Discuss the massively-multiplayer home defense game.
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TLDR: Middle class is expanding and as they do their value stagnates. Playing base defense is no longer a reliable strategy to reach the top; brush off your tools and get to thievin.
Hey! This is awesome; thanks for recording. It's great to hear your thought process as you go through it.
Naming your maps is the cool thing to do now, right?
Well it was a fun run but Rex Nathan Haven is no more. I was attempting, with this house, to create something that was aesthetically pleasing and was quite happywith the results. Props to whomever robbed me! You did quite well. I hope everyone else enjoys the image.
Post em!
My mistake. I frequently forget about the pit behind the door, who plenty of people have evaded. Is the next one that no one has broken.
LOL i saw what u did there....
Implying that ur poxy magic dance is less cheesy than commitment traps?
You can stop right there Mr Haven. Im locking you in with your pitbull behind the powered doors you need to dance into closing so you can think about what you just said.
BTW i have a decent pile of notes on ur place, just waiting for it to rise in a value a bit before I relieve you of your funds
In truth despite my dislike of magic dances, ive come to realize that the game's current state is actually quite balanced and allows for all sorts of different viable trapping techniques, each with its own weakness. Although there is one that really stands out as being truly creative and effective which is starting to become more common.
I never said anything about cheesy, I just said I refuse to use them.
One magic dance does not a cheese house make, however. Come at me if you think your notes are good enough, I'm still hopefully waiting for some intrepid robber to get past my first line of defense. Maybe its you!
This is a wonderful idea. I imagine it would be pretty easy to set up with some kind of pseudo login via a piping service that you then port through IFTTT or something. I'm investigating it.
I refuse to use commit gates and combination locks. It hasn't been a terribly profitable ideal to hold but I have finally made it to the first page of houses (Rex Nathan Haven)
I believe there is a sweet spot in both house value and entry to kill ratio for attracting thieves. Try keeping your value around 5k and your kills somewhere in the single digits; it has worked for me.
I've been pondering for a while this problem and I'm going to open it up to you fine gentleman (and that one shitty bot) for consideration. Given a small but entirely open area what is the most costly or impenetrable design you can generate? Is it as boring as sea-of-dogs/pits?
Kindly fuck off
Why not use an electric floor with a power supply? It would be cheaper than a pit.
That is a very valid question that I have no good answer to. My next build may very well take your advice.
^Opening one of those doors with the dog alive is suicide. So you have to get the dog to suicide into the pit through a magic dance. Then the safe can be put anywhere in that area.
I've seen a very similar house but it had a complicated electronic magic dance. I'm wondering if it was you also? This is impressive!
That was me! Thank you! I have since upgraded the design to be more resilient against brute force. The draft above was simply where I started. When this house finally gets robbed I will post its current incarnation.
I have been fairly successful with this: http://castledraft.com/editor/jBkiHs
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