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#1 Re: Main Forum » Laser grid? » 2014-02-17 15:11:03

jere wrote:

Should I make a thread about dance pad support? Can we forced to solve houses scored with techno songs?

Force them to play a children's card game ^^

#2 Main Forum » Laser grid? » 2014-02-17 13:54:36

WarmechaM1
Replies: 4

Small thing I was thinking about, A laser grid is a tunnel (1x4 or something like that) that needs power at both ends (if one end doesn't have power it doesn't work).

To get past it you either need to
A: Cut the power
B: Go straight through it, Doing such will initiate a QTS/DDR kind of mini game.

All control will be took away from you and you need to press the on screen buttons (Can be programmable by the player) in order to not die.
After words you're past it and ready to go on.

#3 Main Forum » Cost of building going up and promotion for the wealthy to go robbing » 2014-02-12 12:53:17

WarmechaM1
Replies: 1

As a way to deter sitting atop your wealth, why not have the prices in the shop go up say 200 dollars each 5000 dollars you have in your bank? For example, when you have 15,000 dollars a Saw would cost $1000 rather than $400?

The reason for this is whenever a wealthy player wants to go out robbing (and I have an idea to promote this don't worry) they're collection actually takes a hit, which would give them incentive to either
A: Go robbing for more money
B: Try to rob without using tools.

Now as a way to promote robbing another person house, a Wear and Tear mechanic could be introduced or a way to steal possessions.

First the Wear and Tear mechanic, if say for example you don't go out robbing for too long, your devices start to degrade in effectiveness, power cables don't go as far, machines are faulty (may or may not work, with an increasing chance to not work as time goes on) and animals starve (Here by moving slower and eventually dieing).
And the only way to correct this is either by
A: Replacing them (bear in mind this would affect everything)
B: Pay a fee to have them all fixed (A percentage of the total worth but cheaper than replacing them all)

Both ways would dent the persons wealth and promote robbing.

Alternatively, rather than a Club killing an animal, it could knock it out and you can take it back to your house to employ as your own, (Sleeping pills wouldn't work here).
And if you isolate a piece of wall or mechanic, that too is ripe for the taking.
Heck you could even try and go for a ransom mechanic as well, knock a wife or kid out and demand a ransom.

So what do you guys think?
Ways to promote wealthy people robbing and too keep them in check, which do you prefer.

#4 Main Forum » What initially interested you about this game? » 2014-02-11 20:03:54

WarmechaM1
Replies: 2

Hey, newbie here. Got the game about 2 days ago and I've been loving it so far, it's a cold game that makes you learn from the ground up, which allot of games are missing these days.

The game concept itself seems solid, make a house, test the house then go rob a house. Nothing simpler. And I do love seeing people dying to my traps, a hint of satisfaction that you've done a good job and you've thwarted another player and got some loot to show for it.
Of course the game has it's faults, like I said its a cold game that makes you learn from the ground up, so new players (such as myself) may find it a bit "meh". But then allot of games have that learning curve, especially PvP games, so it isn't really all that different in here. New guy gets picked on, that's the way things are in life and in games.

So what was it that attracted you to the game or why do you play it?

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