Discuss the massively-multiplayer home defense game.
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Please identify me: http://castledraft.com/editor/qSjgJA
I'll let you guys in on my ~ultimate house design: http://castledraft.com/editor/E90sQl
Here is what the entrance of my house looks like(leaving the circuits random and black-boxed), and as far as anyone besides that one particular person had seen. The doors on the circuits would remain closed until certain things were done in the house, which involve a complicated and tedious dance: http://castledraft.com/editor/peAKTS
80% of the people that entered would die going north -- the rest would attempt an unsuccessful dance going south. I would be surprised if anyone would fess up to completing my house without any kind of tool work. The two dances I had were long processes. My success came from using incredibly cheap dances that I assumed someone would need to simply use brute force to get through. It was absolutely insane watching that one individual take the exact steps needed. Typically people think the dance just consisted of being on top of the trap doors, but it was actually involving the top as well. I admit I did not look for one step disconnect videos, but I paid very close attention in looking at videos with high step rates. These have always helped me identify problems in my house during testing stages. Most of the high step rate videos were just people jumping up and down testing switches.
I'm moving on -- I'm working on a new design. I've taken some of the comments above into consideration, and built a new house with overly complex circuits which are out of sight.
The particular map that I use is only a few weeks old because I have died twice due to self tests. If it were not for that, it would be over a couple months old with no one ever passing the first obstacle. The probability of them solving the first dance obviously exists but is very obscure. The probability of them figuring out the second, and anything afterwards in one shot is just insane to me. Like I mentioned, this person took the EXACT steps needed to solve the house, and nothing more. At any given point after the magic dance, you have many options of what you can explore. I was intending on leaving the house to accumulate it's hit count tomorrow -- I was confident it would make it to the top It was an annoyingly cheap(not price) house that was essentially based on 2^N probability of about half the steps that you take.
Also the person had robbed me ~12 hours after I logged on to see my empty vault. There were several people that tried to rob me and died afterwards. So whomever robbed me, I went into their house to see nothing but an empty vault ~12 hours after they robbed me.
Can anyone explain this to me?
I just had my house robbed blind after being up for a few weeks, but before that no one was even able to make it past my first part -- EVER(a magic dog dance). After that I will had an insane amount of complexity to my house that no one had ever reached or seen yet.
A player with no tools comes in and perfectly does the first dance that no one has ever passed, finished ANOTHER dance after(he made no mistakes on either of the dances, and literally ran it as if I were doing it), and walks through the rest of my house as if I were self testing it myself. He robs me without make any u turns or checking additional doors and switches...
After I log in to see this I'm insanely curious as to whom this may be so I go to their house and it was an empty broken into vault. This to me states that turning fog-of-war off is possible some how, and that this person robbed me on an alt, and had their main rob their alt. This is absolute bull. I've seen this a couple other times already and I'm getting too tired of coming up with designs and building up from the bottom like a normal player.
Also, Hi -- I'm arrowface. I've been playing for a little while and find myself addicted to this game! I've managed to make a couple simple yet impenetrable designs that work off deception of your own eyes
Hey cullman,
Starting a new version of the game would be a great idea, I just want to point out a few things first:
-It's rude to discuss the creation of a new (and similar) game, on the forums of the game you're attempting to copy. If you're going to do it, just do it. If you're a developer then just crowd source the ideas from friends and co-workers as you have done already, from your previous developing career. These are just simple ethics that most developers hold between each other. It's not good karma -- especially between developers that understand security infrastructures
-You're main concern is having more than one account. If you decide to block more than one access point from one location, you run into issues such as multiple people in one house hold attempting to play your game. Take for example some college dorms/universities. Also as you may know it would be extremely easy to use various proxies to create an account. This game isn't CPU intensive so this would be an easy task...
-If you decide to assign a player one name through their entire game play + rebirth, you risk your games atmosphere. I imagine that people will eventually start singling out others -- essentially joining forces against one person for whatever reason. This game is about pillaging someones house, this is BOUND to happen if players are tied to one name. The unanimous aspect that the name changing adds to the game prevents such things from happening.
-I realize that on the first couple pages you mentioned that you have security experience and have the power to tackle this issue of dual accounting. I respectfully have to say that you will most likely find no solution to dual accounting, and even if you do it will only be temporary. There will always be a loophole, but you may as well tackle P versus NP while you're at it.
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