The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#51 Re: Main Forum » To the visitors of Stephen Thomas Geyer [spoiler alert p3] » 2014-05-12 12:13:25

Pumaroma wrote:

7. i paused on a grid for like 2 mins just shaking my head at the 6 cats

I think it might be just you and one other playing with the kitten cluster. Don't forget to say hello to all the dogs while you are there smile.

#52 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-12 12:11:57

iceman wrote:

Yeah, I never realized that I had never actually enabled it; whoops!

Iceman, sent the email.


To the people wanting the full map, I may disclose it in the future. Gonna give iceman a chance to finish what he started since he was the closest.

#53 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-12 02:33:15

Cylence wrote:
Blip wrote:

I haven't seen Jensen's name on the list in a little while, nor Parham's for that matter (which sucks, because Geyer, Parham, and Jensen were my top 3 targets).
Has a successful robbery taken place?

Blip,
I just checked and looks like someone brute forced it today. I'll put up a screen shot either later tonight or tomorrow. Noted the bigger items: 25 saws, 30 explosives, 10 ladders, 5 crowbars, 6 guns. Geyer's place is still up.
...

Congrats to Parham for blasting his way through. I did the math for the full retail value of just the ladders, explosives, crowbars, and guns and it came out to be $73200. I'm honored that my house prompted a thief to make such a large investment in tools, please enjoy the painting "The Keep," that I recently purchased.

z8TEjj8.jpg


iceman, you don't have an email option on the forums. Can you enable it so I can send you the map?

#54 Re: Main Forum » I'm sad to see this game die. » 2014-05-11 20:15:45

cullman wrote:

Hang in there, I am still working on/thinking about my reboot version.  Made a job offer to a programmer that can work on it full-time this week.

Good luck man. I look forward to seeing your reboot. I hope it has a robust intro and tutorial sections so people can work up the steep learning curve with at least some direction. As we talked about it earlier, we both feel it could keep new players active and informed (instead of frustrated and wanting to quit).

#55 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 20:11:04

Blip wrote:

I'm just wondering, Cyclene, how you design your houses. Because it interests me how the traps you design are the polar opposite of my own. I build relatively linear houses with a few large, modular traps, each with its own set purpose, and that's how I've always built houses out of habit. You, on the other hand, build houses that are a crazy, massive set of small traps, all hooked together, with lots of different paths and dead ends. Do you design the whole thing in Castledraft beforehand and then build it, or do you just do the whole thing in build mode?

As stated in my guide, I design in castle draft and test in self test using wood/lights. As I'm working the design, I go robbing for my seed money. I like to have a full design as complete as possible. Then, I build out the minimum 2k proof entrance and as much as I can with the seed money and keep $4k, then do $6k upgrades every time I get to $10k. If I had the chain robbing skill you had, I'd build the whole thing at once. It's already tested so I don't have to worry about self testing issues.

As far as the design goes, I work out a family path that segments the house into sections and then build as many traps as I can into each of the sections, thus combining vault defense with family defense. I run multiple paths so it's easy to change up the vault locations. You can set up and unlock dead ends with small edits.

You've seen Geyer's house and that was an old design I did for a friend. It's basically 3 sections with one dedicated route to the family which wasn't involved in vault defense. I've moved away from the huge sections and try to design smaller ones. The Jensen house had 6 total start sections but I tried cramming as many paths into each section as I could. It's an evolution from Ponder's house if you ever visited him.

I know you use combo locks. If you get away from them, you'll find you have more space to work with.

#56 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 19:50:37

iceman wrote:

Awwww... I was so close!  1 more day to reach the magic dance the way it was supposed to be reached, then another couple to figure it out/break through it, and I'd be golden sad (at least I think so wink)  Anyways, it'd be great if you send me the map code!  I might even have Ichabod host it in FT, so Puma can try breaking through one scout at a time again if he wants.

Just wondering- it really looked like your wife was dead, but I could see you doing something really tricky like putting her just below the trident.  Since people can just cut straight through to near the end, they'd most likely skip the bottom, reach the end, and think she's dead.  Is that what you did?

Iceman, you were pretty close, but the vault might not be where you think it is smile. I'm not home right now but should be able to get you the code tonight or Monday.

Wife was alive. Not anymore. I had 3 different positions for the family. I like to keep my families safe with more misdirection. The person who brute forced me found the family while searching everywhere for the vault.

#57 Re: Main Forum » I'm sad to see this game die. » 2014-05-11 19:29:19

Pumaroma wrote:

i agree with cylence on this one.  i started when player base was pretty much at peak and i have way more fun playing now then i did then. But i still wish there were more players.

I do also want more players. But specifically more players who are willing to learn and play the game with more investment than "lets hope I get lucky" when robbing.

#58 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 18:01:29

Pumaroma wrote:

i just want the map!!!

Hehe, I might post it up. Dunno yet. If I do, it'll be here.

#59 Re: Main Forum » I'm sad to see this game die. » 2014-05-11 17:59:24

BoxDrunken wrote:

Sigh, well that was fun. Seriously addictive heart breaking and moments of sheer joy. Sad to see it all end but its been a wail now and i finally think this is it. I seriously only think 5 people play this game now with there multiple account's. man im sad i9 really liked this game i only wish i had played during the conception from ALpha on. sigh missed out

I think I've had more fun with less of a player base. I'm the type that likes to watch people figure out the no tool solution to the house. Before, all I got was 2k people who were looking for an easy score and died quickly. There were so many that my house value would shoot up and those with money would just brute force the entire place. It wasn't until the last two months when all the easy money left, that I started to see smarter scouts.

Don't get me wrong I still get people who die easily and people who spend a bunch to brute force, but I looked forward to finding scouts that came back everyday trying something new to further in the house.

Playing as a robber was fun as well, even with the small amount of houses. I'd slowly build of maps of peoples houses and figure out how they worked. This style requires less maintenance, just drop in time from time, scout out a house, die. Repeat when I get 10-15 minutes free. As long as I take notes, I just recall it if I want to visit again.

I don't think you missed out at all =).

#60 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 17:45:22

Blip wrote:

I haven't seen Jensen's name on the list in a little while, nor Parham's for that matter (which sucks, because Geyer, Parham, and Jensen were my top 3 targets).
Has a successful robbery taken place?

Blip,
I just checked and looks like someone brute forced it today. I'll put up a screen shot either later tonight or tomorrow. Noted the bigger items: 25 saws, 30 explosives, 10 ladders, 5 crowbars, 6 guns. Geyer's place is still up.

Iceman,
You were pretty close to solving most of the house. If you want, I can send you the import code and you can recreate it in FT and finish your 2k adventures.

#61 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-11 04:36:56

LordSora wrote:

I dont think its possible to activate the pit anymore where u revealed two mysterious buttons. There is a crippled cat in a pit so only one dog will follow and given the button configuration I think it is impossible. There is no cat that dies so it was purposely left there...

Not cool! If anyone else is able to make it past this part please let me know, but I call foul ! sad

I said it is passable without a ladder, I didn't say you needed to activate the trap door or not. If you've seen the buttons and played around with it in self test, it should point you to what to do next.

I think iceman is the only person to have gotten to the next section tool less (not using tools until later to figure out the next sections) and he definitely knows what those buttons are. You can review his comments for hints on how. Also, don't forget there's a bunch of paths, some that seem correct and some that don't.

#63 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-10 13:21:49

Pumaroma wrote:

well made it bit further then usual this time. I had to use a ladder..just can't figure out how you're supposed to do that part without a ladder

Its passable without a ladder. You just need to know the buttons and play in self test. Nice handling of the cat though.

iceman wrote:

Well that was quite the profitable scout ... I finally found your magic dance!  As for where I died- I KNEW about the button on the other side of the door- that's why I picked that hallway.  It just never registered in my mind that it might be a good idea to press it...

There's actually buttons on the backside of three doors. Don't forget to press it next time. smile

#65 Re: Main Forum » To the visitors of Stephen Thomas Geyer [spoiler alert p3] » 2014-05-09 09:05:51

Pumaroma wrote:

I suspect I just set the record for furthest progress in the house.

Blip has been the furthest, although with way more tools and blasting through.

Not sure how far you went, how many cat's did you see?

#66 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-08 22:20:54

iceman wrote:
Cylence wrote:

Guessing that was you again, iceman, at the trident area?

How'd you guess tongue I'm really sad I had to kill the chihuahua like that- I really expected that hallway to continue for quite a bit longer.  Still, anything to prevent his legs from shattering and his slowly starving to death at the bottom of the trapdoor when I opened it tongue

That one area you can pass with the cat actually. smile

#67 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-08 20:29:01

Guessing that was you again, iceman, at the trident area?

#68 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-08 14:07:17

Revealed 5x5 square for 50 kills: Row4Col2
oVweCml.gif

Is anyone using the map at all? If not I'll stop showing them. Seems like all the kills are being racked up by those who don't even know this thread exists.

#69 Re: Main Forum » Family protection cost efficiency » 2014-05-08 12:46:12

I wrote an article on this awhile back but its definitely out of date (http://thecastledoctrine.net/forums/vie … hp?id=1015).
I have learned a bit more since then.

To be the most efficient, you should set the pits with dead animals. In order to do that, you either have to let yourself get robbed, or give up one of your kids (to a friend or random clubbing). Either one will save any damage. If you really want to protect your wife, you should not have kids. Having kids around will let you play with family button timings, however, you'll need a bigger space for them.

The two ways are: http://castledraft.com/editor/NSLKdT
You can build both in any direction.
The winding one takes more guns, however, allows more vision.
The straight one takes less guns, but blocks more vision.

For in game examples:
The Geyer house uses the winding method.
The Jensen house uses the straight method.

Whichever method you use, try to intertwine your family defense with your vault defense for maximum efficiency.

#70 Re: Main Forum » Home Invasion 101 » 2014-05-08 12:16:10

Free Love, awesome contribution! smile

#71 Re: Main Forum » To the visitors of Stephen Thomas Geyer [spoiler alert p3] » 2014-05-08 02:50:28

iceman wrote:

Nope- I stepped into a trapdoor at the top, carrying some explosives, among other tools.

I went over the tapes to see which one this was. I remember now. It gave me a chuckle. Don't worry, you aren't the only one who fell into that trapdoor after seeing the dog.

#72 Re: Main Forum » To the visitors of Stephen Thomas Geyer [spoiler alert p3] » 2014-05-08 02:40:47

House repaired. Vault moved. Painting bought in homage of my friend who loved that painting, it is back home waiting for you to take it.

#73 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-07 23:49:49

tigerbalm immunity wrote:

sorry, no. i was referring to the hint sarcastically. upon 2nd look, tho, seems there are more solutions than i thought

Tiger,
Couple it with the button you have to setup above for the double dog follow, it gets complicated. There's also a way to separate the double dog follow into a single dog follow which opens up a different solution.

iceman wrote:

Yeah, I've seen a few "animal presses hidden switch" areas, which technically is a magic dance, but no blatant "Dog sees you at start from 8 pits away and you have to dance correctly or use wire cutters for the next 30 steps" cases tongue

Iceman,
Ah. There's one of those somewhere in there (3pits, 1powered door, 1button, then dog), but it doesn't control electric floors. I think it takes up too much space already (i could have cut one pit). As you already know, I like keeping them as compact as possible and somehow reusing them in a different way.


Pumaroma wrote:

Hope you dont mind I borrowed a few things from the jensen and geyer house with a twist. Running it on one of my houses right now, but its not fully constructed yet.

Puma,
No problem at all. I think we all learn from each other and add our own flare or ideas to evolve the traps.

#74 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-07 17:57:27

iceman wrote:

Well, that didn't work out the way I hoped... good thing I used those bricks, huh? =P

The more I explore your houses (Jensen and Geyer), the more I am impressed... not a single magic dance or combo lock (well, at least not blatant ones), so many *different* paths to choose, paths that seem like good solutions and take several tries to discover they're just red herrings, paths that seem like red herrings with no solution but end up being possible when approached from a different angle (literally wink), tiny details that end up being the key to the solution, parts of the house interacting that have no business interacting... they've just been really fun to map out!

Thanks for the complement and I'm glad you're having fun.

Although it all depends what you call a magic dance. I use pets a lot, they push buttons and alter other pets which opens up different paths. Some you have to keep alive, some you have to kill (in a certain place). Technically, if a magic dance is a pet used to push a button, then most of the traps are magic dances. It's mostly due to the fact that I like to keep my family alive, so I've got all these dogs around, I might as well make use of them and integrate family defense with vault defense.

Although, I think you're the only one giving my place a serious attempt as of late. Even after posting the entrance solution, people still die to it. Needless to say, it's a very effective trap for those who don't know how pets move or take the time to test it out in self test.

#75 Re: Main Forum » Marketing Suggestion - Viral Song Parody » 2014-05-07 13:43:57

StefanLindskog wrote:

Song delayed. I'll try to get it done during the weekend.

Any progress?

Board footer

Powered by FluxBB 1.5.8