The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 Re: Main Forum » On salary and pace » 2014-03-09 07:52:16

Vegeta9001 wrote:

Why post on a one year old topic? As far as I know the salary was remove a long time ago.

why criticize someone you don't know with no context? As far as you know you just pushed some stressed out teen over the edge to committing suicide.

If the salary was removed why does my old $0 house still get people coming to rob it?

#2 Re: Main Forum » On salary and pace » 2014-03-07 13:02:52

the salary is supposed to simulate you working while logged off right? so why would that money be in the vault to rob.

I like the Idea of your salary being paid in when you log in (i.e. you put your money in your vault when you get home from work).

I think the flaw is people can see how much money is in your vault and rob you based on that. It would feel more risky and interesting if houses were listed by cost of parts (you could be a pro robbing a mansion with no money in it while some lucky noob robs a wooden shack with a fortune in it)

#3 Re: Main Forum » The best house with $2k » 2014-02-15 09:25:36

My goto is http://castledraft.com/editor/RPP8eB (delete switches as required to set your rout) leaving me over $500 to attract people.

#4 Re: Main Forum » Suggestions Page » 2014-02-15 09:05:05

joshwithguitar wrote:
Smegskull wrote:

Is a non sticky button plausible? we have switches to toggle on and off and we have a once on stay on button but no button that is only on when stood on. an example for use would be a powered trap-door that will only let you through if some thing is following you or a cat running from you to the button you have to be the correct distance behind it for it to be up when you walk over it

Pretty much anything you'd like to do with momentary pressure buttons is possible through clever use of wiring and electronics.

For the two examples you gave above, the first can be achieved by just using the classic electric floor - trapdoor commit gate:
http://castledraft.com/editor/vgnrdR

The second can be simply done with two switches that the cat treads on one after the other:
http://castledraft.com/editor/Y0WfVq

More complex things can be done by having you have to tread on a switch at the same time as a dog treads on a separate switch. To do this you can us a similar setup to ukuko's design here: http://thecastledoctrine.net/forums/vie … 8878#p8878. Using something like this you could have a door open for you only if you have a dog following you down a hall (you'd have to start the dogs switch "on").

yes I know it can be done with clever electronics but it is a button since when did a button require clever electronics and lots of space?

#5 Re: Main Forum » Suggestions Page » 2014-02-14 10:13:08

Is a non sticky button plausible? we have switches to toggle on and off and we have a once on stay on button but no button that is only on when stood on. an example for use would be a powered trap-door that will only let you through if some thing is following you or a cat running from you to the button you have to be the correct distance behind it for it to be up when you walk over it

#6 Re: Main Forum » [Suggestion] Buying a new Wife? » 2014-02-14 09:59:59

rather than allowing a player to just fix their wife why not put it in the robbers hands by adding chloroform to the game to knock out family members without killing them (like drugged meet for pit-bulls). would let you knock out and rob an unarmed wife for less than a gun but if she is armed you are screwed.

#7 Main Forum » Robber deaths and house resets » 2014-02-10 14:50:56

Smegskull
Replies: 3

normally when a robber dies everything is repaired however if a family member dies this is not so. I know it is intentional for family deaths to be permanent but is it intentional for the traps to not reset? I am assuming the current code goes something like (did family member die, if no go to did robber die if yes reset house).

not sure which idea I am in favor of as at the moment you can wait for family member then kill them and vandalize any traps to assist the next guy. but then again if a family member is killed in the wrong spot it can screw everything up anyway.

edit: also just noticed if you are robbed items in your inventory are gone which caught me by surprise when i entered a house and saw all my tools had vanished.

Board footer

Powered by FluxBB 1.5.8