Discuss the massively-multiplayer home defense game.
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Nothing much going on here as we are waiting for comments on the (past?) episode of pumping issues and the possibility of picking up on crashed games and the proposed new forums, sooooooo this is just a random thread.
After playing the game for a while I have realised that there are some paintings I honestly covet. Some I like but can do without, others I WANT to own. For me, the Zeppelin and the prism skull have grown on me. Also, one of the set of mondrianesque abstracts (the one in billard colours).
How about you folks? Any paintings without which your house just isn't complete?
I think that a two-concrete-thick wall can be seen whereas with 3 you can't guess how much more is there. Still, after one or two nukes at least you'll know how much more wall is to come. My suggestion for dealing with 2k players is to try and get a killing trap going quickly. Something they can try out and fall into/be fried on. Most people won't bring 4 dynamite instantly and if they die trying out your trap, they'll be barred by chills for a while and probably forget to bring 4 boom-booms the next time they visit. Psychology. Of course, 2k-proof walls are one of the first things that will have to be done as soon as the cash is there. For family protection that means 2 pitbulls. The best option is to space them according to field of view. All other ways of doing it are prone to 2k attacks (drug the first one, make the others pile up, shoot the first one and club the others - takes out up to 10 pitbulls with starting cash).
Still, I also think that it's a.) impossible to create something with 2k that an experienced player with 2k won't be able to crack AND b.) that usually a family won't survive either the first night or the later assaults that come once you have about 20k in the house. That's why I decided not to try and start over and protect my new family but to re-fortify my solitary house. A dead wife is always slightly frustrating.
Sweet and useful after I decided to not abandon but reestablish my raided house (*Kirk voice:* KALLAHAAAAAAN!). With all those broken things, this is brilliant to plan out and keep track of repairs.
Well, I'd say less is enough. The robber only has to ASSUME there are lots of concrete walls. Sometimes, one can fool people into attacking in the wrong places. Or better still - to just leave. Nothing is safe forever, but it can work. I once did an experiment between houses only placing traps without electricity or anything, bought a few 1$ paintings etc. and it took a solid few robberies until somebody smelt the bacon.
I was a bit jaded about that at times and then it somehow began to matter to me again as soon as I tried to protect my own family and was always a tad depressed when somebody had slaughtered them, so I usually leave them alone. Except for revenge purposes. You killed mine, now I'll kill yours. One by one. And I'll bring lots of dynamite and water bottles and crowbars on every run and leave a heap of rubble behind. Have a fantastic log-in, family murderer!
It's an odd strategy that has evolved as of now. I assume it's an attempt to make it to a safe house with a family alive, which usually fails during mid-game when the wife gets killed because she's less well protected than the safe. Focusing on the other element (i.e. the wife) is an interesting way to get around this problem.
However, I find your strategy rather, uhm, funny: "How dare they value their family more than their material possessions! I'll kill the innocent people for that offense!! Ha-ha-ha, that will teach you to protect your family!"
Yes, drunk home improvements have caused me trouble in the past. Need to fit some sort of breathalyzer to my computer to stop me doing it again.
No, no, honey. I'm fine to magic dance, really, you're making too much of it. Don't worry I'll just ARGHGGH§$$§QDFASDFHEEEHHHiiiiiieeeeeee........
Damn pit bulls, nearly made it a week with this house for the first time. I think I was Delbert Aaron Lynn, but I might be wrong:
http://castlefortify.com/c/8ce4c66
edit: or maybe Michael L Wakefield?
Wakefield if I'm not mistaken - nasty bit of work that. I almost would have had something to show here, only just remembered the right dance steps. Note to self: Don't do drunk on the spot improvements and just go to self test before re-checking the dance steps...
Sad.
Strange things are afoot on the block. NO house with more than 10k!! Wait a minute. That means that I should be on the top of the list?! Gtg spend some money...
i think a sandbox is on the way~
But there is already a sandbox, essentially, filled with a new 2k every time and a fresh family for good measure.
Even a version number in the title would go a long way, probably together with a disclaimer that mechanics of the game have changed. A good idea would be an official youtube channel or something that categorises videos into "up to date" and "outdated" and could be linked from the homepage.
Yeah, I immediately realised the tactical error of grouping two different things into one post. The forum section thing is more or less a no-brainer.
The other thing is more debatable, I agree. I was just thinking that the trailer and all that suggest something quite simple: Build a house and rob a house. And then you see the reality and its WAY more complex and a LOT of totally unexpected things happen all at once. Throw that at me three times in a row and I'll quit most things. So I thought some sort of pre-emptive glimpse at the fact that there is high complexity and potential frustration would be a good idea. Might be wrong about that though.
Yup. I also learned this way in v5 or so, before the inevitability of the magic dance came about. I just imagine how frustrating it must be to start now: Your house gets raped immediately while you can only take one or two steps in a house before being killed. The curve has become a lot steeper.
I would really like a substantial fraction of the new players to find their way into the game so here are just two things I thought of.
First, I would suggest a separate forum called "house design". The point would be that beginners know where to go and get inspiration (and ask questions) instead of rummaging through stuff hidden in threads here. E.g. blips and dallecks starting house suggestions should be there so people find them easily.
Second, I think there might be a need for a quick list of essential pointers - some mistakes happen so often it's a shame. (Stepping on a drugged pitbull etc.) Could be showed somewhere at the download page and / or at the bottom of the purchase email. Something like:
"It’s not a friendly neighbourhood out there, and death is permanent (though nothing to be scared of), so here are a few pointers:
Animals will start chasing you (or fleeing from you) once you saw them and continue even if they no longer see you.
A drugged pitbull will wake up if you step on it.
Animals can trigger switches, so if you see an animal behind a window and a switch next to it, chances are the animal will do something to something electric next to you as you move around. (Take the power off a trapdoor, or switch on an electric floor as you step onto it.)
Some of the electronics you won’t see in a house can be used to do things you don’t expect as you step on a switch, so be suspicious.
When designing a house, keep in mind that sometimes very simple tools can render your smart defense strategy useless. (A brick thrown onto a switch, a saw to cut through one wall etc.)
If you design something deadly, you can replace trapdoors etc. with electric lights to see how they work without any danger to you during self-test. If you walk back out of your door instead of onto your safe you can even get a refund on them when you replace them with the real thing (as with all things you built during that session).
Lots of design suggestions and explanations can be found in the forums, so you might have a look at what has been done and get some inspiration from that!
And a general hint: Don’t be afraid to try out things a lot and dust yourself off if you die in the process. Reincarnation is just around the corner.
"
You catch my drift.
There are definitely lots of new people - if I got a coke every time somebody stepped on a drugged dog I'd be sailing on a brown ocean.
(since that got buried in a previous thread, I thought I'd bump it again)
The suggestion was that the client allows for pickup of a previous game upon crash or temporary loss of internet connection. Many people have had crashes cost them a lot during the game, and there seems to be no reason why the client shouldn't cache the state of things during robberies or self-test and allow you to pick up on them. The server could still kill you if nothing happens for 5 minutes.
Sounds like a major improvement to me and abuse seems unlikely.
Taber?
Ah the poetry. The morbid, morbid poetry.
RIP Mr Smith - quite a shame, I died a few times in your house about 5 versions back, so here's a tip of the hat to consistency. I think I even laddered / exploded through your house once, while the safe was at the upper left. Later I came again and you had moved it. Ah the abundancy of cash that was around back then.
And yup, I'd assume as much, it's going to be as far away as possible from the laddering population.
Oh well, fair enough. I only saw that it had about 7k in it and lots of blown walls that looked like it cost more than must have been in the safe so I suspected something was afoot...
I'm still surprised that my first attempt at getting back into the game without any real refinement or so made it to over 50k worth of defences and was only robbed successfully twice in the process. Somehow I seem to have been spared the real hostility but killed about 100 people over the building phases.
edit: I know the feeling of killing myself during testing. I actually managed to do that while showing my girlfriend the game some time back - mauled by a pitbull one step before the door. And I have been clenching severely during the last test with a new security stage in place... Still, one gets to appreciate that part of the game - for the tenseness as well as for the effect that one tends to limit the difficulty of magic dances etc. (I could NEVER remember a Mr Smith type thing!)
Well, I hope you'll be the one to rob me then, sounds like it would be preferable to what happens to others out there...
Also, poor Mr Mcdaniel seems to be facing a few destructive romps at the moment - poor guy. I dare say I'm glad my family is dead so the damage should be containable...
I also agree that the possibility of broken houses is core to the inherent design concepts of the game. It makes for very boring houses but that's not really that big a problem I'd say.
Also, from the list I take it that my name should be Castro. Sweet.
I had the same issue and lost a very expensive house to it. I found that running window mode OR using my secondary graphics card for the game fixed it. Seems like the default windows 8 graphics driver interferes with the game in fullscreen.
bey bey wrote:There have been at least two seemingly unfair robberies that can't be legit lately, on Jere and Dalleck, meaning that a non-existent player got a ludicrous amount of cash together to steal a lot less money than he had gotten somehow, presumably by dual accounts.
I have definitely borne witness to the aftermath of one of these. I've been focusing on the robbery aspect of this game for the past day or so now, and have been scouting a bunch of houses lately. There was a player whose last name started with G (I'm terrible with remembering names) and I realized that his wife could likely be reached without too much cost due to the way he had placed his pit bulls. He had put them in niches in the wall and was using windows to improve their sight. This seemed like a great idea at first, but then I realized it meant I could drug them, tunnel around them with explosives (which was now cheap because of the window and empty spots in the niches), lure the next dog to the drugged dog, drug and repeat.
I decided to earn the funds to try this by cracking Mr. Smith (you're right I think, colorfusion, that having a non-trivial but not too hard house probably wards off total destruction by tools). I think I got something like $7000 from Mr. Smith after figuring his house out, which I used to buy meat and explosives and some other stuff I figured I might need or got in Mr. Smith's vault (can't leave it at home as I have no house) and returned to the original guy's house (Mr. G).
Maybe he robbed a ladder store...
On a serious note: It was the Dalleck whose wife you exterminated. (I had the same issue with a window-thingee I thought was smart and it also cost me my wife a few days ago. The best defense is pitbulls aligned to line of sight with pits or concrete, so it costs at least 1k to pass each one.
Fair enough. Idk, I think this build-up will have to show, but then again, you could also do it in reverse if you actually have a top house: Blow 50k in tools and then quickly get them back. A lot less suspicious.
I only put it there so that if somebody notices a top house having 100k instead of 30 or 50 for a quick moment, we might have a clue to what's going on.