Discuss the massively-multiplayer home defense game.
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Look like someone with two account with big house/bounty decided to quit the game or to start over and decided to kill his two character in your house...
So death #1 was a rage quit, and death #2 was grudging acknowledgment? I like it!
I think self tests are more dangerous than robberies, because houses grow more and more complex and nawrsty as they develop.
I think you should take a piecemeal approach to your house addons - work on whatever you consider "one piece" and add it to the house, master it, and self test it. Now it's locked in and you can do the next part. Take a (mandatory) break in edit mode, not out on the street! You could also do up your entire masterpiece outline in wood, then go back and, ahem, weaponize it, and then upgrade the walls as money continues to flow in from your early traps.
Not to mention the whole 'no tools' thing - even that simple, cheap-to-bypass grate/pitbull is game over during self test.
I do the whole modular design thing and I still disarm all the preceding modules to be safe on edits in later modules. If the room i'm focusing on 'doesn't work' for some reason, I need to be able to travel back to the start, which is impossible when all the preceding 'commits' are deadly. I did an edit on my vault room the other day and it's one of more time-consuming things I do in this game (making edits, disarming the whole goddamn house, doing a run or two to make sure it's safe, re-arming the house, saying a tiny prayer, etc).
I think you've got the wrong YouTube channel.
... awkward.
edit: just to clarify it sounds like you're talking about Aavak's vids, where as JOT ,who has a link to his channel in his sig, did the Tunnel Hell vids.
lol!
Depends on how high let let his value go, at some point someone will bust through. Although now that I actually read some of that red text it sounds like no one ever made it that far.
Did anyone make it to the disco floor?
It's not Delivery... it's Digiorno.
^ kinda like that... it's like the stages of grief...
Personally, the stages of castle doctrine for me were more like:
simple building -> poverty -> death -> exploration -> death -> research -> complex building -> death -> depression -> paranoia -> complex building -> ruthlessness -> wealthiness -> weariness -> death
Just the tip?
Probably one of the scariest things about robbing - internet connections can be fickle things.
Technically yeah, it violates that idea that all houses are solvable without tools, and breaking your house intentionally is a bit of a dirty trick.
In practice, there's no way you would solve any house in that range without tools anyway.
Impossible to solve without tools. Houses at that price range tend to be disassembled by tools anyway.
Yes it does!
Contrast to that moment when you're going through a self test in your well-established house, you turn a corner past your commit gates and see a closed powered door that you thought would be open...
Cheers man! I did not dare to try it on a self-test!
Why not? I've cleared out the area around my entrance a few times and set up little experiments like you would need for this one. Test it, and then click undo until your changes are all gone and you can exit w/o having to do another self-test.
Maybe the advanced electronics are a little confusing for new players, but you hardly need any of those to create a pretty deadly house... cats and dogs stepping on buttons is pretty damn effective.
The first time is the worst! Keep coming back
(for a different game, dwarf fortress, but semi-applicable to any rogue-like)
Yikes, sorry to hear that. I made some edits this morning too, but this didn't happen to me. It sounds similar to the 'house check-in' error, which a temporary fix was put in for earlier.
Nifty idea... but couldn't you also learn popular patterns from reading threads in the forum/the wiki?
There is also the tried and true method of dying to other people's devious creations and stealing them for yourself, watching other robbers bypass your implementation and making improvements.
^ Agreed. Although if you want a realtime alert just go with sending yourself and email/text/tweet/etc... there are plenty of APIs out there for any of these.
If tool-carrying robbers die w/ a broken safe in play... does the safe still get the tools? If it does, wouldn't it be possible for a house to get to a state where the safe is broken w/ tools in it, the family is dead and the house is unsolvable?
Would defiantly be cool to see...
If you wanted to get something going right away, you could always try a remote desktop app.
Grats and good luck on the top!
Uneasy lies the head that wears a crown.
TIL if Jere wishes hard enough you disappear from the lists.
Wow, he's got 320,000 and the next house down is 29,000 right now. That's quite a gap.
There's a few instances where he took more - 141, 37 and 187, which look like they may have been attempts to scout but it could have just been him dancing back and forth a bunch too.
There was a fix in the past to prevent people from locking others out by sitting in their house. Sounds like the same issue except with multiple connects instead. Seems like something that could be fixed by putting a few minute delay on reconnecting to a house.