Discuss the massively-multiplayer home defense game.
You are not logged in.
Pages: 1
Have you thought of a combination of random/fixed names? Let's say you get a random surname when you register, and that name will be unique and always stick to you, but every incarnation gets a new random combination of first and middle name. That way you can have vendettas, but it's always clear someone has started a new life.
This sounds absolutely perfect.
It's actually well done. Even includes tutorials that are great for new players. Looking forward to see where this goes.
@Thoth, I was going to say the same thing. Don't leave, Terminal Heist is close and job number one will be stopping cheaters, especially those who have a hacked version that can dump the map. Terminal Heist will be closed source and the map the code will be obfuscated. I am also considering adding a reporting function, so that people can flag robbers as being either a good, bad, or unsure robbery (sort of like a karma rating). People with bad karma can get investigated and banned.
I would design the server to not send the entire map to the client, only what the players should see. I'm not sure how TCD server is programmed. I don't know if it lets the client do most of the thinking for the game or not, but I would put that all on the server if it isn't. Simply do not give the information to the client unless they should see it. This would eliminate dumping the map period.
Also! You're telling me this game is open source and doesn't have some sort of integrity check for the clients to make sure they match up with the server? Like no MD5 check or anything? I understand the idea of open source, and it's cool, but when it comes to online competitive games open source is not a good idea..
Sounds like people helping you out by giving you $1k. Some people are just trying to help boost players.
Pages: 1