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#1 Re: Main Forum » A New House Design Thread » 2014-02-04 15:21:15

So you're the one who pointlessly laddered everything and took out my walls tongue

Still more annoyed about losing those paintings.

Ukuko I consider you the 'winner' of this house, you're the only person (who didn't have an absurd amount of tools) to get anywhere near that far in. Which is kinda annoying, as it means nobody ever fell for that powered-door pit trap in the bottom right, found the pitbull nestled in the concrete and steel vault-protecting-looking shell, ran through the hall of cats or had the 'oh hell, 11 pitbulls in a room' chase scene sad

But don't worry, I'll be returning soon with clock driven floor 2: Electric Boogaloo

#2 Re: Main Forum » A New House Design Thread » 2014-02-04 11:36:13

Well, after a week and 500+ kills my house has finally fallen to a robber with 58 saws, 40 bricks, 4 guns, 16 wirecutters, 6 ladders, 10 explosives, 66 water and 54 meat. That's a cool $81,200 in tools to rob me of $73,721 and my 7 paintings. Honestly I was starting to get a bit weary of this house anyway, hence why I allowed it to float onto the first page, but it just means I now have to go find my precious pitbull painting again sad

Anyway, here's the house. Unfortunately my last map shot was four days out of date, so you're only getting the destroyed version:


Follow the red line, yellows are doubling back.

1.) Secret pitbull master, who controls both the electric floors in sector 3 and the final trap doors before the vault

2.) Clock / Cat Track combination. The clock driven grid and trap door system had an astonishingly large number of two step kills, and the cat trap caused no end of people to suicide. 80% of kills were made here, I'd say.

9.) The cat you have to chase. Muck about in the clock section for even a single tile, the powered trap door to the north goes unpowered. I forgot about this guy in the numbering scheme.

3.) The usual scrolling electric floors. These were controlled by both the dogs at the end, and also the pitbull master. Probably another 14% of my kills were here. The secret to these is that they actually light up at the very moment of screen transition, thanks to the pitbull master. As in, the same turn the pitbull first sees you.

4.) Need to go back to pick up the pitbull, and have the secret pitbull master turn on the powered trap door

5.) Need to aforementioned pitbull to get past this commit gate. Only three people ever did.

6.) Need to expose yourself to the pitbull here to open the powered door, disable the electric grid and close the second powered trap door to the south.

7.) Need to move to this electric floor in order to turn OFF power to the vault room. If you don't, when you enter the vault room the powered trap door beneath your feet will suddenly lose power.

8.) Enter this door and this door only to get a dog 2 steps behind you for the commit gate.

Now, time to take my clock based plans to fruition, rather than just retrofitting my old wife defence system after someone with 12 guns slaughtered her!

#3 Re: Main Forum » Suggestions Page » 2014-02-03 16:44:05

I think the auto-commit is there intentionally. If you're unsure of your house and want to safely test it, well pay up for those 10 powered trap doors you're uninstalling.

#4 Re: Main Forum » [Poll] What's your favorite tool? » 2014-02-03 16:42:11

Crowbars used to be awesome, now they're just far too expensive.

My vote goes to the humble club, the best way to get rid of dogs, window, and other pesky vermin.

#5 Re: Main Forum » Contest Results » 2014-02-03 15:13:56

Aww man, 21st. Definitely shoulda bought less paintings tongue

#6 Re: Main Forum » Suggestions Page » 2014-02-03 12:19:01

It's been suggested a fair few times before, but long term stat tracking or leaderboards would be one of my most wanted features for the next few releases. You could even do it in classic TF2 style - This life you robbed $40,756, a new record! Get people trying to one up themselves even after they die, and give a bit more of a reason not to rage quit the game.

Also, I just kinda want to know if my current house has closer to 400 or 500 kills tongue

EDIT: Hmm, let's see...

Take her out clubbing - Most wives and children murdered
Dog lover - Largest number of pitbulls (cats are too cheap!)
Griddled - Most electric floors
Master thief - Largest robbery amount (lifetime)
Kleptomaniac - Largest number of robberies
It's a trap - Largest number of trap doors
Structural Integrity - Largest number of steel / concrete walls
Pittance - Largest number of pits
Defend this house - Largest number of dead thieves (wow that's an old reference)
Caring Husband - The most people who have entered your house before the wife is killed
Butcher Bay - Number of players who escaped your house
Persistent - Largest number of times a robber reached your vault before you committed suicide.

You get a score per-life, along with a leaderboard of the all-time greats.

I'm sure you guys can come up with some more.

#7 Re: Main Forum » Contest Results » 2014-02-03 12:15:06

Some nice maps there, with some interesting tricks for the new players to see. Well done everyone.

My only regret was buying paintings 'cos I was too scared to go onto the top page.

#8 Re: Main Forum » Tips Page » 2014-02-03 12:03:21

Although this amuses me every time, I'm going to let some of you guys in on a secret.

If you're standing in a house where the electronics seem to be running on some kind of clock, do not stand on a powered trap door and attempt to use a tool. No, not even if there's a pitbull one space behind you about to eat your face.

#9 Re: Main Forum » This is such bullshit, I call cheat! » 2014-02-03 11:54:44

If by 'reward' you mean 'paint a giant bullseye on', sure wink

#10 Re: Main Forum » Suggestions Page » 2014-02-02 05:37:14

Fairly sure that's already in place.

#11 Re: Main Forum » Suggestions Page » 2014-02-01 19:03:23

EDIT: Whoops, no, just looked again. You wouldn't be able to get the dog downwards, as the dead cat will stop it moving. And you wouldn't be able to club it, because you're always two spaces away. Step to one and the pitbull eats you.

#12 Main Forum » Campaign Against Combo Locks » 2014-02-01 11:00:57

Replies: 13

They're boring, unimaginative and generally quite easy to brute force once you have more than the starting $2,000. I've never used them, never will. Think up something new people, seriously. I like coming across the rare gems of houses that actually have something interesting to show me.


For instance, maybe fill your house with cats and flashing lights. So many two step deaths.

#13 Re: Main Forum » My newfound love for cats(ingame cats) » 2014-02-01 10:44:13

Cats are wonderful. I have about 30 in my house.

And in the game.

#14 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-02-01 10:09:28

I just came across this trap, which I thought was quite neat:

Essentially, because of the number of steps the girl moves, if you don't double back on yourself she's on the same tile as the pitbull when it first sees you. At which point the pitbull is essentially invisible.

#15 Re: Main Forum » [bug] dog behaviour » 2014-02-01 09:33:43

Correction: Dead animals block movements, as long as you don't step right next to a pitbull

EDIT: Aka here, it may look safe to open those doors but it really isn't:

#16 Re: Main Forum » Was i cheated? » 2014-02-01 08:17:18

It's not a particularly complicated house, the odds of someone getting it right might be 1/20 (I'm too lazy to watch the video and calculate wink). You get enough people through the door, someone will manage it.

#17 Re: Main Forum » Clocks! » 2014-02-01 07:57:06

Ahhh, clocks. Giving confused newbies something other than a long corridor full of 20 doors to look at since November '13.


Amazingly, people have managed to die in this house.

#18 Re: Main Forum » Cheater? or Mormon? » 2014-02-01 04:50:11

Nothing to do with cheating, there's just a bug at the moment where you can duplicate the wife if she has a shotgun and is next to the vault when it's robbed.

#19 Re: Main Forum » Meta-Game and Common Trap Mechanics » 2014-02-01 04:43:45

Problem with the wife trap above is that all you need to kill the wife is either a saw and a gun, or a brick, ladder and a gun. Would dissuade lower level players, but once you get to the 20k or so range someone is gonna bring the pain. Alright if you don't mind the wife dying, but I tend to keep mine buried somewhere with lots of pitbulls. Even that doesn't stop someone showing up with 12 guns and just killing everything.

#20 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-01-31 13:37:27

If the churn time was two or three days for a top house, I wouldn't have a problem with the current tool system. It worked perfectly well in Alpha.

Problem is, you're not in Alpha any more. The sheer number of players changes the economics, so that a 'top' house essentially won't survive more than a few hours. I've literally rebuilt my current mid-range house three times in the last 24 hours, each time after being brute forced with $30-40,000 worth of tools.

#21 Re: Main Forum » HELP: Rethinking the tool dropping stuff » 2014-01-31 13:24:16

The big issue I have at the moment is that there is essentially no cap on tools. While I agree we don't want to go back to the days of 8 tools total, being able to bring in 800 swings waaaaay too far the other way. A 32*32 grid is only 1024 tiles, after all!

It wasn't so much an issue with the smaller alpha community, but now its out on steam we're seeing a lot of brute forcers ripping through the top houses. And when you spend three hours building that house just to see it die to 50 explosives, you lose a lot of motivation. I'd be a whole lot happier if stacks of tools were limited to 10, bringing back some more tactical thinking - 20 meat, or 10 meat and 10 water?

With regards to dropping tools, I agree with Blip. You put that back in, you scare off a lot of low level players with turtle houses.

EDIT: Just learnt that the tool cap is actually a 32-bit integer ... yeah, so you can quite literally bring in one of all the 6 tools required to break a house for every single tile.

#22 Re: Main Forum » What is your starting $2000 backpack for robbing Houses? » 2014-01-30 11:22:49

2 saws, 5 meat, 5 water and one club normally. The lack of wire cutters is a bit of a pain, but the saw is more useful on average. Bricks also don't give enough utility for me to swap out $300 of meat or water.

#23 Re: Main Forum » Looking forward to playing! » 2014-01-29 16:52:33

Welcome to the game. We certainly seem to be having an influx at the moment, so many $2,000 empty houses showing up! I assume the steam release has just gone through.

#24 Re: Main Forum » Server offline right now » 2014-01-29 01:25:34

You probably know this already but for future reference, when you get all that lovely lucre from steam sales, the solution is a load balancer and two servers. Drain one node of all its players, leave the other up. Make your change. Bring that node back up, take the other down. No interruption in service for the players.

#25 Re: Main Forum » A New House Design Thread » 2014-01-28 16:33:04

Well <expletive>. I was just out doing a robbery on an 8k house, for the hell of it. I even had about 10ks worth of tools on me. Killed the wife, was on track for the safe when I stepped on a pitbull I'd drugged earlier. Looking at the list he's now $40,000 richer, and I've lost my best ever house, $40k and 8 paintings.

I did say in the lucky escapes thread that I should stop playing. I'm just annoyed that due to chills I can't go rob my bounty back off him sad

Still, a promise is a promise. My houses tend to be rather organic, as in not pre-planned. While I have some pre-fab traps I put together, generally they are slung in at random and possibly refactored later.


Note in particular the pitbull circled in red. Probably 50% of my kills came from him, either via doggy death door or him standing on the button which powers on the electric floor / door blocking entry to the rest of the maze. 

Also the traditional pit tribute to the battered wife, which has itself claimed many an unwary life.

Circled in blue is the magic button which turns on power to the trap door later in the maze (yellow), as per my post in the traps thread. Also incidentally cuts off the escape route door.

Lots of fake outs in this one, but honestly not one single person every got past the junction circled in green, regardless of how many tools they bought in. The entire bottom section never got a single visit sad


Because I'm so annoyed that nobody ever got close to working this one out, I've even gone and highlighted the correct route for you.


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