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#1 Re: Main Forum » Family » 2014-02-20 02:34:18

In my first serious house design I used a spooked wife with a shotgun behind a door as a trap, but I was never able to get very rich with this design because as soon as I was over ~$3000 I would attract burglars with the tools to kill her.

In my second serious house design I pressed the entire family up against the door and hoped they'd die, but this required falling very low on funds to make it worth it and it is hard to rebuild after that.

This time around I have been trying to keep my family alive, but as a lot of you suggested I am doing this just by buying a ton of pit bulls and surrounding the family. That's pretty much the only thing I can think to do and its only a matter of time until I have enough money to make it worth buying enough guns/clubs to get to them.

The wife can be very useful, but I have never liked the two children. I toyed with the idea of having them set off a series of  panic buttons for a magic dance, but pets and clocks are much better at this without running the risk of permanently damaging your house.

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Theoretically you could place your family in easily killable situations in order to strategically break your house. Maybe have a wife next to a panic button near the door that needs to be pushed in order to turn off all the traps. Then you could succeed in a self check and never log in again while some robber kills her and therefore makes your house unsolvable, (ooo, possibly making use of the Wireless Transmission Exploit to make it really unsolvable....) However I haven't tried this yet and probably won't. I have a tendency to keep checking in on and improving my house, and I wouldn't like having a house that required me to never play again in order to work.

#2 Re: Main Forum » Wireless transmission and Step-limit exploits » 2014-02-19 16:26:27

I'd like to dive in, learn how this works and find a way to exploit it, but something tells me its not going to last long enough for me to take advantage.

#3 Re: Main Forum » Wireless transmission and Step-limit exploits » 2014-02-19 15:30:29

Wow, I skip visiting the forum for a couple days and suddenly the laws of physics have changed.

#4 Re: Main Forum » The best house with $2k » 2014-02-16 08:12:13

I had a lot of success using a modification of this trap: http://castledraft.com/editor/kcxGJM. When I built it I was using a less compact clock, and I haven't personally tested this one yet, but the principal is this same. This will only cost you $708 and it leaves a lot of room for expansion.

After the switch you should build a simple "choose the right path" trap until you have the money for something more elaborate, but the majority of your cash will come from people who die on the 7th step.

After you've built up some money I'd suggest building some steel or concrete walls around the initial wooden area so a saw won't let robbers out, but leave the wood there to draw new people in. Steel and concrete scare people.

#5 Re: Main Forum » New Compact Clock Design! » 2014-02-16 07:59:14

Nice. Next influx of cash I get I'm going to be doing some rewiring.

#6 Re: Main Forum » How are these powered? » 2014-02-15 15:34:21

Blip wrote:

I don't really see the purpose, when saws are just as expensive as wire cutters. It may seem scary, but really doesn't do much that couldn't be done with regular walls.

I haven't had a chance to test a design yet, but I was thinking of using powered doors instead of trapdoors, and making it look like cutting the electric floor wouldn't open the door when it actually would.
If there's an "unpowered" electric floor leading up to a door a robber wouldn't think that they needed to cut it to open the door, they'd think it must be powered from the other side.

#7 Re: Main Forum » How are these powered? » 2014-02-15 12:34:34

This is a very neat interaction. I'm going to have to remember to experiment with it next time I'm successfully robbed.

#10 Main Forum » Saws for the Poor » 2014-02-11 18:28:58

cbenny
Replies: 9

If you were at between $50 and $1000 in the last hour or so, you may have noticed a robber walk into your house with 5 saws and then die in one of your traps. That was me.

I recently lost all my money but before starting up again, I decided I'd go around doing my part to fight poverty. So I systematically hit every house I could below $1000 with 5 saws and died.

If even a few other players start doing this whenever they have to restart we can help players down on their luck, and make building a viable starting strategy.

#11 Re: Main Forum » family and free path » 2014-02-10 19:05:06

mala wrote:

http://imgur.com/g47T3Zk

i've got killed by some sort of clock i guess, but there was no way to look around since there was no free path at all.

Is having a family a drawback on the ability to protect your house?

Neat. I guess I'm Raymond Williams Reynold now.

Anyway, yes I had my family killed off immediately, as I generally find they are more of a hinderance than a help. I built until my net worth was just above $400 and put my wife front and centre so someone would kill her. Then I started building my way back up afterwards to above $3000 so I would draw in people with tools. I left my children right by the front door until someone came in to kill them.

#12 Re: Main Forum » Vault Size » 2014-02-09 20:39:34

I'm guessing its in case more tools are added, but 48 just seems excessive.

#13 Re: Main Forum » Vault Size » 2014-02-09 19:59:02

When you look at your backpack it is 8 spaces and the vault is 48 spaces.

But why is it larger than 12? There are only 12 tools and you can't split stacks.

#14 Main Forum » Vault Size » 2014-02-09 19:55:33

cbenny
Replies: 7

Is there any reason the Vault is larger than 12 spaces?

#16 Main Forum » Wall thickness » 2014-02-08 21:20:10

cbenny
Replies: 3

I don't know if this a big deal, or if anyone else really cares about it, but I dislike people being able to tell how thick a wall is by looking at one side of it. To combat this I tried using two different materials (steel and wood) in an alternating checkerboard pattern but a robber can still see where a wall is only one thick by seeing a faint light on the other side.

Does anyone else find this annoying/have a work around?

#17 Re: Main Forum » Question - Why would you ever want a High Deaths to Entry amount? » 2014-02-05 20:28:49

I reset my house as often as I can. People seem far more likely to click on lower numbers.

#18 Re: Main Forum » [Idea] Let the house owner leave money lying around » 2014-02-05 20:27:29

Sounds like it would just be a way to split up your money so a robber wouldn't get everything when they reach your vault. That's what the wife is for.

Unless reaching the vault somehow allowed the robber to collect all the money in the house.

#20 Re: Main Forum » This must be a clock level? (Game death no longer your fault) » 2014-02-04 22:28:03

Blip wrote:

One thing that I'm surprised we haven't yet seen is a house that combines pets, buttons, and maybe powered doors with clocks to prevent you from walking back and forth and figuring out the clock cycle. I was considering building a house this coming weekend where the clock only begins once a door locks behind you, preventing the back and forth tricks to figure out the cycle. That would essentially force people to guess and die - but also mean that they went in with full knowledge of their death by locking themselves in a corridor of pits behind a door.

hmmm... interesting idea... and I like how evil it is...

However, I'm pretty sure I'd make less money with a house like that. One of the best features of the current design is that it looks like a regular commit gate, which lures a lot of players in to their doom. An electric door on the first square would scare a lot of people away. Most of my money comes from people who believe it is safe to walk right up to the button as long as they don't step on it.

#21 Re: Main Forum » I own all of Alex Diamonds RYB paintings. » 2014-02-04 22:17:41

Just saw some up for auction, so I'm guessing something terrible must have happened to OP.

edit: Nvm, the ones I saw for auction were part of the Dermatillomanian collection.

#22 Re: Main Forum » Learn your name here! » 2014-02-04 18:58:46

Agalor wrote:

im the guy who broke in 4 or 5 times quite recently...

if your still around i'll give it a shot tomorrow

Pretty sure your name is Bruce Robert Huffman. I'll keep an eye out for you.

#23 Re: Main Forum » Learn your name here! » 2014-02-04 18:26:38

Agalor wrote:

cbenny, richard henry..something..just tried robbing you...im the guy who screwed up the timer...
(edit) richard henry perry

Neat, thanks. There have been a few people who screwed up the timer by using an odd number of tools, so you'd have to be more specific if you'd like me to find you.

#24 Re: Main Forum » Learn your name here! » 2014-02-04 17:58:27

Mine's the one that looks like this and has the painting "Mountain" by Samuel Roberts.

#25 Re: Main Forum » Learn your name here! » 2014-02-04 17:25:54

I don't really need to know my name. Is there any benefit to knowing it?

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