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#2 Re: Main Forum » The best house with $2k » 2014-02-15 04:40:35

Why not use an electric floor with a power supply? It would be cheaper than a pit.

#3 Re: Main Forum » Trouble Starting » 2014-02-09 21:42:27

Blip I have done that before but it seems to be getting harder. Who is robbing you for $160? It seems like that strategy depends on other people making mistakes and is not sustainable as people improve.

#4 Main Forum » Trouble Starting » 2014-02-09 02:08:52

GoogleFrog
Replies: 9

I am having trouble starting out a new life. I think it is a general problem with the incentives for robbing low value houses and the cost of defense.

It is easy to make a house which cannot be brute forced by $2000. There are lots of ways to force robbers to complete your 'puzzle' (large combination lock, commit branch maze, magic dance, clock) as long as your wooden walls are sufficiently thick and metal is placed on weak points. A basic version of these locks can be quite affordable, about $2000.

So now say you start a life and are thinking about what to do with your $2000. Either you could make a house right away or go and rob someone.

Say you decide to rob. I think there is very little reason to rob someone with less than $2000 cost in tools. So if you want to make a profit you will probably have to rob a house of value at least $4000. The yield of each house is unknown because the wife may be alive and some of the value may be in vault tools. But if someone has $4000 then they are able to afford a house which can easily stop $2000 in tools.

I think your prospects for house building are far worse. Any house you build will have less than $2000 value and half of that will be on your wife. Any robber is likely to receive $600 at best from your house and require at least that much in tools to get there. Nobody who is playing well and who has the aim of making money would try to rob such a low value house.

In short I think that starting off relies on someone else being quite bad at the game. Either you have to scour the midrange value house list with $2000 tool robberies until you hit a house which can be brute forced or make a house and hope that people die in it. Both strategies rely on other people being new. But if you want to play the 'real' game you have to get past this point. The problem here is that the value of house which is feasible to rob is lower than those that are profitable to rob.

I think that there needs to be a wider range of houses which are both feasible and profitable. This could be done by giving some extra incentive for robbing low value houses (maybe some flat monetary reward) or by somehow making higher value houses more feasible.

#6 Re: Main Forum » [Suggestion] delay updating listed house value » 2014-02-06 09:00:02

This suggestion would go against my playstyle. Currently I rob a few houses for some starting cash and build a house with enough money left over to be a nice target. I then upgrade it over a few days as more money comes in and when I am 'done' with the design I leave it to see how high the value can float. So I am using house value to attract robbers and slower updating would get in the way of this.

#7 Re: Main Forum » [Suggestion] Pre-Saved Tool Loadout? » 2014-02-06 08:50:08

I think people would be lazy and such a feature would discourage them from modifying their loadout.

#8 Re: Main Forum » Question - Why would you ever want a High Deaths to Entry amount? » 2014-02-05 08:43:13

I like houses with high deaths or entries because it implies that the house was built with less money. The deaths generate money so it must have been built to store quite a bit less money. Houses with a ridiculous number of deaths are a worry though because they are likely to be broken.

#9 Re: Main Forum » [Bug] Killed by Drugged Pit Bulls » 2014-02-05 08:30:49

That is what pitbulls do. It is to give the Club and Gun a reason to exist.

#10 Re: Main Forum » 50 dollar bounty? » 2014-02-05 08:28:54

I like the $100 bounty because it is a very round number.

#11 Re: Main Forum » [Suggestion] Fake Wired Wall? » 2014-02-05 03:33:21

Fake wired walls sound unfair and opens a whole new level of deception which I don't think we need. What would be next? Fake floor which is actually a pit? There are lots of more interesting ways to deceive people and they are all "fair" in the sense that if they could see the workings of your house they would be able to figure out a solution.

#12 Re: Main Forum » Most stupid user ever! » 2014-02-04 22:32:43

I've made houses with a pit directly in front of the entrance. It got a few 2 step kills.

#13 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-02-04 22:28:37

I was rolled over with $200K in tools, for only an $80K house.

A problem with fuel is that people could accidentally buy too many tools and then lack the money to transport them. Some sort of running cost estimate for transporting your entire vault would be required,

#14 Re: Main Forum » Suicides - WHY??? » 2014-02-03 21:24:28

This is how it goes:

Start with $2000, spend it all on tools. Now pick a random high value house and try to rob it. When you realize that you have failed but can still escape you have two options:

  • Walk into the pit/pitbull which is right near the door.

  • Walk out the door and press the suicide button.

They have the same effect but one is faster. Chills on houses you have visited with tools does not give them a reason to wait until they get home.

#15 Re: Main Forum » 50 dollar bounty? » 2014-02-03 21:15:13

Do accounts created before the change still give a $200 bounty? I just got a $700 bounty from a death.

#16 Re: Main Forum » Campaign Against Combo Locks » 2014-02-03 20:45:52

If you don't like combination locks you could post screenshots of ones you come up against along with solutions which are known to not work. Make sure to keep track of the deaths in a house so you notice when the house changes.

#17 Re: Main Forum » Countering brute forcing with heat, noise, and fuel » 2014-02-03 09:29:13

This is sounding quite complicated. I like elegant systems.

#18 Re: Main Forum » PSA: Bricks can be thrown to break windows. » 2014-02-03 00:06:08

Yes you could use two wire cutters but it is much cheaper to use one followed by a jiggle then water.

#19 Re: Main Forum » Countering brute forcing with heat, noise, and fuel » 2014-02-02 21:36:55

I don't think we need big heat. People seem to brute force blind.

#20 Re: Main Forum » This is such bullshit, I call cheat! » 2014-02-02 21:12:37

Did Kurt and Darrel get into the inner workings of your code such that they could possibly deduce the way to solve it?

As in do you think that Thomas is only cheating by working together with other players? It is the difference between collusion and some kind of maphack.

#21 Main Forum » PSA: Bricks can be thrown to break windows. » 2014-02-02 20:35:11

GoogleFrog
Replies: 5

Many people seem to not know this. A lot of people have died to my house while they still have bricks in their inventory which would solve the problem. They can also kill non-lethal pets and open doors!

#22 Re: Main Forum » Clocks! » 2014-02-02 19:25:48

I like to use things which, once turned on, cannot be turned off. For example:
http://castledraft.com/editor/cxQkO8

The robber may come into this thinking that the floor can be toggled but once turned on it cannot be turned off. You can improve this by adding a delay to the floor re-activation.

#23 Re: Main Forum » The Chills » 2014-02-02 19:19:19

Is it an hour or 24 hours? Are there different tiers of chill timer?

#24 Re: Main Forum » Killing off childern » 2014-02-02 19:17:40

Maybe we need a "put up for adoption" button because their mother is dead and their father is a horrible parent.

#25 Re: Main Forum » Suggestions Page » 2014-02-02 04:07:05

Damage is only saved if a family member is killed or the safe is reached. People cannot simply chip away at your house over several attempts.

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