Discuss the massively-multiplayer home defense game.
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Is the dynamic music easily controllable? A loud "DUNNNNNNNN", similar to the ones already present, when shooting the wife might be less obnoxious than bleepy sound effects but still add ambience.
99% of suicide notes would be full of expletives, or complaining about cheap tactics, probably the worst time to get feedback on your house from a user.
yeah, you are right, but i still wish i could congratulate some clever people on their houses before leaving the world.
oh oh, i have an idea. how about a chance to leave a suicide note if you are killing yourself in another house. just to let them know a little something of your last thoughts. maybe a congratulation for a clever trap or a frustration outlet to just go FUUUUUUUUU.
maybe its a game breaker since it allows for real life communication tho, haddnt thought about that...
Hey, i just bought the game and would like to give you my thoughts on this which can serve as feedback from how other customers might also feel. I saw the game on steam yesterday and immediately fell in love with the idea. I wondered around for a while watching lets plays while i thought about buying it. i don't usually spend much money on games (for personal reasons) and think if i should or shouldn't buy a game quite obsessively. my initial thought was that the price was a bit high and i should maybe wait for a sale (considering perhaps there would never be one), but at the end, the excitement i felt for trying out the game won and i decided that whether i liked it or not i just had to give it a try and 12$ was actually a really fair price to pay and contribute to the person who made a great game. (and its been awesome so far)
i think the model you present is very interesting as it pushes interested people into making that final decision to buy and i appreciate your sentiment of not wanting to trick customers into buying things they dont want. however, maybe you should consider (im not saying that you must, just that its something to consider) in the future doing a few 20% discounts for people who might get a kick out of that but isnt such a big discount that attracts uninterested people into just buying and not playing.
well, thank you anyways for reading and for making a great game!
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