Discuss the massively-multiplayer home defense game.
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Well, but it would only mean it had to be designed the other way around. Make a house so that getting to the safe is easy but you need all the steps and stuff to get out and drag along a line of pitbulls. Same shit.
this exactly. i was already creating a one-wrong-move-house in my mind the moment i read that
i made a simple 'guess which way or i hope you brought a lot of expensive water' house and i think someone has managed even then to park a dog on my front door step .____.
there are a lot of unexpected animal movements, even without diagonal walls right now the fog of war seems to not generate equally in each direction
Isn't being able to see through diagonals a perfectly good aspect of the game? Why is it a "bug"?
bad craftmanship!
to keep with tradition, release on ios and then on android six months later
the 5 minute timer kills my ability to very quickly build up $80,000 to make a ridiculous test house
holy cow. i guess i got so used to just clicking close that i forgot to look for that
(*to me right now.) a lack of cash available (either through legitimate robbery or other slightly more devious methods) means.. no building. so i have lately just been making stuff on castledraft.
so today i set a challenge to make a house surrounded by a ring of death that you couldn't vandalise without then needing to bring a hell of a lot of meat/guns/clubs.
http://castledraft.com/editor/LLwa4Q ~ i censored the wiring i made, but it definitely fit into that space. tested on a sandbox server, so it was fair without tools.
logic is visible, you can work it out fairly easily, i didn't use any super crazy wiring. i was trying to use as little space as possible, but it still involved some 'quirky' electronics behaviour that might baffle some new players.
but this visible logic that a lack of wall-wiring invites.. does it remind anyone else of the age of blueprints?
i had an idea that i'm not sure how it would work, but it was basically introducing a lottery to the game. every new life has a very low chance of starting with.. say $20,000. and to prevent everyone just sitting there spamming suicide until they hit the jackpot, you could add some kind of 'one lottery ticket every 10 minutes' kind of thing.
meh. i do love this game, but it seems the only way to play it right now is single-player on a third-party website / self-hosted server
don't like that i have to open my task manager and end the programme if i am quitting in a place that will kill me
could you have something like % is quit safely and * is suicide quit? or maybe a combination of keys to suicide-quit, 'ouch,' ':(,' 'et tu, ego?'
(maybe it doesn't affect many other people, but i am also playing around with multiple clients and having to guess which one is the one i want to close! luckily i am just playing around trying to make a fun $2000 house so no real losses so far)
Yes, please keep stress-testing. Don't hold back!
5 minute timer makes it hard to build anything just to test what people can break
*sweeps $70,000 design under rug*
there is a wooden wire wall
as i said before (and in my opinion, it is what actually ended up happening) increasing the tool cost just secures the place of the rich.
i don't know what to do about tool prices though. a backpack limit doesn't work. but too cheap and the starter houses run riot..
not sure about this power not passing through trapdoors, makes them very.. hmm. well, without electric walls it makes them a bit sad. i'll log in in a minute and hope to see some houses v16 built
mmmm dead children http://castledraft.com/editor/cd2OyI
some glaringly obvious things were missing.. ahem, like.. pits under crippled animals.. grids under fried animals.
i take full responsibility and hide in a corner shamefully
i am getting carried away with this tileset. i added a bunch and fixed a bunch. left out stuff like fried pitbull on top of a cut/watered grid.. even though.. .. ahhh no i must stop *runs away to have lunch*
tis up to ukukukukuko what he wants to add to the site though
hmm.. i imagine if you put a ladder over a dog in a pit the ladder is on top of the dog graphic... aahhhhhhhhhhhh
ooh *runs to sprite dead robbers*
rotated rotary, powered grid and i think some others are missing too. I'LL MAKE A LIST AND SPOIL HIS SUNDAY
for $200 i don't think these trapdoors are the kind that lock in place! the powered doors don't even have proper locking mechanisms and can be opened with a crowbar
(although if the code allows for it, these more expensive 'locking' trapdoors might be a nice addition. although you can achieve a similar effect with some fancy wiring, but they can't be part of another circuit if you want grids in there. so. hmm. this parenthesis is going on too long)*
i think a range on power sources would be too hard to indicate (a transparent underlay seems a gaming standard, but might look 'messy') and a limit on number of devices powered would just mean placing 4 power sources next to each other.
hmmm... it is tricky.
*example, i guess something like this http://castledraft.com/editor/g5Fxx4 [uuh obviously i didn't check the wiring and the lights can be replaced with some fancy logic. probably a lot of that wiring needs to change as i originally had DOORS in mind and then realised no power through walls and had to change all the doors to other things. so um. yeah, you get the idea though!]
bit of a double barrelled combo lock/mystery dance thing.. guess if animal behaviour changes i can remove the dog and add a person and a horde of dogges to hide/defend logic from anyone without 500 guns or some clever wrangling..
uuuuuuuuuuuuum. lets get some changes live so i can build something fun for real
a house that costs $25,000 and is robbed with three ladders is going from one boring extreme to another.
as a compromise.. how about powered tiles only pass power if they are directly connected to a wire, uhh like this ~ http://castledraft.com/editor/oJWCU9
or something along that lines, perhaps a new 'repeater' tile, like you need in minecraft to keep redstone power going after x distance.
one powered tile with no power through walls.. scary
oh no indeed, a series of undoor'd tunnels is kind of the same. but not knowing what is behind a door adds a nice feeling.
i mean, you break into someone's house.. you're sneaking around hoping nobody is home. you open a door.. oh no, little johnny stayed home while his parents went shopping! ...i wonder if his parents knew he was looking at that website!
i dunno. i know a dog behind every door is pretty boring, but it doesn't have to be a dog. i just like the feeling of '.....should i open this door?' that i get whenever i come across a door. a mix of terror and excitement. mostly terror. warm terror. running down my leg.
ps. could you add the 'pushed' rotary button state as a placeable tile (i'd also ask for rotatable voltage triggers, but that might be a huge ask!)
defaulting the settings to windowed mode might help!
maybe it is just me, but i really don't know anyone who plays any game in true fullscreen.. unless they are on a laptop with a tiny resolution and sad 3 year old integrated graphics..
but anyway, i think the castle doctrine looks quite good in a 1024x768 window!
oh. maybe that 2000 deaths is me
thanks to it being the 90s, we are proud to live in an age where scent is visible not just to dogges, but to human-beans as well!
scent value is visually determined by number of 'stink lines' present in a tile.
$4,400,000 somewhere
oh i just had a moment of inspiration reading the word 'electronics' and thinking back to blue prints..
1991.. hackers! well okay hackers was apparently 1995, but there were still lots of prevalent hackers in 1991! how about a very expensive tool ($2000?) that you can use on some/any electronic tiles that gives you an electronic diagram of the house..
sat here for a bit after typing that thinking of ways to make it not so powerful, like limiting the view distance.. reducing the price and needing to place 5 or 6 of them around the map to get the whole picture.. but getting to more than one electronic piece in a different part of a house you might as well just classically brute-force it ._.
i don't think this would turn the game into a blueprint puzzle-game again, but it would perhaps encourage people not to have their entire house on just one electric circuit, which then would allow people to solve parts of houses at a time with this expensive tool
even more, it might encourage people away from super-electronics and bring back a few dog-maze things
http://castledraft.com/editor/mB7k4u
sliding door would give you the option of at least attempting to hide which way leads to your family!
i also kind of like the idea of traps suspended above tiles with a tripwire, obviously you can cut a tripwire with wire cutters.. wouldn't know what would be a good thing to suspend though. pitbull on a rope? paint can is a trusty favourite i guess! oooh, how about marbles on the floor? forces robber into the next tile ahead of them kind of like a wire-bridge but for movement!
me and ukuko were talking a few weeks ago about being able to spend your money equipping your wife with some stuff, like a shotgun that takes 2 or 3 'turns' to load, pump and fire at the robber. or some silly things like that