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#1 2013-08-21 12:17:19

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Version 16 Released

Along with a bunch of small bug fixes and improvements, this release changes the way a few different objects work in the game.

Wired wooden walls have been removed, and metal walls no longer transmit power.  Doors and trapdoors also no longer transmit power.  Animal movement has also changed slightly:  animals now stop following/fleeing you when they can no longer see you.

These changes are minor, but they have an enormous impact on the emergent dynamics of the game.  I'll be writing more about this soon.

A full list of changes can be found here:

The Castle Doctrine Change Log

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#2 2013-08-22 18:49:41

largestherb
Member
From: england
Registered: 2013-05-27
Posts: 381

Re: Version 16 Released

don't like that i have to open my task manager and end the programme if i am quitting in a place that will kill me sad

could you have something like % is quit safely and * is suicide quit? or maybe a combination of keys to suicide-quit, 'ouch,' ':(,' 'et tu, ego?'

(maybe it doesn't affect many other people, but i am also playing around with multiple clients and having to guess which one is the one i want to close! luckily i am just playing around trying to make a fun $2000 house so no real losses so far)

Last edited by largestherb (2013-08-22 18:50:55)

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#3 2013-08-22 19:58:16

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 16 Released

Wait... why not just press the Suicide button before quitting?  Why resort to the task manager?

I think that any place where QUIT is blocked is also a screen with a Suicide button, correct?

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#4 2013-08-22 20:05:15

largestherb
Member
From: england
Registered: 2013-05-27
Posts: 381

Re: Version 16 Released

holy cow. i guess i got so used to just clicking close that i forgot to look for that yikes

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