This may complicate it all a bit.

Not a fan of the drug-lure-shoot-crowbar technique, are we? wink

#8 Re: Main Forum » Show me yours I'll show you mine. » 2013-07-17 10:11:34

dalleck wrote:

I am pretty sure I killed your wife.  My condolences to you (late) and the rest of the family (late).

In other news, I have found that leaving a big open space is dangerous for ones family.  The new way to kill dogs is to lure them into the open and meat them.

Indeed, I learned that the hard way! I passed on the knowledge to another poor homeowner just before my demise (although he had set things up more cleverly than I had and it took me several tries to get it right).

#9 Re: Main Forum » Opinions of a new player » 2013-07-16 22:08:58

I'm a new player myself (just got the game this weekend), and I just died during a self-test after sinking over $13k into my design (the most I've been able to get up to yet). There was certainly a sinking feeling the moment I realized I hadn't performed all my steps properly, but I find that aspect of the game an attraction personally. The intensity that permanent death lends to the game gives it a very different feel from most games I've played. When I accidentally take one step closer to that pit bull than I meant to, there's a wonderful heart-in-your-throat moment that simply can't be replicated without the sense that something of value is a keyboard press away from being lost forever.

I do confess I found the building mode very frustrating apart from the self test, though. When wiring something I could never remember what connection I needed to make, and of course the necessary information was off-screen, so I had to tear down and re-build countless walls just trying to remind myself what my plan was (I do appreciate not actually being charged for such ephemeral changes). I have even warmed some to this aspect, though, as it reminds me of building projects in real life, where I inevitably screw something up 5 steps back and have to dismantle a large portion of my work to fix things. More complicated designs are not just more expensive, and don't just take more imagination, they are actually harder to build, and that can be a good thing. Not to mention that it only intensifies the sense of ownership you have over your home, and the sense of loss when your life is snuffed out far too early...

Anyway, that's enough out of me. I wanted some opportunity to express my reaction to the game, and this felt like the appropriate place for it smile

#10 Re: Main Forum » Show me yours I'll show you mine. » 2013-07-16 21:44:17

Sadly this evening I met my demise in my own home. I failed to visit my fallen wife and two children before my trek to the vault, so now I am visiting them permanently.

#11 Re: Main Forum » Number of deaths on tape. Bug? » 2013-07-16 09:16:56

I experienced the same behavior when I logged on this morning. I was excited that my tapes said two players had died while attempting my house overnight, only to be disappointed as I watched people repeatedly enter, look at the first trap without attempting anything, and leave.

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